X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.cpp;h=1b2914bef2d58cf4c50b323cb4b65106f82a1ed6;hb=02d54bd21d3d72e46ecad8f6038666b0384d4eb8;hp=89776b069c8e973c9e9f4bbce19ec6fac9e82e7f;hpb=e4d4375bf4b6802321d956f5f3886320b7275cf0;p=supertux.git diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 89776b069..1b2914bef 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -47,20 +47,19 @@ #include "high_scores.h" #include "gui/menu.h" #include "sector.h" -#include "player.h" #include "level.h" #include "scene.h" -#include "collision.h" #include "tile.h" -#include "particlesystem.h" +#include "object/particlesystem.h" +#include "object/background.h" +#include "object/tilemap.h" +#include "object/camera.h" +#include "object/player.h" #include "resources.h" -#include "background.h" -#include "tilemap.h" #include "app/gettext.h" #include "worldmap.h" #include "intro.h" #include "misc.h" -#include "camera.h" #include "statistics.h" #include "timer.h" #include "object/fireworks.h" @@ -80,11 +79,11 @@ bool compare_last(std::string& haystack, std::string needle) return false; } -GameSession::GameSession(const std::string& levelname_, int mode, +GameSession::GameSession(const std::string& levelfile_, int mode, bool flip_level_, Statistics* statistics) : level(0), currentsector(0), st_gl_mode(mode), - end_sequence(NO_ENDSEQUENCE), levelname(levelname_), flip_level(flip_level_), - best_level_statistics(statistics) + end_sequence(NO_ENDSEQUENCE), levelfile(levelfile_), + flip_level(flip_level_), best_level_statistics(statistics) { current_ = this; @@ -124,7 +123,7 @@ GameSession::restart_level() currentsector = 0; level = new Level; - level->load(levelname); + level->load(levelfile); if(flip_level) level->do_vertical_flip(); @@ -186,8 +185,13 @@ GameSession::levelintro(void) char str[60]; DrawingContext context; - if(currentsector->background) - currentsector->background->draw(context); + for(Sector::GameObjects::iterator i = currentsector->gameobjects.begin(); + i != currentsector->gameobjects.end(); ++i) { + Background* background = dynamic_cast (*i); + if(background) { + background->draw(context); + } + } // context.draw_text(gold_text, level->get_name(), Vector(screen->w/2, 160), // CENTER_ALLIGN, LAYER_FOREGROUND1); @@ -463,6 +467,11 @@ GameSession::process_events() tux.kill(tux.KILL); last_keys.clear(); } + if(compare_last(last_keys, "grid")) + { // toggle debug grid + debug_grid = !debug_grid; + last_keys.clear(); + } if(compare_last(last_keys, "hover")) { // toggle hover ability on/off tux.enable_hover = !tux.enable_hover; @@ -721,7 +730,8 @@ GameSession::run() while (exit_status == ES_NONE) { Uint32 ticks = SDL_GetTicks(); float elapsed_time = float(ticks - lastticks) / 1000.; - global_time += elapsed_time; + if(!game_pause) + global_time += elapsed_time; lastticks = ticks; // 40fps is minimum @@ -900,12 +910,18 @@ GameSession::drawstatus(DrawingContext& context) } void -GameSession::drawresultscreen(void) +GameSession::drawresultscreen() { char str[80]; DrawingContext context; - currentsector->background->draw(context); + for(Sector::GameObjects::iterator i = currentsector->gameobjects.begin(); + i != currentsector->gameobjects.end(); ++i) { + Background* background = dynamic_cast (*i); + if(background) { + background->draw(context); + } + } context.draw_text(blue_text, _("Result:"), Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);