X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=d98ff54f4ed798ff1a57ce15a1610296942562b7;hb=b524515944583916655a9f2cf1a667e55e7ed4ce;hp=172c9fa059141b39df755b5e7090933be10f02b9;hpb=edaacb3651cf0560314dd008d7243be4b3b2f8c6;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index 172c9fa05..d98ff54f4 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -23,8 +23,9 @@ #define SUPERTUX_GAMELOOP_H #include "special/timer.h" -#include "audio/sound.h" #include "special/base.h" +#include "special/frame_rate.h" +#include "statistics.h" using namespace SuperTux; @@ -45,6 +46,7 @@ extern int game_started; class Level; class Sector; +class Statistics; namespace SuperTux { class DrawingContext; @@ -65,10 +67,8 @@ private: int st_gl_mode; int levelnb; float fps_fps; - unsigned int last_update_time; - unsigned int update_time; + FrameRate frame_rate; int pause_menu_frame; - int debug_fps; /** If true the end_sequence will be played, user input will be ignored while doing that */ @@ -88,6 +88,7 @@ private: // the sector and spawnpoint we shoudl spawn after this frame std::string newsector; std::string newspawnpoint; + public: enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; private: @@ -96,7 +97,7 @@ public: DrawingContext* context; Timer time_left; - GameSession(const std::string& level, int mode, bool flip_level_ = false); + GameSession(const std::string& level, int mode, bool flip_level_ = false, Statistics* statistics = NULL); ~GameSession(); /** Enter the busy loop */ @@ -117,6 +118,17 @@ public: private: static GameSession* current_; + // for cheating + std::string last_keys; + // for fire works + Timer random_timer; + + // swap points + Vector last_swap_point; + Statistics last_swap_stats; + + Statistics* best_level_statistics; + void restart_level(); void check_end_conditions(); @@ -128,7 +140,6 @@ private: void drawendscreen(); void drawresultscreen(void); -private: void on_escape_press(); void process_menu(); };