X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=d1898be8ff736fd89e83296cbef1aee2e9810867;hb=763454f90866bd4e7db95e5884c48a25d6b9bda1;hp=1efa4a3147fd1dc33f8072c9fdf59895460ce7b6;hpb=02b235e727b55370246cb358cf3009a85e3b3a1a;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index 1efa4a314..d1898be8f 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -22,9 +22,8 @@ #ifndef SUPERTUX_GAMELOOP_H #define SUPERTUX_GAMELOOP_H -#include "special/timer.h" -#include "special/base.h" -#include "special/frame_rate.h" +#include "timer.h" +#include "statistics.h" using namespace SuperTux; @@ -45,6 +44,7 @@ extern int game_started; class Level; class Sector; +class Statistics; namespace SuperTux { class DrawingContext; @@ -56,16 +56,14 @@ class DrawingContext; class GameSession { private: - Timer fps_timer; - Timer frame_timer; - Timer endsequence_timer; + Uint32 fps_ticks; + Timer2 endsequence_timer; Level* level; Sector* currentsector; int st_gl_mode; int levelnb; float fps_fps; - FrameRate frame_rate; int pause_menu_frame; /** If true the end_sequence will be played, user input will be @@ -80,28 +78,30 @@ private: bool game_pause; - std::string levelname; + std::string levelfile; bool flip_level; // the sector and spawnpoint we shoudl spawn after this frame std::string newsector; std::string newspawnpoint; + public: enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; private: ExitStatus exit_status; public: DrawingContext* context; - Timer time_left; + Timer2 time_left; - GameSession(const std::string& level, int mode, bool flip_level_ = false); + GameSession(const std::string& levelfile, int mode, bool flip_level_ = false, + Statistics* statistics = 0); ~GameSession(); /** Enter the busy loop */ ExitStatus run(); void draw(); - void action(double frame_ratio); + void action(float frame_ratio); void set_current() { current_ = this; } @@ -111,14 +111,20 @@ public: const std::string& spawnpointname); Sector* get_current_sector() { return currentsector; } + + void start_sequence(const std::string& sequencename); private: static GameSession* current_; // for cheating std::string last_keys; - // for fire works - Timer random_timer; + + // swap points + Vector last_swap_point; + Statistics last_swap_stats; + + Statistics* best_level_statistics; void restart_level(); @@ -137,7 +143,6 @@ private: std::string slotinfo(int slot); -bool rectcollision(base_type* one, base_type* two); void bumpbrick(float x, float y); /** Return true if the gameloop() was entered, false otherwise */