X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=b8e0eb294d1a03905ddfdb01b1c4d9d284efa549;hb=36cc92dc67c4cfdaceed7d47a4aa6992b407d1df;hp=6b6c825d2a6e8efc57f1a2e1a3ddb2ef3a98fbe7;hpb=449e27cbf49e01f61c411ccaf512605541b37b87;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index 6b6c825d2..b8e0eb294 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -3,147 +3,48 @@ Super Tux - Game Loop! - by Bill Kendrick + by Bill Kendrick & Tobias Glaesser bill@newbreedsoftware.com http://www.newbreedsoftware.com/supertux/ - April 11, 2000 - December 28, 2003 + April 11, 2000 - March 15, 2004 */ -#if !defined( SUPERTUX_GAMELOOP_H ) -#define SUPERTUX_GAMELOOP_H 1 - - #include "sound.h" - - /* Direction (keyboard/joystick) states: */ - - #define UP 0 - #define DOWN 1 - - - /* Directions: */ - - #define LEFT 0 - #define RIGHT 1 - - - /* Sizes: */ - - #define SMALL 0 - #define BIG 1 - - - /* Bounciness of distros: */ - - #define NO_BOUNCE 0 - #define BOUNCE 1 - - - /* One-ups... */ - - #define DISTROS_LIFEUP 100 - - - /* When to alert player they're low on time! */ - - #define TIME_WARNING 50 - - - /* Dying types: */ - - /* ---- NO 0 */ - #define SQUISHED 1 - #define FALLING 2 - - - /* Enemy modes: */ - - #define NORMAL 0 - #define FLAT 1 - #define KICK 2 - - - /* Hurt modes: */ - - #define KILL 0 - #define SHRINK 1 - - - /* Upgrade types: */ - - enum { - UPGRADE_MINTS, - UPGRADE_COFFEE, - UPGRADE_HERRING - }; - - - /* Bad guy kinds: */ - - enum { - BAD_BSOD, - BAD_LAPTOP, - BAD_MONEY - }; - - - /* Speed constraints: */ - - #define MAX_WALK_XM 16 - #define MAX_RUN_XM 24 - #define MAX_YM 24 - #define MAX_JUMP_COUNT 3 - #define MAX_LIVES 4 - - #define WALK_SPEED 2 - #define RUN_SPEED 4 - #define JUMP_SPEED 8 - #define BULLET_STARTING_YM 8 - #define BULLET_XM 16 - - #define GRAVITY 2 - #define YM_FOR_JUMP 40 - #define KILL_BOUNCE_YM 8 - - #define SKID_XM 8 - #define SKID_TIME 8 - - - #define BOUNCY_BRICK_MAX_OFFSET 8 - #define BOUNCY_BRICK_SPEED 4 - - - /* Times: */ - - #define TUX_SAFE_TIME 16 - #define TUX_INVINCIBLE_TIME 200 - - /* Size constraints: */ - - #define OFFSCREEN_DISTANCE 256 - - #define LEVEL_WIDTH 375 - - - /* Array sizes: */ - - #define NUM_BOUNCY_DISTROS 8 - #define NUM_BROKEN_BRICKS 32 - #define NUM_BOUNCY_BRICKS 4 - #define NUM_BAD_GUYS 128 - #define NUM_FLOATING_SCORES 6 - #define NUM_UPGRADES 2 - #define NUM_BULLETS 3 - - - /* Scores: */ - - #define SCORE_BRICK 5 - #define SCORE_DISTRO 25 - - /* Function prototypes: */ - - int gameloop(void); - -#endif +#ifndef SUPERTUX_GAMELOOP_H +#define SUPERTUX_GAMELOOP_H + +#include "sound.h" +#include "type.h" +#include "level.h" + +/* GameLoop modes */ + +#define ST_GL_PLAY 0 +#define ST_GL_TEST 1 +#define ST_GL_LOAD_GAME 2 +#define ST_GL_LOAD_LEVEL_FILE 3 + +extern int game_started; +extern st_level current_level; + +/* Function prototypes: */ + +int gameloop(const char * subset, int levelnb, int mode); +void savegame(int slot); +void loadgame(int slot); +void slotinfo(char **pinfo, int slot); +bool issolid(float x, float y); +bool isbrick(float x, float y); +bool isice(float x, float y); +bool isfullbox(float x, float y); +bool rectcollision(base_type* one, base_type* two); +void drawshape(float x, float y, unsigned char c); +unsigned char shape(float x, float y); +void bumpbrick(float x, float y); +void trygrabdistro(float x, float y, int bounciness); +void trybreakbrick(float x, float y); +void tryemptybox(float x, float y, int col_side); +void trybumpbadguy(float x, float y); + +#endif /*SUPERTUX_GAMELOOP_H*/