X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=a63a24b05b900ccd5d762ebf569ea71c805ff61a;hb=8e02ba38e2a98f9ea7f092e333f8085520e6c22a;hp=4e990f36702adc0135495745cbfa26b62f98dd6f;hpb=2074a5e3f8167dec24989c008ddadda14687a3a6;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index 4e990f367..a63a24b05 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -22,8 +22,10 @@ #ifndef SUPERTUX_GAMELOOP_H #define SUPERTUX_GAMELOOP_H -#include "sound.h" -#include "type.h" +#include "timer.h" +#include "statistics.h" + +using namespace SuperTux; /* GameLoop modes */ @@ -33,11 +35,20 @@ #define ST_GL_LOAD_LEVEL_FILE 3 #define ST_GL_DEMO_GAME 4 +enum GameMenuIDs { + MNID_CONTINUE, + MNID_ABORTLEVEL + }; + extern int game_started; class Level; class Sector; +class Statistics; + +namespace SuperTux { class DrawingContext; +} /** The GameSession class controlls the controll flow of a World, ie. present the menu on specifc keypresses, render and update it while @@ -45,19 +56,15 @@ class DrawingContext; class GameSession { private: - Timer fps_timer; - Timer frame_timer; - Timer endsequence_timer; + Uint32 fps_ticks; + Timer2 endsequence_timer; Level* level; Sector* currentsector; int st_gl_mode; int levelnb; float fps_fps; - unsigned int last_update_time; - unsigned int update_time; int pause_menu_frame; - int debug_fps; /** If true the end_sequence will be played, user input will be ignored while doing that */ @@ -71,34 +78,52 @@ private: bool game_pause; - std::string levelname; + std::string levelfile; + + // the sector and spawnpoint we shoudl spawn after this frame + std::string newsector; + std::string newspawnpoint; + public: enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; private: ExitStatus exit_status; public: DrawingContext* context; - Timer time_left; + Timer2 time_left; - GameSession(const std::string& level, int mode); + GameSession(const std::string& levelfile, int mode, Statistics* statistics=0); ~GameSession(); /** Enter the busy loop */ ExitStatus run(); void draw(); - void action(double frame_ratio); + void action(float frame_ratio); void set_current() { current_ = this; } static GameSession* current() { return current_; } + void respawn(const std::string& sectorname, + const std::string& spawnpointname); Sector* get_current_sector() { return currentsector; } + + void start_sequence(const std::string& sequencename); private: static GameSession* current_; + // for cheating + std::string last_keys; + + // swap points + Vector last_swap_point; + Statistics last_swap_stats; + + Statistics* best_level_statistics; + void restart_level(); void check_end_conditions(); @@ -110,15 +135,16 @@ private: void drawendscreen(); void drawresultscreen(void); -private: void on_escape_press(); void process_menu(); }; std::string slotinfo(int slot); -bool rectcollision(base_type* one, base_type* two); void bumpbrick(float x, float y); +/** Return true if the gameloop() was entered, false otherwise */ +bool process_load_game_menu(); + #endif /*SUPERTUX_GAMELOOP_H*/