X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.hpp;h=fdb8f4f965f0ac9f82174e9d1d2313aaad35a214;hb=ca967dcf4ee89f99880355be00782d1cd047be6a;hp=92a0b69875d583c45588100bf08c33735b3bb915;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/game_session.hpp b/src/game_session.hpp index 92a0b6987..fdb8f4f96 100644 --- a/src/game_session.hpp +++ b/src/game_session.hpp @@ -21,12 +21,11 @@ #include #include +#include #include "screen.hpp" -#include "timer.hpp" -#include "statistics.hpp" #include "math/vector.hpp" -#include "console.hpp" #include "video/surface.hpp" +#include "object/endsequence.hpp" class Level; class Sector; @@ -62,6 +61,12 @@ public: void finish(bool win = true); void respawn(const std::string& sectorname, const std::string& spawnpointname); void set_reset_point(const std::string& sectorname, const Vector& pos); + std::string get_reset_point_sectorname() + { return reset_sector; } + + Vector get_reset_point_pos() + { return reset_pos; } + void display_info_box(const std::string& text); Sector* get_current_sector() @@ -78,16 +83,10 @@ public: * resources for the current level/world */ std::string get_working_directory(); - void restart_level(bool fromBeginning = true); + void restart_level(); void toggle_pause(); - /** - * Allows adjusting the game speed with a factor. 1.0 means normal speed - * 0.0 means the game is stopped. - */ - void adjust_game_speed(float factor); - private: void check_end_conditions(); void process_events(); @@ -101,7 +100,6 @@ private: void on_escape_press(); void process_menu(); - Timer endsequence_timer; std::auto_ptr level; std::auto_ptr statistics_backdrop; @@ -114,18 +112,10 @@ private: int levelnb; int pause_menu_frame; - /** If true the end_sequence will be played, user input will be - ignored while doing that */ - enum EndSequenceState { - NO_ENDSEQUENCE, - ENDSEQUENCE_RUNNING, // tux is running right - ENDSEQUENCE_WAITING // waiting for the end of the music - }; - EndSequenceState end_sequence; - float last_x_pos; - CodeController* end_sequence_controller; + EndSequence* end_sequence; - bool game_pause; + bool game_pause; + float speed_before_pause; std::string levelfile; @@ -133,9 +123,6 @@ private: std::string reset_sector; Vector reset_pos; - /// speed factos - float speed_factor; - // the sector and spawnpoint we should spawn after this frame std::string newsector; std::string newspawnpoint;