X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.hpp;h=b9e1ff134932050f8d0ae12488643483bf657a9a;hb=9a1687312904d32d5aa53851a24d643c7def02ff;hp=6b72450826f81bd5c824ae13bcc2e2f71887e746;hpb=cfa6a410943ae4fee8d5d8c5270f7119a82fe970;p=supertux.git diff --git a/src/game_session.hpp b/src/game_session.hpp index 6b7245082..b9e1ff134 100644 --- a/src/game_session.hpp +++ b/src/game_session.hpp @@ -1,9 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2004 Bill Kendrick -// Tobias Glaesser -// Ingo Ruhnke +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -14,7 +12,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. @@ -30,37 +28,21 @@ #include "console.hpp" #include "video/surface.hpp" -/* GameLoop modes */ -enum GameSessionMode { - ST_GL_PLAY, - ST_GL_TEST, - ST_GL_LOAD_GAME, - ST_GL_LOAD_LEVEL_FILE, - ST_GL_DEMO_GAME -}; - -enum GameMenuIDs { - MNID_CONTINUE, - MNID_ABORTLEVEL -}; - -extern int game_started; - class Level; class Sector; class Statistics; class DrawingContext; class CodeController; +class Menu; /** * The GameSession class controlls the controll flow of the Game (the part * where you actually play a level) */ -class GameSession : public Screen, public ConsoleCommandReceiver +class GameSession : public Screen { public: - GameSession(const std::string& levelfile, GameSessionMode mode, - Statistics* statistics = NULL); + GameSession(const std::string& levelfile, Statistics* statistics = NULL); ~GameSession(); void record_demo(const std::string& filename); @@ -77,30 +59,27 @@ public: /// ends the current level void finish(bool win = true); - void respawn(const std::string& sectorname, - const std::string& spawnpointname); - void set_reset_point(const std::string& sectorname, - const Vector& pos); + void respawn(const std::string& sectorname, const std::string& spawnpointname); + void set_reset_point(const std::string& sectorname, const Vector& pos); void display_info_box(const std::string& text); Sector* get_current_sector() { return currentsector; } Level* get_current_level() - { return level; } + { return level.get(); } void start_sequence(const std::string& sequencename); - /** returns the "working directory" usually this is the directory where the + /** + * returns the "working directory" usually this is the directory where the * currently played level resides. This is used when locating additional * resources for the current level/world */ std::string get_working_directory(); - bool consoleCommand(std::string command, std::vector arguments); /**< callback from Console; return false if command was unknown, true otherwise */ - -private: void restart_level(bool fromBeginning = true); +private: void check_end_conditions(); void process_events(); void capture_demo_step(); @@ -113,14 +92,12 @@ private: void process_menu(); Timer endsequence_timer; - Level* level; - Surface* statistics_backdrop; // FIXME: where to put this? + std::auto_ptr level; + std::auto_ptr statistics_backdrop; Sector* currentsector; - GameSessionMode mode; int levelnb; - float fps_fps; int pause_menu_frame; /** If true the end_sequence will be played, user input will be @@ -154,7 +131,10 @@ private: std::string capture_file; std::istream* playback_demo_stream; CodeController* demo_controller; - Console* console; + + std::auto_ptr game_menu; + + float play_time; /**< total time in seconds that this session ran interactively */ }; #endif /*SUPERTUX_GAMELOOP_H*/