X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.cpp;h=cfdefc16d5c7eeb254f9a3fef68e8d4505a40773;hb=63d73bc2cd3c356ffcf25af79256fbf2af1dd07c;hp=265429126b50707d6766742f307efcdce028532a;hpb=80cc8fd1a079bf7795face494eb9fc2016014a32;p=supertux.git diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 265429126..cfdefc16d 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -8,13 +8,17 @@ http://www.newbreedsoftware.com/supertux/ April 11, 2000 - March 15, 2004 - */ +*/ +#include +#include #include #include +#include #include #include #include +#include #include #include @@ -37,692 +41,427 @@ #include "level.h" #include "scene.h" #include "collision.h" +#include "tile.h" +#include "particlesystem.h" +#include "resources.h" -/* extern variables */ +GameSession* GameSession::current_ = 0; -st_level current_level; -int game_started = NO; +GameSession::GameSession(const std::string& subset_, int levelnb_, int mode) + : world(0), st_gl_mode(mode), levelnb(levelnb_), subset(subset_) +{ + current_ = this; + restart_level(); +} + +void +GameSession::restart_level() +{ + game_pause = false; + exit_status = NONE; -/* Local variables: */ + fps_timer.init(true); + frame_timer.init(true); -static texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2]; -static texture_type img_cloud[2][4]; -static SDL_Event event; -static SDLKey key; -static char level_subset[100]; -static char str[60]; -static float fps_fps; -static int st_gl_mode; -static unsigned int last_update_time; -static unsigned int update_time; -static int pause_menu_frame; -static int debug_fps; + delete world; + + if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE) + { + world = new World(subset); + } + else if (st_gl_mode == ST_GL_DEMO_GAME) + { + world = new World(subset); + } + else + { + world = new World(subset, levelnb); + } + + if (st_gl_mode != ST_GL_DEMO_GAME) + { + if(st_gl_mode != ST_GL_TEST) + load_hs(); -/* Local function prototypes: */ + if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE) + levelintro(); + } -void levelintro(void); -void loadshared(void); -void unloadshared(void); -void drawstatus(void); -void drawendscreen(void); -void drawresultscreen(void); + time_left.init(true); + start_timers(); +} -#define JOYSTICK_DEAD_ZONE 4096 +GameSession::~GameSession() +{ + delete world; +} -void levelintro(void) +void +GameSession::levelintro(void) { + char str[60]; /* Level Intro: */ - clearscreen(0, 0, 0); - sprintf(str, "LEVEL %d", level); - text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE); - - sprintf(str, "%s", current_level.name.c_str()); - text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + sprintf(str, "%s", world->get_level()->name.c_str()); + gold_text->drawf(str, 0, 200, A_HMIDDLE, A_TOP, 1); - sprintf(str, "TUX x %d", tux.lives); - text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + sprintf(str, "TUX x %d", player_status.lives); + white_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1); + + sprintf(str, "by %s", world->get_level()->author.c_str()); + white_small_text->drawf(str, 0, 400, A_HMIDDLE, A_TOP, 1); + flipscreen(); - SDL_Delay(1000); + SDL_Event event; + wait_for_event(event,1000,3000,true); } /* Reset Timers */ -void start_timers(void) +void +GameSession::start_timers() { - timer_start(&time_left,current_level.time_left*1000); + time_left.start(world->get_level()->time_left*1000); st_pause_ticks_init(); update_time = st_get_ticks(); } -void activate_bad_guys(void) +void +GameSession::on_escape_press() { - int x,y; - - /* Activate bad guys: */ - - for (y = 0; y < 15; y++) + if(st_gl_mode == ST_GL_TEST) { - for (x = 0; x < current_level.width; x++) - { - if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9') - { - add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0'); - current_level.tiles[y][x] = '.'; - } - } + exit_status = LEVEL_ABORT; + } + else if (!Menu::current()) + { + Menu::set_current(game_menu); + st_pause_ticks_stop(); } - } -/* --- GAME EVENT! --- */ - -void game_event(void) +void +GameSession::process_events() { + Player& tux = *world->get_tux(); + + SDL_Event event; while (SDL_PollEvent(&event)) { - switch(event.type) + /* Check for menu-events, if the menu is shown */ + if (Menu::current()) { - case SDL_QUIT: /* Quit event - quit: */ - quit = 1; - break; - case SDL_KEYDOWN: /* A keypress! */ - key = event.key.keysym.sym; - - /* Check for menu-events, if the menu is shown */ - if(show_menu) - menu_event(&event.key.keysym); - - if(player_key_event(&tux,key,DOWN)) - break; - - switch(key) + Menu::current()->event(event); + } + else + { + switch(event.type) { - case SDLK_ESCAPE: /* Escape: Open/Close the menu: */ - if(!game_pause) - { - if(st_gl_mode == ST_GL_TEST) - quit = 1; - else if(show_menu) - { - menu_set_current(&game_menu); - show_menu = 0; - st_pause_ticks_stop(); - } - else - { - menu_set_current(&game_menu); - show_menu = 1; - st_pause_ticks_start(); - } - } + case SDL_QUIT: /* Quit event - quit: */ + st_abort("Received window close", ""); break; - default: + + case SDL_KEYDOWN: /* A keypress! */ + { + SDLKey key = event.key.keysym.sym; + + if(tux.key_event(key,DOWN)) + break; + + switch(key) + { + case SDLK_ESCAPE: /* Escape: Open/Close the menu: */ + on_escape_press(); + break; + default: + break; + } + } break; - } - break; - case SDL_KEYUP: /* A keyrelease! */ - key = event.key.keysym.sym; + case SDL_KEYUP: /* A keyrelease! */ + { + SDLKey key = event.key.keysym.sym; - if(player_key_event(&tux,key,UP)) - break; + if(tux.key_event(key, UP)) + break; - switch(key) - { - case SDLK_p: - if(!show_menu) + switch(key) + { + case SDLK_p: + if(!Menu::current()) + { + if(game_pause) + { + game_pause = false; + st_pause_ticks_stop(); + } + else + { + game_pause = true; + st_pause_ticks_start(); + } + } + break; + case SDLK_TAB: + if(debug_mode) + { + tux.size = !tux.size; + if(tux.size == BIG) + { + tux.base.height = 64; + } + else + tux.base.height = 32; + } + break; + case SDLK_END: + if(debug_mode) + player_status.distros += 50; + break; + case SDLK_DELETE: + if(debug_mode) + tux.got_coffee = 1; + break; + case SDLK_INSERT: + if(debug_mode) + tux.invincible_timer.start(TUX_INVINCIBLE_TIME); + break; + case SDLK_l: + if(debug_mode) + --player_status.lives; + break; + case SDLK_s: + if(debug_mode) + player_status.score += 1000; + case SDLK_f: + if(debug_fps) + debug_fps = false; + else + debug_fps = true; + break; + default: + break; + } + } + break; + + case SDL_JOYAXISMOTION: + switch(event.jaxis.axis) { - if(game_pause) + case JOY_X: + if (event.jaxis.value < -JOYSTICK_DEAD_ZONE) { - game_pause = 0; - st_pause_ticks_stop(); + tux.input.left = DOWN; + tux.input.right = UP; } - else + else if (event.jaxis.value > JOYSTICK_DEAD_ZONE) { - game_pause = 1; - st_pause_ticks_start(); + tux.input.left = UP; + tux.input.right = DOWN; } - } - break; - case SDLK_TAB: - if(debug_mode == YES) - { - tux.size = !tux.size; - if(tux.size == BIG) + else { - tux.base.height = 64; + tux.input.left = DOWN; + tux.input.right = DOWN; } + break; + case JOY_Y: + if (event.jaxis.value > JOYSTICK_DEAD_ZONE) + tux.input.down = DOWN; + else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE) + tux.input.down = UP; else - tux.base.height = 32; + tux.input.down = UP; + + break; + default: + break; } break; - case SDLK_END: - if(debug_mode == YES) - distros += 50; - break; - case SDLK_SPACE: - if(debug_mode == YES) - next_level = 1; - break; - case SDLK_DELETE: - if(debug_mode == YES) - tux.got_coffee = 1; - break; - case SDLK_INSERT: - if(debug_mode == YES) - timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME); + case SDL_JOYBUTTONDOWN: + if (event.jbutton.button == JOY_A) + tux.input.up = DOWN; + else if (event.jbutton.button == JOY_B) + tux.input.fire = DOWN; + else if (event.jbutton.button == JOY_START) + on_escape_press(); break; - case SDLK_l: - if(debug_mode == YES) - --tux.lives; + case SDL_JOYBUTTONUP: + if (event.jbutton.button == JOY_A) + tux.input.up = UP; + else if (event.jbutton.button == JOY_B) + tux.input.fire = UP; break; - case SDLK_s: - if(debug_mode == YES) - score += 1000; - case SDLK_f: - if(debug_fps == YES) - debug_fps = NO; - else - debug_fps = YES; - break; - default: - break; - } - break; - case SDL_JOYAXISMOTION: - switch(event.jaxis.axis) - { - case JOY_X: - if (event.jaxis.value < -JOYSTICK_DEAD_ZONE) - tux.input.left = DOWN; - else if (event.jaxis.value > JOYSTICK_DEAD_ZONE) - tux.input.left = UP; - - if (event.jaxis.value > JOYSTICK_DEAD_ZONE) - tux.input.right = DOWN; - else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE) - tux.input.right = UP; - break; - case JOY_Y: - if (event.jaxis.value > JOYSTICK_DEAD_ZONE) - tux.input.down = DOWN; - else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE) - tux.input.down = UP; - - /* Handle joystick for the menu */ - if(show_menu) - { - if(tux.input.down == DOWN) - menuaction = MN_DOWN; - else - menuaction = MN_UP; - } - break; default: break; - } - break; - case SDL_JOYBUTTONDOWN: - if (event.jbutton.button == JOY_A) - tux.input.up = DOWN; - else if (event.jbutton.button == JOY_B) - tux.input.fire = DOWN; - break; - case SDL_JOYBUTTONUP: - if (event.jbutton.button == JOY_A) - tux.input.up = UP; - else if (event.jbutton.button == JOY_B) - tux.input.fire = UP; - - if(show_menu) - menuaction = MN_HIT; - break; - - default: - break; - - } /* switch */ - + } /* switch */ + } } /* while */ - } -/* --- GAME ACTION! --- */ -int game_action(void) +void +GameSession::check_end_conditions() { - unsigned int i; + Player* tux = world->get_tux(); - /* (tux_dying || next_level) */ - if (tux.dying || next_level) + /* End of level? */ + if (tux->base.x >= World::current()->get_level()->endpos + && World::current()->get_level()->endpos != 0) { - /* Tux either died, or reached the end of a level! */ - - halt_music(); - - - if (next_level) + exit_status = LEVEL_FINISHED; + } + else + { + // Check End conditions + if (tux->is_dead()) { - /* End of a level! */ - level++; - next_level = 0; - if(st_gl_mode != ST_GL_TEST) - { - drawresultscreen(); + player_status.lives -= 1; + + if (player_status.lives < 0) + { // No more lives!? + if(st_gl_mode != ST_GL_TEST) + drawendscreen(); + + exit_status = GAME_OVER; } else - { - level_free_gfx(); - level_free(¤t_level); - level_free_song(); - unloadshared(); - arrays_free(); - return(0); + { // Still has lives, so reset Tux to the levelstart + restart_level(); } - player_level_begin(&tux); - } - else - { - player_dying(&tux); - - /* No more lives!? */ - - if (tux.lives < 0) - { - if(st_gl_mode != ST_GL_TEST) - drawendscreen(); - - if(st_gl_mode != ST_GL_TEST) - { - if (score > hs_score) - save_hs(score); - } - level_free_gfx(); - level_free(¤t_level); - level_free_song(); - unloadshared(); - arrays_free(); - return(0); - } /* if (lives < 0) */ - } - - /* Either way, (re-)load the (next) level... */ - - player_level_begin(&tux); - set_defaults(); - level_free(¤t_level); - - if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE) - { - if(level_load(¤t_level, level_subset) != 0) - return 0; } - else - { - if(level_load(¤t_level,level_subset,level) != 0) - return 0; - } - - arrays_free(); - arrays_init(); - activate_bad_guys(); - level_free_gfx(); - level_load_gfx(¤t_level); - level_free_song(); - level_load_song(¤t_level); - if(st_gl_mode != ST_GL_TEST) - levelintro(); - start_timers(); - /* Play music: */ - play_current_music(); - } - - player_action(&tux); - - /* Handle bouncy distros: */ - - for (i = 0; i < bouncy_distros.size(); i++) - { - bouncy_distro_action(&bouncy_distros[i]); - } - - - /* Handle broken bricks: */ - - for (i = 0; i < broken_bricks.size(); i++) - { - broken_brick_action(&broken_bricks[i]); - } - - - /* Handle distro counting: */ - - if (counting_distros == YES) - { - distro_counter--; - - if (distro_counter <= 0) - counting_distros = -1; - } - - - /* Handle bouncy bricks: */ - - for (i = 0; i < bouncy_bricks.size(); i++) - { - bouncy_brick_action(&bouncy_bricks[i]); - } - - - /* Handle floating scores: */ - - for (i = 0; i < floating_scores.size(); i++) - { - floating_score_action(&floating_scores[i]); - } - - - /* Handle bullets: */ - - for (i = 0; i < bullets.size(); ++i) - { - bullet_action(&bullets[i]); - } - - /* Handle upgrades: */ - - for (i = 0; i < upgrades.size(); i++) - { - upgrade_action(&upgrades[i]); - } - - - /* Handle bad guys: */ - - for (i = 0; i < bad_guys.size(); i++) - { - badguy_action(&bad_guys[i]); - } - - /* Handle all possible collisions. */ - collision_handler(); - - return -1; + } } -/* --- GAME DRAW! --- */ - -void game_draw(void) +void +GameSession::action(double frame_ratio) { - int y, s; - unsigned int i,x; - - /* Draw screen: */ - - if (tux.dying && (frame % 4) == 0) - clearscreen(255, 255, 255); - else if(timer_check(&super_bkgd_timer)) - texture_draw(&img_super_bkgd, 0, 0, NO_UPDATE); - else - { - /* Draw the real background */ - if(current_level.bkgd_image[0] != '\0') - { - s = (int)scroll_x / 30; - texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h, NO_UPDATE); - texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h, NO_UPDATE); - } - else - { - clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); - } - } - - /* Draw background: */ - - for (y = 0; y < 15; ++y) - { - for (x = 0; x < 21; ++x) - { - drawshape(x * 32 - ((int)scroll_x % 32), y * 32, - current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - } - - - /* (Bouncy bricks): */ - - for (i = 0; i < bouncy_bricks.size(); ++i) - { - bouncy_brick_draw(&bouncy_bricks[i]); - } - - - /* (Bad guys): */ - - for (i = 0; i < bad_guys.size(); ++i) - { - badguy_draw(&bad_guys[i]); - } - - /* (Tux): */ - - player_draw(&tux); - - /* (Bullets): */ - - for (i = 0; i < bullets.size(); ++i) - { - bullet_draw(&bullets[i]); - } - - /* (Floating scores): */ - - for (i = 0; i < floating_scores.size(); ++i) - { - floating_score_draw(&floating_scores[i]); - } - - - /* (Upgrades): */ - - for (i = 0; i < upgrades.size(); ++i) - { - upgrade_draw(&upgrades[i]); - } - - - /* (Bouncy distros): */ - - for (i = 0; i < bouncy_distros.size(); ++i) - { - bouncy_distro_draw(&bouncy_distros[i]); - } - - - /* (Broken bricks): */ - - for (i = 0; i < broken_bricks.size(); ++i) + check_end_conditions(); + + if (exit_status == NONE) { - broken_brick_draw(&broken_bricks[i]); + // Update Tux and the World + world->action(frame_ratio); } +} +void +GameSession::draw() +{ + world->draw(); drawstatus(); - if(game_pause) { - x = screen->h / 20; - for(i = 0; i < x; ++i) + int x = screen->h / 20; + for(int i = 0; i < x; ++i) { fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1); } fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128); - text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + blue_text->drawf("PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1); } - if(show_menu) - menu_process_current(); - - /* (Update it all!) */ + if(Menu::current()) + { + Menu::current()->action(); + Menu::current()->draw(); + mouse_cursor->draw(); + } updatescreen(); - - } -/* --- GAME LOOP! --- */ -int gameloop(const char * subset, int levelnb, int mode) +GameSession::ExitStatus +GameSession::run() { - int fps_cnt, jump, done; - timer_type fps_timer, frame_timer; - timer_init(&fps_timer, YES); - timer_init(&frame_timer, YES); - - game_started = YES; - - st_gl_mode = mode; - level = levelnb; - - /* Init the game: */ - arrays_init(); - set_defaults(); - - strcpy(level_subset,subset); - - if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE) - { - if (level_load(¤t_level, level_subset)) - exit(1); - } - else - { - if(level_load(¤t_level, level_subset, level) != 0) - exit(1); - } - - level_load_gfx(¤t_level); - activate_bad_guys(); - level_load_song(¤t_level); - - player_init(&tux); - - if(st_gl_mode != ST_GL_TEST) - load_hs(); - - loadshared(); - - if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE) - levelintro(); - - timer_init(&time_left,YES); - start_timers(); - - if(st_gl_mode == ST_GL_LOAD_GAME) - loadgame(levelnb); + Player* tux = world->get_tux(); + current_ = this; + + int fps_cnt; + global_frame_counter = 0; + game_pause = false; - /* --- MAIN GAME LOOP!!! --- */ + fps_timer.init(true); + frame_timer.init(true); - jump = NO; - done = 0; - quit = 0; - frame = 0; - game_pause = 0; - timer_init(&fps_timer,YES); - timer_init(&frame_timer,YES); + last_update_time = st_get_ticks(); fps_cnt = 0; /* Clear screen: */ - clearscreen(0, 0, 0); updatescreen(); /* Play music: */ play_current_music(); + // Eat unneeded events + SDL_Event event; + while (SDL_PollEvent(&event)) {} - while (SDL_PollEvent(&event)) - {} + draw(); - game_draw(); - do + float overlap = 0.0f; + while (exit_status == NONE) { - jump = NO; - /* Calculate the movement-factor */ - frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); - if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ - frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; - - if(!timer_check(&frame_timer)) + double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); + + if(!frame_timer.check()) { - timer_start(&frame_timer,25); - ++frame; + frame_timer.start(25); + ++global_frame_counter; } /* Handle events: */ + tux->input.old_fire = tux->input.fire; - tux.input.old_fire = tux.input.fire; + process_events(); - game_event(); - - if(show_menu) + if(Menu::current()) { - if(current_menu == &game_menu) + if(Menu::current() == game_menu) { - switch (menu_check(&game_menu)) + switch (game_menu->check()) { case 2: st_pause_ticks_stop(); break; - case 3: - update_load_save_game_menu(&save_game_menu, NO); - break; - case 4: - update_load_save_game_menu(&load_game_menu, YES); - break; - case 7: + case 5: st_pause_ticks_stop(); - done = 1; + exit_status = LEVEL_ABORT; break; } } - else if(current_menu == &options_menu) + else if(Menu::current() == options_menu) { process_options_menu(); } - else if(current_menu == &save_game_menu ) - { - process_save_load_game_menu(YES); - } - else if(current_menu == &load_game_menu ) + else if(Menu::current() == load_game_menu ) { - process_save_load_game_menu(NO); + process_load_game_menu(); } } - - - /* Handle actions: */ - - if(!game_pause && !show_menu) + + // Handle actions: + if(!game_pause && !Menu::current()) { - /*float z = frame_ratio; - frame_ratio = 1; - while(z >= 1) - {*/ - if (game_action() == 0) + frame_ratio *= game_speed; + frame_ratio += overlap; + while (frame_ratio > 0) { - /* == 0: no more lives */ - /* == -1: continues */ - return 0; + action(1.0f); + frame_ratio -= 1.0f; } - /* --z; - }*/ + overlap = frame_ratio; + + if (exit_status != NONE) + return exit_status; } else { @@ -730,21 +469,21 @@ int gameloop(const char * subset, int levelnb, int mode) SDL_Delay(50); } - if(debug_mode && debug_fps == YES) + if(debug_mode && debug_fps) SDL_Delay(60); /*Draw the current scene to the screen */ /*If the machine running the game is too slow skip the drawing of the frame (so the calculations are more precise and - the FPS aren't affected).*/ + the FPS aren't affected).*/ /*if( ! fps_fps < 50.0 ) - game_draw(); - else - jump = YES;*/ /*FIXME: Implement this tweak right.*/ - game_draw(); + game_draw(); + else + jump = true;*/ /*FIXME: Implement this tweak right.*/ + draw(); /* Time stops in pause mode */ - if(game_pause || show_menu ) + if(game_pause || Menu::current()) { continue; } @@ -753,1061 +492,157 @@ int gameloop(const char * subset, int levelnb, int mode) last_update_time = update_time; update_time = st_get_ticks(); - /* Pause till next frame, if the machine running the game is too fast: */ /* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But - the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */ - if(last_update_time >= update_time - 12 && jump != YES ) + the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */ + if(last_update_time >= update_time - 12) { SDL_Delay(10); + update_time = st_get_ticks(); + } /*if((update_time - last_update_time) < 10) - SDL_Delay((11 - (update_time - last_update_time))/2);*/ - - + SDL_Delay((11 - (update_time - last_update_time))/2);*/ /* Handle time: */ - - if (timer_check(&time_left)) + if (time_left.check()) { /* are we low on time ? */ - if ((timer_get_left(&time_left) < TIME_WARNING) - && (get_current_music() != HURRYUP_MUSIC)) /* play the fast music */ - { + if (time_left.get_left() < TIME_WARNING + && (get_current_music() != HURRYUP_MUSIC)) /* play the fast music */ + { set_current_music(HURRYUP_MUSIC); play_current_music(); - } - + } } - else - player_kill(&tux,KILL); - + else if(tux->dying == DYING_NOT) + tux->kill(KILL); /* Calculate frames per second */ if(show_fps) { ++fps_cnt; - fps_fps = (1000.0 / (float)timer_get_gone(&fps_timer)) * (float)fps_cnt; + fps_fps = (1000.0 / (float)fps_timer.get_gone()) * (float)fps_cnt; - if(!timer_check(&fps_timer)) + if(!fps_timer.check()) { - timer_start(&fps_timer,1000); + fps_timer.start(1000); fps_cnt = 0; } } - } - while (!done && !quit); halt_music(); - level_free_gfx(); - level_free(¤t_level); - level_free_song(); - unloadshared(); - arrays_free(); - - game_started = NO; - - return(quit); -} - - -/* Load graphics/sounds shared between all levels: */ - -void loadshared(void) -{ - int i; - - /* Tuxes: */ - texture_load(&tux_right[0], datadir + "/images/shared/tux-right-0.png", USE_ALPHA); - texture_load(&tux_right[1], datadir + "/images/shared/tux-right-1.png", USE_ALPHA); - texture_load(&tux_right[2], datadir + "/images/shared/tux-right-2.png", USE_ALPHA); - - texture_load(&tux_left[0], datadir + "/images/shared/tux-left-0.png", USE_ALPHA); - texture_load(&tux_left[1], datadir + "/images/shared/tux-left-1.png", USE_ALPHA); - texture_load(&tux_left[2], datadir + "/images/shared/tux-left-2.png", USE_ALPHA); - - texture_load(&firetux_right[0], datadir + "/images/shared/firetux-right-0.png", USE_ALPHA); - texture_load(&firetux_right[1], datadir + "/images/shared/firetux-right-1.png", USE_ALPHA); - texture_load(&firetux_right[2], datadir + "/images/shared/firetux-right-2.png", USE_ALPHA); - - texture_load(&firetux_left[0], datadir + "/images/shared/firetux-left-0.png", USE_ALPHA); - texture_load(&firetux_left[1], datadir + "/images/shared/firetux-left-1.png", USE_ALPHA); - texture_load(&firetux_left[2], datadir + "/images/shared/firetux-left-2.png", USE_ALPHA); - - - texture_load(&cape_right[0], datadir + "/images/shared/cape-right-0.png", - USE_ALPHA); - - texture_load(&cape_right[1], datadir + "/images/shared/cape-right-1.png", - USE_ALPHA); - - texture_load(&cape_left[0], datadir + "/images/shared/cape-left-0.png", - USE_ALPHA); - - texture_load(&cape_left[1], datadir + "/images/shared/cape-left-1.png", - USE_ALPHA); - - texture_load(&bigtux_right[0], datadir + "/images/shared/bigtux-right-0.png", - USE_ALPHA); - - texture_load(&bigtux_right[1], datadir + "/images/shared/bigtux-right-1.png", - USE_ALPHA); - - texture_load(&bigtux_right[2], datadir + "/images/shared/bigtux-right-2.png", - USE_ALPHA); - - texture_load(&bigtux_right_jump, datadir + "/images/shared/bigtux-right-jump.png", USE_ALPHA); - - texture_load(&bigtux_left[0], datadir + "/images/shared/bigtux-left-0.png", - USE_ALPHA); - - texture_load(&bigtux_left[1], datadir + "/images/shared/bigtux-left-1.png", - USE_ALPHA); - - texture_load(&bigtux_left[2], datadir + "/images/shared/bigtux-left-2.png", - USE_ALPHA); - - texture_load(&bigtux_left_jump, datadir + "/images/shared/bigtux-left-jump.png", USE_ALPHA); - - texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png", - USE_ALPHA); - - texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png", - USE_ALPHA); - - texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png", - USE_ALPHA); - - texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png", - USE_ALPHA); - - texture_load(&bigfiretux_right[0], datadir + "/images/shared/bigfiretux-right-0.png", - USE_ALPHA); - - texture_load(&bigfiretux_right[1], datadir + "/images/shared/bigfiretux-right-1.png", - USE_ALPHA); - - texture_load(&bigfiretux_right[2], datadir + "/images/shared/bigfiretux-right-2.png", - USE_ALPHA); - - texture_load(&bigfiretux_right_jump, datadir + "/images/shared/bigfiretux-right-jump.png", USE_ALPHA); - - texture_load(&bigfiretux_left[0], datadir + "/images/shared/bigfiretux-left-0.png", - USE_ALPHA); - - texture_load(&bigfiretux_left[1], datadir + "/images/shared/bigfiretux-left-1.png", - USE_ALPHA); - - texture_load(&bigfiretux_left[2], datadir + "/images/shared/bigfiretux-left-2.png", - USE_ALPHA); - - texture_load(&bigfiretux_left_jump, datadir + "/images/shared/bigfiretux-left-jump.png", USE_ALPHA); - - texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png", - USE_ALPHA); - - texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png", - USE_ALPHA); - - texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png", - USE_ALPHA); - - texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png", - USE_ALPHA); - - - texture_load(&ducktux_right, datadir + - "/images/shared/ducktux-right.png", - USE_ALPHA); - - texture_load(&ducktux_left, datadir + - "/images/shared/ducktux-left.png", - USE_ALPHA); - - texture_load(&skidtux_right, datadir + - "/images/shared/skidtux-right.png", - USE_ALPHA); - - texture_load(&skidtux_left, datadir + - "/images/shared/skidtux-left.png", - USE_ALPHA); - - texture_load(&duckfiretux_right, datadir + - "/images/shared/duckfiretux-right.png", - USE_ALPHA); - - texture_load(&duckfiretux_left, datadir + - "/images/shared/duckfiretux-left.png", - USE_ALPHA); - - texture_load(&skidfiretux_right, datadir + - "/images/shared/skidfiretux-right.png", - USE_ALPHA); - - texture_load(&skidfiretux_left, datadir + - "/images/shared/skidfiretux-left.png", - USE_ALPHA); - - - /* Boxes: */ - - texture_load(&img_box_full, datadir + "/images/shared/box-full.png", - IGNORE_ALPHA); - texture_load(&img_box_empty, datadir + "/images/shared/box-empty.png", - IGNORE_ALPHA); - - - /* Water: */ - - - texture_load(&img_water, datadir + "/images/shared/water.png", IGNORE_ALPHA); - - texture_load(&img_waves[0], datadir + "/images/shared/waves-0.png", - USE_ALPHA); - - texture_load(&img_waves[1], datadir + "/images/shared/waves-1.png", - USE_ALPHA); - - texture_load(&img_waves[2], datadir + "/images/shared/waves-2.png", - USE_ALPHA); - - - /* Pole: */ - - texture_load(&img_pole, datadir + "/images/shared/pole.png", USE_ALPHA); - texture_load(&img_poletop, datadir + "/images/shared/poletop.png", - USE_ALPHA); - - - /* Flag: */ - - texture_load(&img_flag[0], datadir + "/images/shared/flag-0.png", - USE_ALPHA); - texture_load(&img_flag[1], datadir + "/images/shared/flag-1.png", - USE_ALPHA); - - - /* Cloud: */ - - texture_load(&img_cloud[0][0], datadir + "/images/shared/cloud-00.png", - USE_ALPHA); - - texture_load(&img_cloud[0][1], datadir + "/images/shared/cloud-01.png", - USE_ALPHA); - - texture_load(&img_cloud[0][2], datadir + "/images/shared/cloud-02.png", - USE_ALPHA); - - texture_load(&img_cloud[0][3], datadir + "/images/shared/cloud-03.png", - USE_ALPHA); - - - texture_load(&img_cloud[1][0], datadir + "/images/shared/cloud-10.png", - USE_ALPHA); - - texture_load(&img_cloud[1][1], datadir + "/images/shared/cloud-11.png", - USE_ALPHA); - - texture_load(&img_cloud[1][2], datadir + "/images/shared/cloud-12.png", - USE_ALPHA); - - texture_load(&img_cloud[1][3], datadir + "/images/shared/cloud-13.png", - USE_ALPHA); - - - /* Bad guys: */ - - /* (BSOD) */ - - texture_load(&img_bsod_left[0], datadir + - "/images/shared/bsod-left-0.png", - USE_ALPHA); - - texture_load(&img_bsod_left[1], datadir + - "/images/shared/bsod-left-1.png", - USE_ALPHA); - - texture_load(&img_bsod_left[2], datadir + - "/images/shared/bsod-left-2.png", - USE_ALPHA); + world->get_level()->free_gfx(); + world->get_level()->cleanup(); + world->get_level()->free_song(); - texture_load(&img_bsod_left[3], datadir + - "/images/shared/bsod-left-3.png", - USE_ALPHA); - - texture_load(&img_bsod_right[0], datadir + - "/images/shared/bsod-right-0.png", - USE_ALPHA); - - texture_load(&img_bsod_right[1], datadir + - "/images/shared/bsod-right-1.png", - USE_ALPHA); - - texture_load(&img_bsod_right[2], datadir + - "/images/shared/bsod-right-2.png", - USE_ALPHA); - - texture_load(&img_bsod_right[3], datadir + - "/images/shared/bsod-right-3.png", - USE_ALPHA); - - texture_load(&img_bsod_squished_left, datadir + - "/images/shared/bsod-squished-left.png", - USE_ALPHA); - - texture_load(&img_bsod_squished_right, datadir + - "/images/shared/bsod-squished-right.png", - USE_ALPHA); - - texture_load(&img_bsod_falling_left, datadir + - "/images/shared/bsod-falling-left.png", - USE_ALPHA); - - texture_load(&img_bsod_falling_right, datadir + - "/images/shared/bsod-falling-right.png", - USE_ALPHA); - - - /* (Laptop) */ - - texture_load(&img_laptop_left[0], datadir + - "/images/shared/laptop-left-0.png", - USE_ALPHA); - - texture_load(&img_laptop_left[1], datadir + - "/images/shared/laptop-left-1.png", - USE_ALPHA); - - texture_load(&img_laptop_left[2], datadir + - "/images/shared/laptop-left-2.png", - USE_ALPHA); - - texture_load(&img_laptop_right[0], datadir + - "/images/shared/laptop-right-0.png", - USE_ALPHA); - - texture_load(&img_laptop_right[1], datadir + - "/images/shared/laptop-right-1.png", - USE_ALPHA); - - texture_load(&img_laptop_right[2], datadir + - "/images/shared/laptop-right-2.png", - USE_ALPHA); - - texture_load(&img_laptop_flat_left, datadir + - "/images/shared/laptop-flat-left.png", - USE_ALPHA); - - texture_load(&img_laptop_flat_right, datadir + - "/images/shared/laptop-flat-right.png", - USE_ALPHA); - - texture_load(&img_laptop_falling_left, datadir + - "/images/shared/laptop-falling-left.png", - USE_ALPHA); - - texture_load(&img_laptop_falling_right, datadir + - "/images/shared/laptop-falling-right.png", - USE_ALPHA); - - - /* (Money) */ - - texture_load(&img_money_left[0], datadir + - "/images/shared/bag-left-0.png", - USE_ALPHA); - - texture_load(&img_money_left[1], datadir + - "/images/shared/bag-left-1.png", - USE_ALPHA); - - texture_load(&img_money_right[0], datadir + - "/images/shared/bag-right-0.png", - USE_ALPHA); - - texture_load(&img_money_right[1], datadir + - "/images/shared/bag-right-1.png", - USE_ALPHA); - - - - /* Upgrades: */ - - texture_load(&img_mints, datadir + "/images/shared/mints.png", USE_ALPHA); - texture_load(&img_coffee, datadir + "/images/shared/coffee.png", USE_ALPHA); - - - /* Weapons: */ - - texture_load(&img_bullet, datadir + "/images/shared/bullet.png", USE_ALPHA); - - texture_load(&img_red_glow, datadir + "/images/shared/red-glow.png", - USE_ALPHA); - - - - /* Distros: */ - - texture_load(&img_distro[0], datadir + "/images/shared/distro-0.png", - USE_ALPHA); - - texture_load(&img_distro[1], datadir + "/images/shared/distro-1.png", - USE_ALPHA); - - texture_load(&img_distro[2], datadir + "/images/shared/distro-2.png", - USE_ALPHA); - - texture_load(&img_distro[3], datadir + "/images/shared/distro-3.png", - USE_ALPHA); - - - /* Tux life: */ - - texture_load(&tux_life, datadir + "/images/shared/tux-life.png", - USE_ALPHA); - - /* Herring: */ - - texture_load(&img_golden_herring, datadir + "/images/shared/golden-herring.png", - USE_ALPHA); - - - /* Super background: */ - - texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png", - IGNORE_ALPHA); - - - /* Sound effects: */ - - /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound" - // initialize sounds[i] with the correct pointer's value: - // NULL or something else. And it will be dangerous to - // play with not-initialized pointers. - // This is also true with if (use_music) - Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :) - */ - for (i = 0; i < NUM_SOUNDS; i++) - sounds[i] = load_sound(datadir + soundfilenames[i]); - - /* Herring song */ - herring_song = load_song(datadir + "/music/SALCON.MOD"); + return exit_status; } - -/* Free shared data: */ - -void unloadshared(void) -{ - int i; - - for (i = 0; i < 3; i++) - { - texture_free(&tux_right[i]); - texture_free(&tux_left[i]); - texture_free(&bigtux_right[i]); - texture_free(&bigtux_left[i]); - } - - texture_free(&bigtux_right_jump); - texture_free(&bigtux_left_jump); - - for (i = 0; i < 2; i++) - { - texture_free(&cape_right[i]); - texture_free(&cape_left[i]); - texture_free(&bigcape_right[i]); - texture_free(&bigcape_left[i]); - } - - texture_free(&ducktux_left); - texture_free(&ducktux_right); - - texture_free(&skidtux_left); - texture_free(&skidtux_right); - - for (i = 0; i < 4; i++) - { - texture_free(&img_bsod_left[i]); - texture_free(&img_bsod_right[i]); - } - - texture_free(&img_bsod_squished_left); - texture_free(&img_bsod_squished_right); - - texture_free(&img_bsod_falling_left); - texture_free(&img_bsod_falling_right); - - for (i = 0; i < 3; i++) - { - texture_free(&img_laptop_left[i]); - texture_free(&img_laptop_right[i]); - } - - texture_free(&img_laptop_flat_left); - texture_free(&img_laptop_flat_right); - - texture_free(&img_laptop_falling_left); - texture_free(&img_laptop_falling_right); - - for (i = 0; i < 2; i++) - { - texture_free(&img_money_left[i]); - texture_free(&img_money_right[i]); - } - - texture_free(&img_box_full); - texture_free(&img_box_empty); - - texture_free(&img_water); - for (i = 0; i < 3; i++) - texture_free(&img_waves[i]); - - texture_free(&img_pole); - texture_free(&img_poletop); - - for (i = 0; i < 2; i++) - texture_free(&img_flag[i]); - - texture_free(&img_mints); - texture_free(&img_coffee); - - for (i = 0; i < 4; i++) - { - texture_free(&img_distro[i]); - texture_free(&img_cloud[0][i]); - texture_free(&img_cloud[1][i]); - } - - texture_free(&img_golden_herring); - - for (i = 0; i < NUM_SOUNDS; i++) - free_chunk(sounds[i]); - - /* free the herring song */ - free_music( herring_song ); -} - - -/* Draw a tile on the screen: */ - -void drawshape(float x, float y, unsigned char c) -{ - int z; - - if (c == 'X' || c == 'x') - texture_draw(&img_brick[0], x, y, NO_UPDATE); - else if (c == 'Y' || c == 'y') - texture_draw(&img_brick[1], x, y, NO_UPDATE); - else if (c == 'A' || c =='B' || c == '!') - texture_draw(&img_box_full, x, y, NO_UPDATE); - else if (c == 'a') - texture_draw(&img_box_empty, x, y, NO_UPDATE); - else if (c >= 'C' && c <= 'F') - texture_draw(&img_cloud[0][c - 'C'], x, y, NO_UPDATE); - else if (c >= 'c' && c <= 'f') - texture_draw(&img_cloud[1][c - 'c'], x, y, NO_UPDATE); - else if (c >= 'G' && c <= 'J') - texture_draw(&img_bkgd_tile[0][c - 'G'], x, y, NO_UPDATE); - else if (c >= 'g' && c <= 'j') - texture_draw(&img_bkgd_tile[1][c - 'g'], x, y, NO_UPDATE); - else if (c == '#') - texture_draw(&img_solid[0], x, y, NO_UPDATE); - else