X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=a63a24b05b900ccd5d762ebf569ea71c805ff61a;hb=45d21c1c59a58aa557b62d3aa22ba89a975e323c;hp=d82c8a3b708c810d17d207a68db9abd7283a5f69;hpb=c5cbd36c2e01d8c807c8c931ca44fb7c1b48ad18;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index d82c8a3b7..a63a24b05 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -22,8 +22,8 @@ #ifndef SUPERTUX_GAMELOOP_H #define SUPERTUX_GAMELOOP_H -#include "special/timer.h" -#include "special/base.h" +#include "timer.h" +#include "statistics.h" using namespace SuperTux; @@ -44,6 +44,7 @@ extern int game_started; class Level; class Sector; +class Statistics; namespace SuperTux { class DrawingContext; @@ -55,19 +56,15 @@ class DrawingContext; class GameSession { private: - Timer fps_timer; - Timer frame_timer; - Timer endsequence_timer; + Uint32 fps_ticks; + Timer2 endsequence_timer; Level* level; Sector* currentsector; int st_gl_mode; int levelnb; float fps_fps; - unsigned int last_update_time; - unsigned int update_time; int pause_menu_frame; - int debug_fps; /** If true the end_sequence will be played, user input will be ignored while doing that */ @@ -81,28 +78,28 @@ private: bool game_pause; - std::string levelname; - bool flip_level; + std::string levelfile; // the sector and spawnpoint we shoudl spawn after this frame std::string newsector; std::string newspawnpoint; + public: enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; private: ExitStatus exit_status; public: DrawingContext* context; - Timer time_left; + Timer2 time_left; - GameSession(const std::string& level, int mode, bool flip_level_ = false); + GameSession(const std::string& levelfile, int mode, Statistics* statistics=0); ~GameSession(); /** Enter the busy loop */ ExitStatus run(); void draw(); - void action(double frame_ratio); + void action(float frame_ratio); void set_current() { current_ = this; } @@ -112,10 +109,21 @@ public: const std::string& spawnpointname); Sector* get_current_sector() { return currentsector; } + + void start_sequence(const std::string& sequencename); private: static GameSession* current_; + // for cheating + std::string last_keys; + + // swap points + Vector last_swap_point; + Statistics last_swap_stats; + + Statistics* best_level_statistics; + void restart_level(); void check_end_conditions(); @@ -127,14 +135,12 @@ private: void drawendscreen(); void drawresultscreen(void); -private: void on_escape_press(); void process_menu(); }; std::string slotinfo(int slot); -bool rectcollision(base_type* one, base_type* two); void bumpbrick(float x, float y); /** Return true if the gameloop() was entered, false otherwise */