X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=2f13e350824a4a8f9f46217ddcd0686c39e8ad91;hb=3392b0f249cbb2d1151a145ab3a86b9389a0b36e;hp=acde442678902e6968b02344ae78c129f4a5a28d;hpb=6a189fa082c146f1a2532d2945bd2f6fec059bb4;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index acde44267..2f13e3508 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -1,168 +1,154 @@ -/* - gameloop.h +// $Id$ +// +// SuperTux +// Copyright (C) 2004 Bill Kendrick +// Tobias Glaesser +// Ingo Ruhnke +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#ifndef SUPERTUX_GAMELOOP_H +#define SUPERTUX_GAMELOOP_H + +#include +#include "timer.h" +#include "statistics.h" + +using namespace SuperTux; + +/* GameLoop modes */ + +#define ST_GL_PLAY 0 +#define ST_GL_TEST 1 +#define ST_GL_LOAD_GAME 2 +#define ST_GL_LOAD_LEVEL_FILE 3 +#define ST_GL_DEMO_GAME 4 + +enum GameMenuIDs { + MNID_CONTINUE, + MNID_ABORTLEVEL + }; + +extern int game_started; + +class Level; +class Sector; +class Statistics; + +namespace SuperTux { +class DrawingContext; +} + +/** The GameSession class controlls the controll flow of a World, ie. + present the menu on specifc keypresses, render and update it while + keeping the speed and framerate sane, etc. */ +class GameSession +{ +public: + enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; + +public: + DrawingContext* context; + Timer2 time_left; + + GameSession(const std::string& levelfile, int mode, Statistics* statistics=0); + ~GameSession(); + + /** Enter the busy loop */ + ExitStatus run(); + + void draw(); + void action(float frame_ratio); + + void set_current() + { current_ = this; } + static GameSession* current() { return current_; } + + void respawn(const std::string& sectorname, + const std::string& spawnpointname); + void set_reset_point(const std::string& sectorname, + const Vector& pos); + void display_info_box(const std::string& text); + Sector* get_current_sector() + { return currentsector; } + + void start_sequence(const std::string& sequencename); - Super Tux - Game Loop! - - by Bill Kendrick - bill@newbreedsoftware.com - http://www.newbreedsoftware.com/supertux/ - - April 11, 2000 - November 7, 2001 -*/ - - -/* Direction (keyboard/joystick) states: */ - -#define UP 0 -#define DOWN 1 - - -/* Directions: */ - -#define LEFT 0 -#define RIGHT 1 - - -/* Sizes: */ - -#define SMALL 0 -#define BIG 1 - +private: + void restart_level(); -/* Bounciness of distros: */ + void check_end_conditions(); + void start_timers(); + void process_events(); + void handle_cheats(); -#define NO_BOUNCE 0 -#define BOUNCE 1 + void levelintro(); + void drawstatus(DrawingContext& context); + void drawendscreen(); + void drawresultscreen(); + void draw_pause(); + void on_escape_press(); + void process_menu(); -/* One-ups... */ + Uint32 fps_ticks; + Timer2 endsequence_timer; + Level* level; + Sector* currentsector; -#define DISTROS_LIFEUP 100 + int st_gl_mode; + int levelnb; + float fps_fps; + int pause_menu_frame; + /** If true the end_sequence will be played, user input will be + ignored while doing that */ + enum EndSequenceState { + NO_ENDSEQUENCE, + ENDSEQUENCE_RUNNING, // tux is running right + ENDSEQUENCE_WAITING // waiting for the end of the music + }; + EndSequenceState end_sequence; + float last_x_pos; -/* Dying types: */ + bool game_pause; -/* ---- NO 0 */ -#define SQUISHED 1 -#define FALLING 2 + std::string levelfile; + // reset point (the point where tux respawns if he dies) + std::string reset_sector; + Vector reset_pos; -/* Enemy modes: */ + // the sector and spawnpoint we should spawn after this frame + std::string newsector; + std::string newspawnpoint; -#define NORMAL 0 -#define FLAT 1 -#define KICK 2 + static GameSession* current_; + // for cheating + std::string last_keys; -/* Hurt modes: */ + Statistics* best_level_statistics; -#define KILL 0 -#define SHRINK 1 - - -/* Upgrade types: */ - -enum { - UPGRADE_MINTS, - UPGRADE_COFFEE, - UPGRADE_HERRING -}; - - -/* Bad guy kinds: */ - -enum { - BAD_BSOD, - BAD_LAPTOP, - BAD_MONEY + ExitStatus exit_status; }; +std::string slotinfo(int slot); -/* Speed constraints: */ - -#define MAX_WALK_XM 16 -#define MAX_RUN_XM 24 -#define MAX_YM 24 -#define MAX_JUMP_COUNT 3 - -#define WALK_SPEED 2 -#define RUN_SPEED 4 -#define JUMP_SPEED 8 -#define BULLET_STARTING_YM 8 -#define BULLET_XM 16 - -#define GRAVITY 2 -#define YM_FOR_JUMP 40 -#define KILL_BOUNCE_YM 8 - -#define SKID_XM 8 -#define SKID_TIME 8 - - -#define BOUNCY_BRICK_MAX_OFFSET 8 -#define BOUNCY_BRICK_SPEED 4 - - -/* Times: */ - -#define TUX_SAFE_TIME 16 - - -/* Size constraints: */ - -#define OFFSCREEN_DISTANCE 256 - -#define LEVEL_WIDTH 375 - - -/* Array sizes: */ - -#define NUM_BOUNCY_DISTROS 8 -#define NUM_BROKEN_BRICKS 32 -#define NUM_BOUNCY_BRICKS 4 -#define NUM_BAD_GUYS 128 -#define NUM_FLOATING_SCORES 6 -#define NUM_UPGRADES 2 -#define NUM_BULLETS 3 - - -/* Scores: */ - -#define SCORE_BRICK 5 -#define SCORE_DISTRO 25 - - -/* Types: */ - -typedef struct bouncy_distro_type { - int alive, x, y, ym; -} bouncy_distro_type; - -typedef struct broken_brick_type { - int alive, x, y, xm, ym; -} broken_brick_type; - -typedef struct bouncy_brick_type { - int alive, x, y, offset, offset_m, shape; -} bouncy_brick_type; - -typedef struct bad_guy_type { - int alive, mode, dying, timer, kind, seen, dir, x, y, xm, ym; -} bad_guy_type; - -typedef struct floating_score_type { - int alive, timer, x, y, value; -} floating_score_type; - -typedef struct upgrade_type { - int alive, kind, height, x, y, xm, ym; -} upgrade_type; - -typedef struct bullet_type { - int alive, x, y, xm, ym; -} bullet_type; - +/** Return true if the gameloop() was entered, false otherwise */ +bool process_load_game_menu(); -/* Function prototypes: */ +#endif /*SUPERTUX_GAMELOOP_H*/ -int gameloop(void);