X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=2f13e350824a4a8f9f46217ddcd0686c39e8ad91;hb=3392b0f249cbb2d1151a145ab3a86b9389a0b36e;hp=d1898be8ff736fd89e83296cbef1aee2e9810867;hpb=5a542dea3c6043703683b68fcaa774f6cb0d9127;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index d1898be8f..2f13e3508 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -22,6 +22,7 @@ #ifndef SUPERTUX_GAMELOOP_H #define SUPERTUX_GAMELOOP_H +#include #include "timer.h" #include "statistics.h" @@ -55,46 +56,14 @@ class DrawingContext; keeping the speed and framerate sane, etc. */ class GameSession { -private: - Uint32 fps_ticks; - Timer2 endsequence_timer; - Level* level; - Sector* currentsector; - - int st_gl_mode; - int levelnb; - float fps_fps; - int pause_menu_frame; - - /** If true the end_sequence will be played, user input will be - ignored while doing that */ - enum EndSequenceState { - NO_ENDSEQUENCE, - ENDSEQUENCE_RUNNING, // tux is running right - ENDSEQUENCE_WAITING // waiting for the end of the music - }; - EndSequenceState end_sequence; - float last_x_pos; - - bool game_pause; - - std::string levelfile; - bool flip_level; - - // the sector and spawnpoint we shoudl spawn after this frame - std::string newsector; - std::string newspawnpoint; - public: enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; -private: - ExitStatus exit_status; + public: DrawingContext* context; Timer2 time_left; - GameSession(const std::string& levelfile, int mode, bool flip_level_ = false, - Statistics* statistics = 0); + GameSession(const std::string& levelfile, int mode, Statistics* statistics=0); ~GameSession(); /** Enter the busy loop */ @@ -109,42 +78,75 @@ public: void respawn(const std::string& sectorname, const std::string& spawnpointname); + void set_reset_point(const std::string& sectorname, + const Vector& pos); + void display_info_box(const std::string& text); Sector* get_current_sector() { return currentsector; } void start_sequence(const std::string& sequencename); private: - static GameSession* current_; - - // for cheating - std::string last_keys; - - // swap points - Vector last_swap_point; - Statistics last_swap_stats; - - Statistics* best_level_statistics; - void restart_level(); void check_end_conditions(); void start_timers(); void process_events(); + void handle_cheats(); void levelintro(); void drawstatus(DrawingContext& context); void drawendscreen(); - void drawresultscreen(void); + void drawresultscreen(); + void draw_pause(); void on_escape_press(); void process_menu(); + + Uint32 fps_ticks; + Timer2 endsequence_timer; + Level* level; + Sector* currentsector; + + int st_gl_mode; + int levelnb; + float fps_fps; + int pause_menu_frame; + + /** If true the end_sequence will be played, user input will be + ignored while doing that */ + enum EndSequenceState { + NO_ENDSEQUENCE, + ENDSEQUENCE_RUNNING, // tux is running right + ENDSEQUENCE_WAITING // waiting for the end of the music + }; + EndSequenceState end_sequence; + float last_x_pos; + + bool game_pause; + + std::string levelfile; + + // reset point (the point where tux respawns if he dies) + std::string reset_sector; + Vector reset_pos; + + // the sector and spawnpoint we should spawn after this frame + std::string newsector; + std::string newspawnpoint; + + static GameSession* current_; + + // for cheating + std::string last_keys; + + Statistics* best_level_statistics; + + ExitStatus exit_status; }; std::string slotinfo(int slot); -void bumpbrick(float x, float y); - /** Return true if the gameloop() was entered, false otherwise */ bool process_load_game_menu();