X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.hpp;h=ec3fffbe32667c7f0a1c0a11af9197136f913e9c;hb=98dfd58973cda2eebb77cdc0241d9a8c7c745371;hp=87d0b3e0a34e4c2682630fb7a0aa969dc9b1ea43;hpb=f2d345c3ccec7743e39df2f59e546ad415257b81;p=supertux.git diff --git a/src/game_session.hpp b/src/game_session.hpp index 87d0b3e0a..ec3fffbe3 100644 --- a/src/game_session.hpp +++ b/src/game_session.hpp @@ -21,11 +21,9 @@ #include #include +#include #include "screen.hpp" -#include "timer.hpp" -#include "statistics.hpp" #include "math/vector.hpp" -#include "console.hpp" #include "video/surface.hpp" #include "object/endsequence.hpp" @@ -37,8 +35,7 @@ class CodeController; class Menu; /** - * The GameSession class controlls the controll flow of the Game (the part - * where you actually play a level) + * Screen that runs a Level, where Players run and jump through Sectors. */ class GameSession : public Screen { @@ -65,12 +62,10 @@ public: void set_reset_point(const std::string& sectorname, const Vector& pos); std::string get_reset_point_sectorname() { return reset_sector; } - + Vector get_reset_point_pos() { return reset_pos; } - void display_info_box(const std::string& text); - Sector* get_current_sector() { return currentsector; } @@ -85,16 +80,25 @@ public: * resources for the current level/world */ std::string get_working_directory(); - void restart_level(bool fromBeginning = true); + void restart_level(); void toggle_pause(); + /** + * Enters or leaves level editor mode + */ + void set_editmode(bool edit_mode = true); + + /** + * Forces all Players to enter ghost mode + */ + void force_ghost_mode(); + private: void check_end_conditions(); void process_events(); void capture_demo_step(); - void levelintro(); void drawstatus(DrawingContext& context); void draw_pause(DrawingContext& context); @@ -116,7 +120,8 @@ private: EndSequence* end_sequence; - bool game_pause; + bool game_pause; + float speed_before_pause; std::string levelfile; @@ -140,6 +145,9 @@ private: std::auto_ptr game_menu; float play_time; /**< total time in seconds that this session ran interactively */ + + bool edit_mode; /**< true if GameSession runs in level editor mode */ + bool levelintro_shown; /**< true if the LevelIntro screen was already shown */ }; #endif /*SUPERTUX_GAMELOOP_H*/