X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.cpp;h=275c42fa62190be20265986908a69430a560d051;hb=ccab1476a8c4dba578db46dfb33f1a897c310d11;hp=3267063096c29f5643271531facd39c633fce9a4;hpb=2d97548e5cded4b201bbc10d6cec6232df03e9a4;p=supertux.git diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 326706309..275c42fa6 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -18,7 +18,6 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - #include #include @@ -31,6 +30,7 @@ #include #include #include +#include #include "SDL.h" @@ -44,7 +44,6 @@ #include "gameloop.h" #include "video/screen.h" #include "app/setup.h" -#include "high_scores.h" #include "gui/menu.h" #include "sector.h" #include "level.h" @@ -55,6 +54,8 @@ #include "object/tilemap.h" #include "object/camera.h" #include "object/player.h" +#include "lisp/lisp.h" +#include "lisp/parser.h" #include "resources.h" #include "app/gettext.h" #include "worldmap.h" @@ -764,12 +765,11 @@ GameSession::run() //frame_rate.update(); /* Handle time: */ - if (time_left.check() && currentsector->player->dying == DYING_NOT - && !end_sequence) + if (time_left.check() && !end_sequence) currentsector->player->kill(Player::KILL); /* Handle music: */ - if(currentsector->player->invincible_timer.check() && !end_sequence) + if (currentsector->player->invincible_timer.started() && !end_sequence) { currentsector->play_music(HERRING_MUSIC); } @@ -849,7 +849,7 @@ GameSession::drawstatus(DrawingContext& context) LEFT_ALLIGN, LAYER_FOREGROUND1); } - if(time_left.check()) { + if(time_left.get_timeleft() < 0) { context.draw_text(white_text, _("TIME's UP"), Vector(screen->w/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1); } else if (time_left.get_timeleft() > TIME_WARNING @@ -937,25 +937,21 @@ std::string slotinfo(int slot) stream << slot; slotfile = st_save_dir + "/slot" + stream.str() + ".stsg"; - lisp_object_t* savegame = lisp_read_from_file(slotfile.c_str()); - if (savegame) - { - LispReader reader(lisp_cdr(savegame)); - reader.read_string("title", title); - lisp_free(savegame); - } + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(slotfile)); - if (access(slotfile.c_str(), F_OK) == 0) - { - if (!title.empty()) - tmp = "Slot " + stream.str() + " - " + title; - else - tmp = "Slot " + stream.str() + " - Savegame"; - } - else - tmp = std::string(_("Slot")) + " " + stream.str() + " - " + std::string(_("Free")); + const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); + if(!savegame) + throw std::runtime_error("file is not a supertux-savegame."); + + savegame->get("title", title); + } catch(std::exception& e) { + return std::string(_("Slot")) + " " + stream.str() + " - " + + std::string(_("Free")); + } - return tmp; + return std::string("Slot ") + stream.str() + " - " + title; } bool process_load_game_menu() @@ -968,12 +964,6 @@ bool process_load_game_menu() stream << slot; std::string slotfile = st_save_dir + "/slot" + stream.str() + ".stsg"; - if (access(slotfile.c_str(), F_OK) != 0) - { - shrink_fade(Vector(screen->w/2,screen->h/2), 600); - draw_intro(); - } - fadeout(256); DrawingContext context; context.draw_text(white_text, "Loading...", @@ -982,7 +972,7 @@ bool process_load_game_menu() WorldMapNS::WorldMap worldmap; - worldmap.set_map_filename("icyisland.stwm"); + worldmap.set_map_filename("/levels/world1/worldmap.stwm"); // Load the game or at least set the savegame_file variable worldmap.loadgame(slotfile);