X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=b8e0eb294d1a03905ddfdb01b1c4d9d284efa549;hb=36cc92dc67c4cfdaceed7d47a4aa6992b407d1df;hp=9b226b7a11ab81cbb69f93a5cd086b2d81b56fa8;hpb=9725d9e35c7b9713bf2f4764f9eaea4bbd5c55bf;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index 9b226b7a1..b8e0eb294 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -3,136 +3,48 @@ Super Tux - Game Loop! - by Bill Kendrick + by Bill Kendrick & Tobias Glaesser bill@newbreedsoftware.com http://www.newbreedsoftware.com/supertux/ - April 11, 2000 - November 7, 2001 + April 11, 2000 - March 15, 2004 */ +#ifndef SUPERTUX_GAMELOOP_H +#define SUPERTUX_GAMELOOP_H -/* Direction (keyboard/joystick) states: */ +#include "sound.h" +#include "type.h" +#include "level.h" -#define UP 0 -#define DOWN 1 +/* GameLoop modes */ +#define ST_GL_PLAY 0 +#define ST_GL_TEST 1 +#define ST_GL_LOAD_GAME 2 +#define ST_GL_LOAD_LEVEL_FILE 3 -/* Directions: */ - -#define LEFT 0 -#define RIGHT 1 - - -/* Sizes: */ - -#define SMALL 0 -#define BIG 1 - - -/* Bounciness of distros: */ - -#define NO_BOUNCE 0 -#define BOUNCE 1 - - -/* One-ups... */ - -#define DISTROS_LIFEUP 100 - - -/* Dying types: */ - -/* ---- NO 0 */ -#define SQUISHED 1 -#define FALLING 2 - - -/* Enemy modes: */ - -#define NORMAL 0 -#define FLAT 1 -#define KICK 2 - - -/* Hurt modes: */ - -#define KILL 0 -#define SHRINK 1 - - -/* Upgrade types: */ - -enum { - UPGRADE_MINTS, - UPGRADE_COFFEE, - UPGRADE_HERRING -}; - - -/* Bad guy kinds: */ - -enum { - BAD_BSOD, - BAD_LAPTOP, - BAD_MONEY -}; - - -/* Speed constraints: */ - -#define MAX_WALK_XM 16 -#define MAX_RUN_XM 24 -#define MAX_YM 24 -#define MAX_JUMP_COUNT 3 -#define MAX_LIVES 4 - -#define WALK_SPEED 2 -#define RUN_SPEED 4 -#define JUMP_SPEED 8 -#define BULLET_STARTING_YM 8 -#define BULLET_XM 16 - -#define GRAVITY 2 -#define YM_FOR_JUMP 40 -#define KILL_BOUNCE_YM 8 - -#define SKID_XM 8 -#define SKID_TIME 8 - - -#define BOUNCY_BRICK_MAX_OFFSET 8 -#define BOUNCY_BRICK_SPEED 4 - - -/* Times: */ - -#define TUX_SAFE_TIME 16 -#define TUX_INVINCIBLE_TIME 200 - -/* Size constraints: */ - -#define OFFSCREEN_DISTANCE 256 - -#define LEVEL_WIDTH 375 - - -/* Array sizes: */ - -#define NUM_BOUNCY_DISTROS 8 -#define NUM_BROKEN_BRICKS 32 -#define NUM_BOUNCY_BRICKS 4 -#define NUM_BAD_GUYS 128 -#define NUM_FLOATING_SCORES 6 -#define NUM_UPGRADES 2 -#define NUM_BULLETS 3 - - -/* Scores: */ - -#define SCORE_BRICK 5 -#define SCORE_DISTRO 25 - +extern int game_started; +extern st_level current_level; /* Function prototypes: */ -int gameloop(void); +int gameloop(const char * subset, int levelnb, int mode); +void savegame(int slot); +void loadgame(int slot); +void slotinfo(char **pinfo, int slot); +bool issolid(float x, float y); +bool isbrick(float x, float y); +bool isice(float x, float y); +bool isfullbox(float x, float y); +bool rectcollision(base_type* one, base_type* two); +void drawshape(float x, float y, unsigned char c); +unsigned char shape(float x, float y); +void bumpbrick(float x, float y); +void trygrabdistro(float x, float y, int bounciness); +void trybreakbrick(float x, float y); +void tryemptybox(float x, float y, int col_side); +void trybumpbadguy(float x, float y); + +#endif /*SUPERTUX_GAMELOOP_H*/ +