X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.cpp;h=12272310ce8fdbaf838ff91c07ba9ee3931f11ba;hb=8d5a5f453122c39664e534eaef259e59050eba6d;hp=63f7791f7e99efa4ae8a634ffd908b2e4c111fd8;hpb=1dd7efd08b81efc1066381c5a1723592bb653d7d;p=supertux.git diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 63f7791f7..12272310c 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -191,8 +191,10 @@ GameSession::levelintro(void) DrawingContext context; currentsector->background->draw(context); - context.draw_text(gold_text, level->get_name(), Vector(screen->w/2, 160), - CENTER_ALLIGN, LAYER_FOREGROUND1); +// context.draw_text(gold_text, level->get_name(), Vector(screen->w/2, 160), +// CENTER_ALLIGN, LAYER_FOREGROUND1); + context.draw_center_text(gold_text, level->get_name(), Vector(0, 160), + LAYER_FOREGROUND1); sprintf(str, "TUX x %d", player_status.lives); context.draw_text(white_text, str, Vector(screen->w/2, 210), @@ -966,6 +968,7 @@ bool process_load_game_menu() WorldMapNS::WorldMap worldmap; + worldmap.set_map_filename("icyisland.stwm"); // Load the game or at least set the savegame_file variable worldmap.loadgame(slotfile);