X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.cpp;h=625afee490a2d2e13c5765ba7c01f1d2e77d2623;hb=a28d9c1e7fc6b8b2a5c9e139560143e9b74813ea;hp=34d91bf2f09f084c2d8b7d5f0fad654782a33332;hpb=99a1aaefbbf8a094b924c43bb325ead30cc667c4;p=supertux.git diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 34d91bf2f..625afee49 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -178,6 +178,8 @@ GameSession::start_timers() void GameSession::on_escape_press() { + if(world->get_tux()->dying || end_sequence != NO_ENDSEQUENCE) + return; // don't let the player open the menu, when he is dying if(game_pause) return; @@ -187,6 +189,16 @@ GameSession::on_escape_press() } else if (!Menu::current()) { + /* Tell Tux that the keys are all down, otherwise + it could have nasty bugs, like going allways to the right + or whatever that key does */ + Player& tux = *world->get_tux(); + tux.key_event((SDLKey)keymap.jump, UP); + tux.key_event((SDLKey)keymap.duck, UP); + tux.key_event((SDLKey)keymap.left, UP); + tux.key_event((SDLKey)keymap.right, UP); + tux.key_event((SDLKey)keymap.fire, UP); + Menu::set_current(game_menu); st_pause_ticks_start(); } @@ -261,18 +273,8 @@ GameSession::process_events() if (Menu::current()) { Menu::current()->event(event); - if(!Menu::current()) - st_pause_ticks_stop(); - - /* Tell Tux that the keys are all down, otherwise - it could have nasty bugs, like going allways to the right - or whatever that key does */ - Player& tux = *world->get_tux(); - tux.key_event((SDLKey)keymap.jump, UP); - tux.key_event((SDLKey)keymap.duck, UP); - tux.key_event((SDLKey)keymap.left, UP); - tux.key_event((SDLKey)keymap.right, UP); - tux.key_event((SDLKey)keymap.fire, UP); + if(!Menu::current()) + st_pause_ticks_stop(); } else { @@ -466,9 +468,6 @@ GameSession::check_end_conditions() if (player_status.lives < 0) { // No more lives!? - if(st_gl_mode != ST_GL_TEST) - drawendscreen(); - exit_status = ES_GAME_OVER; } else @@ -716,30 +715,6 @@ GameSession::drawstatus() } void -GameSession::drawendscreen() -{ - char str[80]; - - if (get_level()->img_bkgd) - get_level()->draw_bg(); - else - drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom); - - blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1); - - sprintf(str, "SCORE: %d", player_status.score); - gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1); - - sprintf(str, "COINS: %d", player_status.distros); - gold_text->drawf(str, 0, screen->w - gold_text->w*2, A_HMIDDLE, A_TOP, 1); - - flipscreen(); - - SDL_Event event; - wait_for_event(event,2000,5000,true); -} - -void GameSession::drawresultscreen(void) { char str[80];