X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=73e26b0c5f924273c476674260791f0b1773b120;hb=626ab69641b179048b9d0fc528cd1626886fe9db;hp=6c9514054f079e48f3f46de7959a5459387a1825;hpb=5a2b8d827208e8d5acc30567fb3ea6cc9c6470f5;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index 6c9514054..73e26b0c5 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -22,10 +22,10 @@ #ifndef SUPERTUX_GAMELOOP_H #define SUPERTUX_GAMELOOP_H -#include "sound.h" -#include "type.h" -#include "level.h" -#include "world.h" +#include "timer.h" +#include "statistics.h" + +using namespace SuperTux; /* GameLoop modes */ @@ -35,27 +35,81 @@ #define ST_GL_LOAD_LEVEL_FILE 3 #define ST_GL_DEMO_GAME 4 +enum GameMenuIDs { + MNID_CONTINUE, + MNID_ABORTLEVEL + }; + extern int game_started; -class World; +class Level; +class Sector; +class Statistics; + +namespace SuperTux { +class DrawingContext; +} /** The GameSession class controlls the controll flow of a World, ie. present the menu on specifc keypresses, render and update it while keeping the speed and framerate sane, etc. */ class GameSession { - private: - Timer fps_timer; - Timer frame_timer; - Timer endsequence_timer; - World* world; +public: + enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; + +public: + DrawingContext* context; + Timer2 time_left; + + GameSession(const std::string& levelfile, int mode, Statistics* statistics=0); + ~GameSession(); + + /** Enter the busy loop */ + ExitStatus run(); + + void draw(); + void action(float frame_ratio); + + void set_current() + { current_ = this; } + static GameSession* current() { return current_; } + + void respawn(const std::string& sectorname, + const std::string& spawnpointname); + void set_reset_point(const std::string& sectorname, + const Vector& pos); + Sector* get_current_sector() + { return currentsector; } + + void start_sequence(const std::string& sequencename); + +private: + void restart_level(); + + void check_end_conditions(); + void start_timers(); + void process_events(); + void handle_cheats(); + + void levelintro(); + void drawstatus(DrawingContext& context); + void drawendscreen(); + void drawresultscreen(void); + + void on_escape_press(); + void process_menu(); + + + Uint32 fps_ticks; + Timer2 endsequence_timer; + Level* level; + Sector* currentsector; + int st_gl_mode; int levelnb; float fps_fps; - unsigned int last_update_time; - unsigned int update_time; int pause_menu_frame; - int debug_fps; /** If true the end_sequence will be played, user input will be ignored while doing that */ @@ -69,53 +123,30 @@ class GameSession bool game_pause; - // FIXME: Hack for restarting the level - std::string subset; - - public: - enum ExitStatus { NONE, LEVEL_FINISHED, GAME_OVER, LEVEL_ABORT }; - private: - ExitStatus exit_status; - public: - - Timer time_left; - - GameSession(const std::string& subset, int levelnb, int mode); - ~GameSession(); - - /** Enter the busy loop */ - ExitStatus run(); + std::string levelfile; - void draw(); - void action(double frame_ratio); + // reset point (the point where tux respawns if he dies) + std::string reset_sector; + Vector reset_pos; - Level* get_level() { return world->get_level(); } - World* get_world() { return world; } + // the sector and spawnpoint we should spawn after this frame + std::string newsector; + std::string newspawnpoint; - static GameSession* current() { return current_; } - private: static GameSession* current_; - void restart_level(); + // for cheating + std::string last_keys; - void check_end_conditions(); - void start_timers(); - void process_events(); + Statistics* best_level_statistics; - void levelintro(); - void drawstatus(); - void drawendscreen(); - void drawresultscreen(void); - - private: - void on_escape_press(); - void process_menu(); + ExitStatus exit_status; }; std::string slotinfo(int slot); -bool rectcollision(base_type* one, base_type* two); -void bumpbrick(float x, float y); +/** Return true if the gameloop() was entered, false otherwise */ +bool process_load_game_menu(); #endif /*SUPERTUX_GAMELOOP_H*/