X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.cpp;h=3267063096c29f5643271531facd39c633fce9a4;hb=44c614038ecdc2d1b69a6fee255d9c0ebc2a5098;hp=2947f848ca284bcf6e002fe95279f6a1dc1ed453;hpb=6e843b1780f62f45b7021bd8c38181aa211588ee;p=supertux.git diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 2947f848c..326706309 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -47,19 +47,19 @@ #include "high_scores.h" #include "gui/menu.h" #include "sector.h" -#include "player.h" #include "level.h" #include "scene.h" #include "tile.h" -#include "particlesystem.h" +#include "object/particlesystem.h" +#include "object/background.h" +#include "object/tilemap.h" +#include "object/camera.h" +#include "object/player.h" #include "resources.h" -#include "background.h" -#include "tilemap.h" #include "app/gettext.h" #include "worldmap.h" #include "intro.h" #include "misc.h" -#include "camera.h" #include "statistics.h" #include "timer.h" #include "object/fireworks.h" @@ -80,10 +80,10 @@ bool compare_last(std::string& haystack, std::string needle) } GameSession::GameSession(const std::string& levelfile_, int mode, - bool flip_level_, Statistics* statistics) + Statistics* statistics) : level(0), currentsector(0), st_gl_mode(mode), end_sequence(NO_ENDSEQUENCE), levelfile(levelfile_), - flip_level(flip_level_), best_level_statistics(statistics) + best_level_statistics(statistics) { current_ = this; @@ -92,9 +92,6 @@ GameSession::GameSession(const std::string& levelfile_, int mode, context = new DrawingContext(); - if(flip_levels_mode) - flip_level = true; - last_swap_point = Vector(-1, -1); last_swap_stats.reset(); @@ -124,8 +121,6 @@ GameSession::restart_level() level = new Level; level->load(levelfile); - if(flip_level) - level->do_vertical_flip(); global_stats.reset(); global_stats.set_total_points(COINS_COLLECTED_STAT, level->get_total_coins()); @@ -185,8 +180,13 @@ GameSession::levelintro(void) char str[60]; DrawingContext context; - if(currentsector->background) - currentsector->background->draw(context); + for(Sector::GameObjects::iterator i = currentsector->gameobjects.begin(); + i != currentsector->gameobjects.end(); ++i) { + Background* background = dynamic_cast (*i); + if(background) { + background->draw(context); + } + } // context.draw_text(gold_text, level->get_name(), Vector(screen->w/2, 160), // CENTER_ALLIGN, LAYER_FOREGROUND1); @@ -204,11 +204,6 @@ GameSession::levelintro(void) Vector(screen->w/2, 350), CENTER_ALLIGN, LAYER_FOREGROUND1); - if(flip_level) - context.draw_text(white_text, - _("Level Vertically Flipped!"), - Vector(screen->w/2, 310), CENTER_ALLIGN, LAYER_FOREGROUND1); - if(best_level_statistics != NULL) best_level_statistics->draw_message_info(context, _("Best Level Statistics")); @@ -905,12 +900,18 @@ GameSession::drawstatus(DrawingContext& context) } void -GameSession::drawresultscreen(void) +GameSession::drawresultscreen() { char str[80]; DrawingContext context; - currentsector->background->draw(context); + for(Sector::GameObjects::iterator i = currentsector->gameobjects.begin(); + i != currentsector->gameobjects.end(); ++i) { + Background* background = dynamic_cast (*i); + if(background) { + background->draw(context); + } + } context.draw_text(blue_text, _("Result:"), Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);