X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.hpp;h=ec3fffbe32667c7f0a1c0a11af9197136f913e9c;hb=b917bb4789b14d1bb1445b9777ab494e9623fd50;hp=b9e1ff134932050f8d0ae12488643483bf657a9a;hpb=acb7eebc740130088f5a13ad637661cf3bb28ab4;p=supertux.git diff --git a/src/game_session.hpp b/src/game_session.hpp index b9e1ff134..ec3fffbe3 100644 --- a/src/game_session.hpp +++ b/src/game_session.hpp @@ -21,12 +21,11 @@ #include #include +#include #include "screen.hpp" -#include "timer.hpp" -#include "statistics.hpp" #include "math/vector.hpp" -#include "console.hpp" #include "video/surface.hpp" +#include "object/endsequence.hpp" class Level; class Sector; @@ -36,8 +35,7 @@ class CodeController; class Menu; /** - * The GameSession class controlls the controll flow of the Game (the part - * where you actually play a level) + * Screen that runs a Level, where Players run and jump through Sectors. */ class GameSession : public Screen { @@ -46,6 +44,7 @@ public: ~GameSession(); void record_demo(const std::string& filename); + int get_demo_random_seed(const std::string& filename); void play_demo(const std::string& filename); void draw(DrawingContext& context); @@ -61,8 +60,12 @@ public: void finish(bool win = true); void respawn(const std::string& sectorname, const std::string& spawnpointname); void set_reset_point(const std::string& sectorname, const Vector& pos); - void display_info_box(const std::string& text); - + std::string get_reset_point_sectorname() + { return reset_sector; } + + Vector get_reset_point_pos() + { return reset_pos; } + Sector* get_current_sector() { return currentsector; } @@ -77,41 +80,48 @@ public: * resources for the current level/world */ std::string get_working_directory(); - void restart_level(bool fromBeginning = true); + void restart_level(); + + void toggle_pause(); + + /** + * Enters or leaves level editor mode + */ + void set_editmode(bool edit_mode = true); + + /** + * Forces all Players to enter ghost mode + */ + void force_ghost_mode(); private: void check_end_conditions(); void process_events(); void capture_demo_step(); - void levelintro(); void drawstatus(DrawingContext& context); void draw_pause(DrawingContext& context); + HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename); void on_escape_press(); void process_menu(); - Timer endsequence_timer; std::auto_ptr level; std::auto_ptr statistics_backdrop; + // scripts + typedef std::vector ScriptList; + ScriptList scripts; + Sector* currentsector; int levelnb; int pause_menu_frame; - /** If true the end_sequence will be played, user input will be - ignored while doing that */ - enum EndSequenceState { - NO_ENDSEQUENCE, - ENDSEQUENCE_RUNNING, // tux is running right - ENDSEQUENCE_WAITING // waiting for the end of the music - }; - EndSequenceState end_sequence; - float last_x_pos; - CodeController* end_sequence_controller; + EndSequence* end_sequence; - bool game_pause; + bool game_pause; + float speed_before_pause; std::string levelfile; @@ -135,7 +145,9 @@ private: std::auto_ptr game_menu; float play_time; /**< total time in seconds that this session ran interactively */ + + bool edit_mode; /**< true if GameSession runs in level editor mode */ + bool levelintro_shown; /**< true if the LevelIntro screen was already shown */ }; #endif /*SUPERTUX_GAMELOOP_H*/ -