X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.cpp;h=251dafdcd2fa9bfa2484874073e261f158c243e8;hb=e776775f2ef6a3843cb83b39b34980d98e208f2f;hp=ad6b880a5485b49445f61c6cca3ea5a0d0c7b10d;hpb=b474abf466009731ef0d7bbf4cb98896f213ffb4;p=supertux.git diff --git a/src/gameloop.cpp b/src/gameloop.cpp index ad6b880a5..251dafdcd 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -58,7 +58,7 @@ GameSession* GameSession::current_ = 0; GameSession::GameSession(const std::string& subset_, int levelnb_, int mode) - : world(0), st_gl_mode(mode), levelnb(levelnb_), end_sequence(false), + : world(0), st_gl_mode(mode), levelnb(levelnb_), end_sequence(NO_ENDSEQUENCE), subset(subset_) { current_ = this; @@ -76,8 +76,8 @@ void GameSession::restart_level() { game_pause = false; - exit_status = NONE; - end_sequence = false; + exit_status = ES_NONE; + end_sequence = NO_ENDSEQUENCE; fps_timer.init(true); frame_timer.init(true); @@ -146,7 +146,7 @@ GameSession::levelintro(void) char str[60]; if (get_level()->img_bkgd) - get_level()->img_bkgd->draw(0, 0); + get_level()->draw_bg(); else drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom); @@ -183,23 +183,25 @@ GameSession::on_escape_press() if(st_gl_mode == ST_GL_TEST) { - exit_status = LEVEL_ABORT; + exit_status = ES_LEVEL_ABORT; } else if (!Menu::current()) { Menu::set_current(game_menu); + st_pause_ticks_start(); } } void GameSession::process_events() { - if (end_sequence) + if (end_sequence != NO_ENDSEQUENCE) { Player& tux = *world->get_tux(); - + + tux.input.fire = UP; tux.input.left = UP; - tux.input.right = DOWN; + tux.input.right = DOWN; tux.input.down = UP; if (int(last_x_pos) == int(tux.base.x)) @@ -216,7 +218,8 @@ GameSession::process_events() if (Menu::current()) { Menu::current()->event(event); - st_pause_ticks_start(); + if(!Menu::current()) + st_pause_ticks_stop(); } switch(event.type) @@ -246,7 +249,7 @@ GameSession::process_events() } } } - else + else // normal mode { if(!Menu::current() && !game_pause) st_pause_ticks_stop(); @@ -258,7 +261,18 @@ GameSession::process_events() if (Menu::current()) { Menu::current()->event(event); - st_pause_ticks_start(); + if(!Menu::current()) + st_pause_ticks_stop(); + + /* Tell Tux that the keys are all down, otherwise + it could have nasty bugs, like going allways to the right + or whatever that key does */ + Player& tux = *world->get_tux(); + tux.key_event((SDLKey)keymap.jump, UP); + tux.key_event((SDLKey)keymap.duck, UP); + tux.key_event((SDLKey)keymap.left, UP); + tux.key_event((SDLKey)keymap.right, UP); + tux.key_event((SDLKey)keymap.fire, UP); } else { @@ -329,7 +343,11 @@ GameSession::process_events() break; case SDLK_DELETE: if(debug_mode) - tux.got_coffee = 1; + tux.got_power = tux.FIRE_POWER; + break; + case SDLK_HOME: + if(debug_mode) + tux.got_power = tux.ICE_POWER; break; case SDLK_INSERT: if(debug_mode) @@ -413,33 +431,45 @@ GameSession::check_end_conditions() Player* tux = world->get_tux(); /* End of level? */ - int endpos = (World::current()->get_level()->width-10) * 32; + int endpos = (World::current()->get_level()->width-5) * 32; Tile* endtile = collision_goal(tux->base); - //printf("EndTile: %p.\n", endtile); + // fallback in case the other endpositions don't trigger - if (tux->base.x >= endpos || (endtile && endtile->data >= 1) - || (end_sequence && !endsequence_timer.check())) + if (!end_sequence && tux->base.x >= endpos) + { + end_sequence = ENDSEQUENCE_WAITING; + last_x_pos = -1; + music_manager->play_music(level_end_song, 0); + endsequence_timer.start(7000); + tux->invincible_timer.start(7000); //FIXME: Implement a winning timer for the end sequence (with special winning animation etc.) + } + else if(end_sequence && !endsequence_timer.check()) { - exit_status = LEVEL_FINISHED; + exit_status = ES_LEVEL_FINISHED; return; } + else if(end_sequence == ENDSEQUENCE_RUNNING && endtile && endtile->data >= 1) + { + end_sequence = ENDSEQUENCE_WAITING; + } else if(!end_sequence && endtile && endtile->data == 0) { - end_sequence = true; + end_sequence = ENDSEQUENCE_RUNNING; last_x_pos = -1; - music_manager->halt_music(); - endsequence_timer.start(5000); // 5 seconds until we finish the map + music_manager->play_music(level_end_song, 