X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=d98ff54f4ed798ff1a57ce15a1610296942562b7;hb=b524515944583916655a9f2cf1a667e55e7ed4ce;hp=5e71456bdaaf9f1ffdcbcda17b27a2f8a7779444;hpb=2e973e2cf1dc2af448a0c27d067b00addb968538;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index 5e71456bd..d98ff54f4 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -25,6 +25,7 @@ #include "special/timer.h" #include "special/base.h" #include "special/frame_rate.h" +#include "statistics.h" using namespace SuperTux; @@ -45,6 +46,7 @@ extern int game_started; class Level; class Sector; +class Statistics; namespace SuperTux { class DrawingContext; @@ -67,7 +69,6 @@ private: float fps_fps; FrameRate frame_rate; int pause_menu_frame; - int debug_fps; /** If true the end_sequence will be played, user input will be ignored while doing that */ @@ -87,6 +88,7 @@ private: // the sector and spawnpoint we shoudl spawn after this frame std::string newsector; std::string newspawnpoint; + public: enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; private: @@ -95,7 +97,7 @@ public: DrawingContext* context; Timer time_left; - GameSession(const std::string& level, int mode, bool flip_level_ = false); + GameSession(const std::string& level, int mode, bool flip_level_ = false, Statistics* statistics = NULL); ~GameSession(); /** Enter the busy loop */ @@ -116,6 +118,17 @@ public: private: static GameSession* current_; + // for cheating + std::string last_keys; + // for fire works + Timer random_timer; + + // swap points + Vector last_swap_point; + Statistics last_swap_stats; + + Statistics* best_level_statistics; + void restart_level(); void check_end_conditions(); @@ -127,7 +140,6 @@ private: void drawendscreen(); void drawresultscreen(void); -private: void on_escape_press(); void process_menu(); };