if (c == '[') - texture_draw(&img_solid[1], x, y, NO_UPDATE); - else if (c == '=') - texture_draw(&img_solid[2], x, y, NO_UPDATE); - else if (c == ']') - texture_draw(&img_solid[3], x, y, NO_UPDATE); - else if (c == '$') - { - - z = (frame / 2) % 6; - - if (z < 4) - texture_draw(&img_distro[z], x, y, NO_UPDATE); - else if (z == 4) - texture_draw(&img_distro[2], x, y, NO_UPDATE); - else if (z == 5) - texture_draw(&img_distro[1], x, y, NO_UPDATE); - } - else if (c == '^') - { - z = (frame / 3) % 3; - - texture_draw(&img_waves[z], x, y, NO_UPDATE); - } - else if (c == '*') - texture_draw(&img_poletop, x, y, NO_UPDATE); - else if (c == '|') - { - texture_draw(&img_pole, x, y, NO_UPDATE); - - } - else if (c == '\\') - { - z = (frame / 3) % 2; - - texture_draw(&img_flag[z], x + 16, y, NO_UPDATE); - } - else if (c == '&') - texture_draw(&img_water, x, y, NO_UPDATE); -} - - -/* What shape is at some position? */ - -unsigned char shape(float x, float y) -{ - - int xx, yy; - unsigned char c; - - yy = ((int)y / 32); - xx = ((int)x / 32); - - if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width) - { - c = current_level.tiles[yy][xx]; - } - else - c = '.'; - - return(c); -} - -/* Is is ground? */ - - -int issolid(float x, float y) -{ - if (isbrick(x, y) || - isice(x, y) || - (shape(x, y) == '[') || - (shape(x, y) == '=') || - (shape(x, y) == ']') || - (shape(x, y) == 'A') || - (shape(x, y) == 'B') || - (shape(x, y) == '!') || - (shape(x, y) == 'a')) - { - return YES; - } - - return NO; -} - - -/* Is it a brick? */ - -int isbrick(float x, float y) -{ - if (shape(x, y) == 'X' || - shape(x, y) == 'x' || - shape(x, y) == 'Y' || - shape(x, y) == 'y') - { - return YES; - } - - return NO; -} - - -/* Is it ice? */ - -int isice(float x, float y) -{ - if (shape(x, y) == '#') - { - return YES; - } - - return NO; -} - - -/* Is it a full box? */ - -int isfullbox(float x, float y) -{ - if (shape(x, y) == 'A' || - shape(x, y) == 'B' || - shape(x, y) == '!') - { - return YES; - } - - return NO; -} - -/* Break a brick: */ - -void trybreakbrick(float x, float y) -{ - if (isbrick(x, y)) - { - if (shape(x, y) == 'x' || shape(x, y) == 'y') - { - /* Get a distro from it: */ - - add_bouncy_distro(((int)(x + 1) / 32) * 32, - (int)(y / 32) * 32); - - if (counting_distros == NO) - { - counting_distros = YES; - distro_counter = 50; - } - - if (distro_counter <= 0) - level_change(¤t_level,x, y, 'a'); - - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - score = score + SCORE_DISTRO; - distros++; - } - else - { - /* Get rid of it: */ - - level_change(¤t_level,x, y,'.'); - } - - - /* Replace it with broken bits: */ - - add_broken_brick(((int)(x + 1) / 32) * 32, - (int)(y / 32) * 32); - - - /* Get some score: */ - - play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER); - score = score + SCORE_BRICK; - } -} - - /* Bounce a brick: */ - void bumpbrick(float x, float y) { - add_bouncy_brick(((int)(x + 1) / 32) * 32, - (int)(y / 32) * 32); + World::current()->add_bouncy_brick(((int)(x + 1) / 32) * 32, + (int)(y / 32) * 32); play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER); - -} - - -/* Empty a box: */ - -void tryemptybox(float x, float y, int col_side) -{ -if (!isfullbox(x, y)) - return; - -// according to the collision side, set the upgrade direction - -if(col_side == LEFT) - col_side = RIGHT; -else - col_side = LEFT; - -switch(shape(x,y)) - { - case 'A': /* Box with a distro! */ - add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32); - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - score = score + SCORE_DISTRO; - distros++; - break; - case 'B': /* Add an upgrade! */ - if (tux.size == SMALL) /* Tux is small, add mints! */ - add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS); - else /* Tux is big, add coffee: */ - add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE); - play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER); - break; - case '!': /* Add a golden herring */ - add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING); - break; - default: - break; - } - -/* Empty the box: */ -level_change(¤t_level,x, y, 'a'); -} - - -/* Try to grab a distro: */ - -void trygrabdistro(float x, float y, int bounciness) -{ - if (shape(x, y) == '$') - { - level_change(¤t_level,x, y, '.'); - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - - if (bounciness == BOUNCE) - { - add_bouncy_distro(((int)(x + 1) / 32) * 32, - (int)(y / 32) * 32); - } - - score = score + SCORE_DISTRO; - distros++; - } -} - -/* Try to bump a bad guy from below: */ - -void trybumpbadguy(float x, float y) -{ - unsigned int i; - - - /* Bad guys: */ - - for (i = 0; i < bad_guys.size(); i++) - { - if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 && - bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16) - { - if (bad_guys[i].kind == BAD_BSOD || - bad_guys[i].kind == BAD_LAPTOP) - { - bad_guys[i].dying = FALLING; - bad_guys[i].base.ym = -8; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - } - } - } - - - /* Upgrades: */ - - for (i = 0; i < upgrades.size(); i++) - { - if (upgrades[i].base.height == 32 && - upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 && - upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16) - { - upgrades[i].base.xm = -upgrades[i].base.xm; - upgrades[i].base.ym = -8; - play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER); - } - } } /* (Status): */ -void drawstatus(void) +void +GameSession::drawstatus() { - int i; + char str[60]; - sprintf(str, "%d", score); - text_draw(&white_text, "SCORE", 0, 0, 1, NO_UPDATE); - text_draw(&gold_text, str, 96, 0, 1, NO_UPDATE); + sprintf(str, "%d", player_status.score); + white_text->draw("SCORE", 0, 0, 1); + gold_text->draw(str, 96, 0, 1); - if(st_gl_mode != ST_GL_TEST) - { - sprintf(str, "%d", hs_score); - text_draw(&white_text, "HIGH", 0, 20, 1, NO_UPDATE); - text_draw(&gold_text, str, 96, 20, 1, NO_UPDATE); - } - else + if(st_gl_mode == ST_GL_TEST) { - text_draw(&white_text,"Press ESC To Return",0,20,1, NO_UPDATE); + white_text->draw("Press ESC To Return",0,20,1); } - if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5) + if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) { - sprintf(str, "%d", timer_get_left(&time_left) / 1000 ); - text_draw(&white_text, "TIME", 224, 0, 1, NO_UPDATE); - text_draw(&gold_text, str, 304, 0, 1, NO_UPDATE); + sprintf(str, "%d", time_left.get_left() / 1000 ); + white_text->draw("TIME", 224, 0, 1); + gold_text->draw(str, 304, 0, 1); } - sprintf(str, "%d", distros); - text_draw(&white_text, "DISTROS", screen->h, 0, 1, NO_UPDATE); - text_draw(&gold_text, str, 608, 0, 1, NO_UPDATE); + sprintf(str, "%d", player_status.distros); + white_text->draw("DISTROS", screen->h, 0, 1); + gold_text->draw(str, 608, 0, 1); - text_draw(&white_text, "LIVES", screen->h, 20, 1, NO_UPDATE); + white_text->draw("LIVES", screen->h, 20, 1); if(show_fps) { sprintf(str, "%2.1f", fps_fps); - text_draw(&white_text, "FPS", screen->h, 40, 1, NO_UPDATE); - text_draw(&gold_text, str, screen->h + 60, 40, 1, NO_UPDATE); + white_text->draw("FPS", screen->h, 40, 1); + gold_text->draw(str, screen->h + 60, 40, 1); } - for(i=0; i < tux.lives; ++i) + for(int i= 0; i < player_status.lives; ++i) { - texture_draw(&tux_life,565+(18*i),20,NO_UPDATE); + tux_life->draw(565+(18*i),20); } } - -void drawendscreen(void) +void +GameSession::drawendscreen() { char str[80]; clearscreen(0, 0, 0); - text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1); - sprintf(str, "SCORE: %d", score); - text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + sprintf(str, "SCORE: %d", player_status.score); + gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1); - sprintf(str, "DISTROS: %d", distros); - text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + sprintf(str, "COINS: %d", player_status.distros); + gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1); flipscreen(); - SDL_Delay(2000); + + SDL_Event event; + wait_for_event(event,2000,5000,true); } -void drawresultscreen(void) +void +GameSession::drawresultscreen(void) { char str[80]; clearscreen(0, 0, 0); - text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1); - sprintf(str, "SCORE: %d", score); - text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + sprintf(str, "SCORE: %d", player_status.score); + gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1); - sprintf(str, "DISTROS: %d", distros); - text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + sprintf(str, "DISTROS: %d", player_status.distros); + gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1); flipscreen(); - SDL_Delay(2000); -} - -void savegame(int slot) -{ - char savefile[1024]; - FILE* fi; - unsigned int ui; - - sprintf(savefile,"%s/slot%d.save",st_save_dir,slot); - - fi = fopen(savefile, "wb"); - - if (fi == NULL) - { - fprintf(stderr, "Warning: I could not open the slot file "); - - } - else - { - fputs(level_subset, fi); - fputs("\n", fi); - fwrite(&level,sizeof(int),1,fi); - fwrite(&score,sizeof(int),1,fi); - fwrite(&distros,sizeof(int),1,fi); - fwrite(&scroll_x,sizeof(float),1,fi); - fwrite(&tux,sizeof(player_type),1,fi); - timer_fwrite(&tux.invincible_timer,fi); - timer_fwrite(&tux.skidding_timer,fi); - timer_fwrite(&tux.safe_timer,fi); - timer_fwrite(&tux.frame_timer,fi); - timer_fwrite(&time_left,fi); - ui = st_get_ticks(); - fwrite(&ui,sizeof(int),1,fi); - } - fclose(fi); - -} - -void loadgame(int slot) -{ - char savefile[1024]; - char str[100]; - FILE* fi; - unsigned int ui; - - sprintf(savefile,"%s/slot%d.save",st_save_dir,slot); - - fi = fopen(savefile, "rb"); - - if (fi == NULL) - { - fprintf(stderr, "Warning: I could not open the slot file "); - - } - else - { - - - fgets(str, 100, fi); - strcpy(level_subset, str); - level_subset[strlen(level_subset)-1] = '\0'; - fread(&level,sizeof(int),1,fi); - - set_defaults(); - level_free(¤t_level); - if(level_load(¤t_level,level_subset,level) != 0) - exit(1); - arrays_free(); - arrays_init(); - activate_bad_guys(); - level_free_gfx(); - level_load_gfx(¤t_level); - level_free_song(); - level_load_song(¤t_level); - levelintro(); - update_time = st_get_ticks(); - - fread(&score,sizeof(int),1,fi); - fread(&distros,sizeof(int),1,fi); - fread(&scroll_x,sizeof(float),1,fi); - fread(&tux,sizeof(player_type),1,fi); - timer_fread(&tux.invincible_timer,fi); - timer_fread(&tux.skidding_timer,fi); - timer_fread(&tux.safe_timer,fi); - timer_fread(&tux.frame_timer,fi); - timer_fread(&time_left,fi); - fread(&ui,sizeof(int),1,fi); - tux.hphysic.start_time += st_get_ticks() - ui; - tux.vphysic.start_time += st_get_ticks() - ui; - fclose(fi); - } - + + SDL_Event event; + wait_for_event(event,2000,5000,true); } -void slotinfo(char **pinfo, int slot) +std::string slotinfo(int slot) { - FILE* fi; + char tmp[1024]; char slotfile[1024]; - char tmp[200]; - char str[5]; - int slot_level; - sprintf(slotfile,"%s/slot%d.save",st_save_dir,slot); - - fi = fopen(slotfile, "rb"); + sprintf(slotfile,"%s/slot%d.stsg",st_save_dir,slot); - sprintf(tmp,"Slot %d - ",slot); - - if (fi == NULL) - { - strcat(tmp,"Free"); - } + if (access(slotfile, F_OK) == 0) + sprintf(tmp,"Slot %d - Savegame",slot); else - { - fgets(str, 100, fi); - str[strlen(str)-1] = '\0'; - strcat(tmp, str); - strcat(tmp, " / Level:"); - fread(&slot_level,sizeof(int),1,fi); - sprintf(str,"%d",slot_level); - strcat(tmp,str); - fclose(fi); - } - - *pinfo = (char*) malloc(sizeof(char) * (strlen(tmp)+1)); - strcpy(*pinfo,tmp); + sprintf(tmp,"Slot %d - Free",slot); + return tmp; } +