0); + endsequence_timer.start(7000); // 5 seconds until we finish the map + tux->invincible_timer.start(7000); //FIXME: Implement a winning timer for the end sequence (with special winning animation etc.) } else if (!end_sequence && tux->is_dead()) { - player_status.lives -= 1; + player_status.bonus = PlayerStatus::NO_BONUS; if (player_status.lives < 0) { // No more lives!? if(st_gl_mode != ST_GL_TEST) drawendscreen(); - exit_status = GAME_OVER; + exit_status = ES_GAME_OVER; } else { // Still has lives, so reset Tux to the levelstart @@ -453,9 +483,7 @@ GameSession::check_end_conditions() void GameSession::action(double frame_ratio) { - check_end_conditions(); - - if (exit_status == NONE) + if (exit_status == ES_NONE) { // Update Tux and the World world->action(frame_ratio); @@ -505,7 +533,7 @@ GameSession::process_menu() break; case MNID_ABORTLEVEL: st_pause_ticks_stop(); - exit_status = LEVEL_ABORT; + exit_status = ES_LEVEL_ABORT; break; } } @@ -530,18 +558,13 @@ GameSession::run() update_time = last_update_time = st_get_ticks(); - /* Clear screen: */ -// clearscreen(0, 0, 0); -// updatescreen(); - // Eat unneeded events SDL_Event event; while (SDL_PollEvent(&event)) {} draw(); - float overlap = 0.0f; - while (exit_status == NONE) + while (exit_status == ES_NONE) { /* Calculate the movement-factor */ double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); @@ -563,18 +586,12 @@ GameSession::run() // determistic and not different on different machines if(!game_pause && !Menu::current()) { - frame_ratio *= game_speed; - frame_ratio += overlap; - while (frame_ratio > 0) - { - // Update the world - if (end_sequence) - action(.5f); - else - action(1.0f); - frame_ratio -= 1.0f; - } - overlap = frame_ratio; + // Update the world + check_end_conditions(); + if (end_sequence == ENDSEQUENCE_RUNNING) + action(frame_ratio/2); + else if(end_sequence == NO_ENDSEQUENCE) + action(frame_ratio); } else { @@ -604,23 +621,22 @@ GameSession::run() } /* Handle time: */ - if (!time_left.check() && world->get_tux()->dying == DYING_NOT) + if (!time_left.check() && world->get_tux()->dying == DYING_NOT + && !end_sequence) world->get_tux()->kill(Player::KILL); /* Handle music: */ - if(world->get_tux()->invincible_timer.check()) + if(world->get_tux()->invincible_timer.check() && !end_sequence) { - if(world->get_music_type() != HERRING_MUSIC) - world->play_music(HERRING_MUSIC); + world->play_music(HERRING_MUSIC); } /* are we low on time ? */ - else if (time_left.get_left() < TIME_WARNING - && (world->get_music_type() == LEVEL_MUSIC)) + else if (time_left.get_left() < TIME_WARNING && !end_sequence) { world->play_music(HURRYUP_MUSIC); } /* or just normal music? */ - else if(world->get_music_type() != LEVEL_MUSIC) + else if(world->get_music_type() != LEVEL_MUSIC && !end_sequence) { world->play_music(LEVEL_MUSIC); } @@ -666,12 +682,13 @@ GameSession::drawstatus() white_text->draw("Press ESC To Return",0,20,1); } - if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) - { - sprintf(str, "%d", time_left.get_left() / 1000 ); - white_text->draw("TIME", 224, 0, 1); - gold_text->draw(str, 304, 0, 1); - } + if(!time_left.check()) { + white_text->draw("TIME'S UP", 224, 0, 1); + } else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) { + sprintf(str, "%d", time_left.get_left() / 1000 ); + white_text->draw("TIME", 224, 0, 1); + gold_text->draw(str, 304, 0, 1); + } sprintf(str, "%d", player_status.distros); white_text->draw("COINS", screen->h, 0, 1); @@ -681,7 +698,7 @@ GameSession::drawstatus() if (player_status.lives >= 5) { sprintf(str, "%dx", player_status.lives); - gold_text->draw(str, 585, 20); + gold_text->draw_align(str, 617, 20, A_RIGHT, A_TOP); tux_life->draw(565+(18*3), 20); } else @@ -704,7 +721,7 @@ GameSession::drawendscreen() char str[80]; if (get_level()->img_bkgd) - get_level()->img_bkgd->draw(0, 0); + get_level()->draw_bg(); else drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom); @@ -728,7 +745,7 @@ GameSession::drawresultscreen(void) char str[80]; if (get_level()->img_bkgd) - get_level()->img_bkgd->draw(0, 0); + get_level()->draw_bg(); else drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom);