X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.cpp;h=fb3e557718a47de299cf63951ea99ed0cb1415f6;hb=d26d9e424eed4bd31dfdf023a120e6ebf3270eba;hp=0d3eb0b0716b8ba5c9c9bc04dd0afde3c6d339b6;hpb=baccb3aff05646c3313a4bfad876e0a64f4c9223;p=supertux.git diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 0d3eb0b07..fb3e55771 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -58,7 +58,7 @@ GameSession* GameSession::current_ = 0; GameSession::GameSession(const std::string& subset_, int levelnb_, int mode) - : world(0), st_gl_mode(mode), levelnb(levelnb_), end_sequence(false), + : world(0), st_gl_mode(mode), levelnb(levelnb_), end_sequence(NO_ENDSEQUENCE), subset(subset_) { current_ = this; @@ -77,7 +77,7 @@ GameSession::restart_level() { game_pause = false; exit_status = NONE; - end_sequence = false; + end_sequence = NO_ENDSEQUENCE; fps_timer.init(true); frame_timer.init(true); @@ -194,12 +194,13 @@ GameSession::on_escape_press() void GameSession::process_events() { - if (end_sequence) + if (end_sequence != NO_ENDSEQUENCE) { Player& tux = *world->get_tux(); - + + tux.input.fire = UP; tux.input.left = UP; - tux.input.right = DOWN; + tux.input.right = DOWN; tux.input.down = UP; if (int(last_x_pos) == int(tux.base.x)) @@ -246,7 +247,7 @@ GameSession::process_events() } } } - else + else // normal mode { if(!Menu::current() && !game_pause) st_pause_ticks_stop(); @@ -407,50 +408,63 @@ GameSession::process_events() } } - void GameSession::check_end_conditions() { Player* tux = world->get_tux(); /* End of level? */ - if (tux->base.x >= World::current()->get_level()->endpos + 32 * (get_level()->use_endsequence ? 22 : 10)) + int endpos = (World::current()->get_level()->width-5) * 32; + Tile* endtile = collision_goal(tux->base); + + // fallback in case the other endpositions don't trigger + if (!end_sequence && tux->base.x >= endpos) + { + end_sequence = ENDSEQUENCE_WAITING; + last_x_pos = -1; + music_manager->play_music(level_end_song, 0); + endsequence_timer.start(7000); + } + else if(end_sequence && !endsequence_timer.check()) { exit_status = LEVEL_FINISHED; + return; } - else if (tux->base.x >= World::current()->get_level()->endpos && !end_sequence) + else if(end_sequence == ENDSEQUENCE_RUNNING && endtile && endtile->data >= 1) { - end_sequence = true; + end_sequence = ENDSEQUENCE_WAITING; + } + else if(!end_sequence && endtile && endtile->data == 0) + { + end_sequence = ENDSEQUENCE_RUNNING; last_x_pos = -1; - music_manager->halt_music(); + music_manager->play_music(level_end_song, 0); + endsequence_timer.start(7000); // 5 seconds until we finish the map } - else + else if (!end_sequence && tux->is_dead()) { - // Check End conditions - if (tux->is_dead()) - { - player_status.lives -= 1; - - if (player_status.lives < 0) - { // No more lives!? - if(st_gl_mode != ST_GL_TEST) - drawendscreen(); - - exit_status = GAME_OVER; - } - else - { // Still has lives, so reset Tux to the levelstart - restart_level(); - } + player_status.bonus = PlayerStatus::NO_BONUS; + player_status.lives -= 1; + + if (player_status.lives < 0) + { // No more lives!? + if(st_gl_mode != ST_GL_TEST) + drawendscreen(); + + exit_status = GAME_OVER; + } + else + { // Still has lives, so reset Tux to the levelstart + restart_level(); } - } + + return; + } } void GameSession::action(double frame_ratio) { - check_end_conditions(); - if (exit_status == NONE) { // Update Tux and the World @@ -526,17 +540,12 @@ GameSession::run() update_time = last_update_time = st_get_ticks(); - /* Clear screen: */ -// clearscreen(0, 0, 0); -// updatescreen(); - // Eat unneeded events SDL_Event event; while (SDL_PollEvent(&event)) {} draw(); - float overlap = 0.0f; while (exit_status == NONE) { /* Calculate the movement-factor */ @@ -559,18 +568,12 @@ GameSession::run() // determistic and not different on different machines if(!game_pause && !Menu::current()) { - frame_ratio *= game_speed; - frame_ratio += overlap; - while (frame_ratio > 0) - { - // Update the world - if (end_sequence) - action(.5f); - else - action(1.0f); - frame_ratio -= 1.0f; - } - overlap = frame_ratio; + // Update the world + check_end_conditions(); + if (end_sequence == ENDSEQUENCE_RUNNING) + action(frame_ratio/2); + else if(end_sequence == NO_ENDSEQUENCE) + action(frame_ratio); } else { @@ -600,23 +603,22 @@ GameSession::run() } /* Handle time: */ - if (!time_left.check() && world->get_tux()->dying == DYING_NOT) + if (!time_left.check() && world->get_tux()->dying == DYING_NOT + && !end_sequence) world->get_tux()->kill(Player::KILL); /* Handle music: */ - if(world->get_tux()->invincible_timer.check()) + if(world->get_tux()->invincible_timer.check() && !end_sequence) { - if(world->get_music_type() != HERRING_MUSIC) - world->play_music(HERRING_MUSIC); + world->play_music(HERRING_MUSIC); } /* are we low on time ? */ - else if (time_left.get_left() < TIME_WARNING - && (world->get_music_type() == LEVEL_MUSIC)) + else if (time_left.get_left() < TIME_WARNING && !end_sequence) { world->play_music(HURRYUP_MUSIC); } /* or just normal music? */ - else if(world->get_music_type() != LEVEL_MUSIC) + else if(world->get_music_type() != LEVEL_MUSIC && !end_sequence) { world->play_music(LEVEL_MUSIC); } @@ -662,12 +664,13 @@ GameSession::drawstatus() white_text->draw("Press ESC To Return",0,20,1); } - if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) - { - sprintf(str, "%d", time_left.get_left() / 1000 ); - white_text->draw("TIME", 224, 0, 1); - gold_text->draw(str, 304, 0, 1); - } + if(!time_left.check()) { + white_text->draw("TIME'S UP", 224, 0, 1); + } else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) { + sprintf(str, "%d", time_left.get_left() / 1000 ); + white_text->draw("TIME", 224, 0, 1); + gold_text->draw(str, 304, 0, 1); + } sprintf(str, "%d", player_status.distros); white_text->draw("COINS", screen->h, 0, 1); @@ -677,7 +680,7 @@ GameSession::drawstatus() if (player_status.lives >= 5) { sprintf(str, "%dx", player_status.lives); - gold_text->draw(str, 585, 20); + gold_text->draw_align(str, 617, 20, A_RIGHT, A_TOP); tux_life->draw(565+(18*3), 20); } else @@ -750,9 +753,12 @@ std::string slotinfo(int slot) sprintf(slotfile,"%s/slot%d.stsg",st_save_dir,slot); lisp_object_t* savegame = lisp_read_from_file(slotfile); - LispReader reader(lisp_cdr(savegame)); - reader.read_string("title", &title); - lisp_free(savegame); + if (savegame) + { + LispReader reader(lisp_cdr(savegame)); + reader.read_string("title", &title); + lisp_free(savegame); + } if (access(slotfile, F_OK) == 0) {