X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=a63a24b05b900ccd5d762ebf569ea71c805ff61a;hb=b47938ec825a6bbf5ef8f49f0f893d2647a79c71;hp=256430ecf446448334db05bd307771c9520c4cf7;hpb=d4ee7a81b7b3dd9d2288d301c10aeb0bc48396e9;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index 256430ecf..a63a24b05 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -1,151 +1,150 @@ -/* - gameloop.h +// $Id$ +// +// SuperTux +// Copyright (C) 2004 Bill Kendrick +// Tobias Glaesser +// Ingo Ruhnke +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#ifndef SUPERTUX_GAMELOOP_H +#define SUPERTUX_GAMELOOP_H + +#include "timer.h" +#include "statistics.h" + +using namespace SuperTux; + +/* GameLoop modes */ + +#define ST_GL_PLAY 0 +#define ST_GL_TEST 1 +#define ST_GL_LOAD_GAME 2 +#define ST_GL_LOAD_LEVEL_FILE 3 +#define ST_GL_DEMO_GAME 4 + +enum GameMenuIDs { + MNID_CONTINUE, + MNID_ABORTLEVEL + }; + +extern int game_started; + +class Level; +class Sector; +class Statistics; + +namespace SuperTux { +class DrawingContext; +} + +/** The GameSession class controlls the controll flow of a World, ie. + present the menu on specifc keypresses, render and update it while + keeping the speed and framerate sane, etc. */ +class GameSession +{ +private: + Uint32 fps_ticks; + Timer2 endsequence_timer; + Level* level; + Sector* currentsector; + + int st_gl_mode; + int levelnb; + float fps_fps; + int pause_menu_frame; + + /** If true the end_sequence will be played, user input will be + ignored while doing that */ + enum EndSequenceState { + NO_ENDSEQUENCE, + ENDSEQUENCE_RUNNING, // tux is running right + ENDSEQUENCE_WAITING // waiting for the end of the music + }; + EndSequenceState end_sequence; + float last_x_pos; + + bool game_pause; + + std::string levelfile; + + // the sector and spawnpoint we shoudl spawn after this frame + std::string newsector; + std::string newspawnpoint; + +public: + enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; +private: + ExitStatus exit_status; +public: + DrawingContext* context; + Timer2 time_left; + + GameSession(const std::string& levelfile, int mode, Statistics* statistics=0); + ~GameSession(); + + /** Enter the busy loop */ + ExitStatus run(); + + void draw(); + void action(float frame_ratio); + + void set_current() + { current_ = this; } + static GameSession* current() { return current_; } + + void respawn(const std::string& sectorname, + const std::string& spawnpointname); + Sector* get_current_sector() + { return currentsector; } + + void start_sequence(const std::string& sequencename); - Super Tux - Game Loop! - - by Bill Kendrick - bill@newbreedsoftware.com - http://www.newbreedsoftware.com/supertux/ - - April 11, 2000 - December 28, 2003 -*/ - -#if !defined( SUPERTUX_GAMELOOP_H ) -#define SUPERTUX_GAMELOOP_H 1 - - #include "sound.h" - - /* Direction (keyboard/joystick) states: */ - - #define UP 0 - #define DOWN 1 - - - /* Directions: */ - - #define LEFT 0 - #define RIGHT 1 - - - /* Sizes: */ - - #define SMALL 0 - #define BIG 1 - - - /* Bounciness of distros: */ - - #define NO_BOUNCE 0 - #define BOUNCE 1 - - - /* One-ups... */ - - #define DISTROS_LIFEUP 100 - - - /* When to alert player they're low on time! */ - - #define TIME_WARNING 50 - - - /* Dying types: */ - - /* ---- NO 0 */ - #define SQUISHED 1 - #define FALLING 2 - - - /* Enemy modes: */ - - #define NORMAL 0 - #define FLAT 1 - #define KICK 2 - - - /* Hurt modes: */ - - #define KILL 0 - #define SHRINK 1 - - - /* Upgrade types: */ - - enum { - UPGRADE_MINTS, - UPGRADE_COFFEE, - UPGRADE_HERRING - }; - - - /* Bad guy kinds: */ - - enum { - BAD_BSOD, - BAD_LAPTOP, - BAD_MONEY - }; - - - /* Speed constraints: */ - - #define MAX_WALK_XM 16 - #define MAX_RUN_XM 24 - #define MAX_YM 24 - #define MAX_JUMP_COUNT 3 - #define MAX_LIVES 4 - - #define WALK_SPEED 2 - #define RUN_SPEED 4 - #define JUMP_SPEED 8 - #define BULLET_STARTING_YM 8 - #define BULLET_XM 16 - - #define GRAVITY 2 - #define YM_FOR_JUMP 40 - #define KILL_BOUNCE_YM 8 - - #define SKID_XM 8 - #define SKID_TIME 8 - - - #define BOUNCY_BRICK_MAX_OFFSET 8 - #define BOUNCY_BRICK_SPEED 4 - - - /* Times: */ - - #define TUX_SAFE_TIME 16 - #define TUX_INVINCIBLE_TIME 200 +private: + static GameSession* current_; - /* Size constraints: */ + // for cheating + std::string last_keys; - #define OFFSCREEN_DISTANCE 256 + // swap points + Vector last_swap_point; + Statistics last_swap_stats; - #define LEVEL_WIDTH 375 + Statistics* best_level_statistics; + void restart_level(); - /* Array sizes: */ + void check_end_conditions(); + void start_timers(); + void process_events(); - #define NUM_BOUNCY_DISTROS 8 - #define NUM_BROKEN_BRICKS 32 - #define NUM_BOUNCY_BRICKS 4 - #define NUM_BAD_GUYS 128 - #define NUM_FLOATING_SCORES 6 - #define NUM_UPGRADES 2 - #define NUM_BULLETS 3 + void levelintro(); + void drawstatus(DrawingContext& context); + void drawendscreen(); + void drawresultscreen(void); + void on_escape_press(); + void process_menu(); +}; - /* Scores: */ +std::string slotinfo(int slot); - #define SCORE_BRICK 5 - #define SCORE_DISTRO 25 +void bumpbrick(float x, float y); - /* Function prototypes: */ +/** Return true if the gameloop() was entered, false otherwise */ +bool process_load_game_menu(); - int gameloop(void); - void savegame(void); - void loadgame(char* filename); - -#endif +#endif /*SUPERTUX_GAMELOOP_H*/