X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.hpp;h=b9e1ff134932050f8d0ae12488643483bf657a9a;hb=9a1687312904d32d5aa53851a24d643c7def02ff;hp=c5ed8259f8089128046e34f37fe94de34357cb80;hpb=5cf95aefef3362677c57c81f3f723c4a0aa7051f;p=supertux.git diff --git a/src/game_session.hpp b/src/game_session.hpp index c5ed8259f..b9e1ff134 100644 --- a/src/game_session.hpp +++ b/src/game_session.hpp @@ -1,9 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2004 Bill Kendrick -// Tobias Glaesser -// Ingo Ruhnke +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -14,7 +12,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. @@ -23,105 +21,83 @@ #include #include +#include "screen.hpp" #include "timer.hpp" #include "statistics.hpp" #include "math/vector.hpp" - -/* GameLoop modes */ -enum GameSessionMode { - ST_GL_PLAY, - ST_GL_TEST, - ST_GL_LOAD_GAME, - ST_GL_LOAD_LEVEL_FILE, - ST_GL_DEMO_GAME -}; - -enum GameMenuIDs { - MNID_CONTINUE, - MNID_ABORTLEVEL -}; - -extern int game_started; +#include "console.hpp" +#include "video/surface.hpp" class Level; class Sector; class Statistics; class DrawingContext; class CodeController; +class Menu; -/** The GameSession class controlls the controll flow of a World, ie. - present the menu on specifc keypresses, render and update it while - keeping the speed and framerate sane, etc. */ -class GameSession +/** + * The GameSession class controlls the controll flow of the Game (the part + * where you actually play a level) + */ +class GameSession : public Screen { public: - enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; - -public: - DrawingContext* context; - - GameSession(const std::string& levelfile, GameSessionMode mode, - Statistics* statistics=0); + GameSession(const std::string& levelfile, Statistics* statistics = NULL); ~GameSession(); - /** Enter the busy loop */ - ExitStatus run(); - void record_demo(const std::string& filename); void play_demo(const std::string& filename); - void draw(); + + void draw(DrawingContext& context); void update(float frame_ratio); + void setup(); void set_current() { current_ = this; } - static GameSession* current() { return current_; } + static GameSession* current() + { return current_; } /// ends the current level void finish(bool win = true); - void respawn(const std::string& sectorname, - const std::string& spawnpointname); - void set_reset_point(const std::string& sectorname, - const Vector& pos); + void respawn(const std::string& sectorname, const std::string& spawnpointname); + void set_reset_point(const std::string& sectorname, const Vector& pos); void display_info_box(const std::string& text); + Sector* get_current_sector() { return currentsector; } Level* get_current_level() - { return level; } + { return level.get(); } void start_sequence(const std::string& sequencename); - /// called by JoystickKeyboardController after an ascii key has been pressed - void try_cheats(); - /** returns the "working directory" usually this is the directory where the + /** + * returns the "working directory" usually this is the directory where the * currently played level resides. This is used when locating additional * resources for the current level/world */ std::string get_working_directory(); - -private: - void restart_level(); + void restart_level(bool fromBeginning = true); +private: void check_end_conditions(); void process_events(); void capture_demo_step(); void levelintro(); void drawstatus(DrawingContext& context); - void drawendscreen(); - void drawresultscreen(); - void draw_pause(); + void draw_pause(DrawingContext& context); void on_escape_press(); void process_menu(); Timer endsequence_timer; - Level* level; + std::auto_ptr level; + std::auto_ptr statistics_backdrop; + Sector* currentsector; - GameSessionMode mode; int levelnb; - float fps_fps; int pause_menu_frame; /** If true the end_sequence will be played, user input will be @@ -150,18 +126,16 @@ private: static GameSession* current_; Statistics* best_level_statistics; - ExitStatus exit_status; std::ostream* capture_demo_stream; std::string capture_file; std::istream* playback_demo_stream; CodeController* demo_controller; -}; -std::string slotinfo(int slot); + std::auto_ptr game_menu; -/** Return true if the gameloop() was entered, false otherwise */ -bool process_load_game_menu(); + float play_time; /**< total time in seconds that this session ran interactively */ +}; #endif /*SUPERTUX_GAMELOOP_H*/