X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.hpp;h=4143286c358a05408c46c9fdf54adeda2a7270fb;hb=ad961cb86ef28feed73e1f524fda692ed58d4e5e;hp=d2cd2dc37cc30c849089a022d816ae4c775e2cb2;hpb=5c386075212cf48cba4f940b90ba6e013b179edb;p=supertux.git diff --git a/src/game_session.hpp b/src/game_session.hpp index d2cd2dc37..4143286c3 100644 --- a/src/game_session.hpp +++ b/src/game_session.hpp @@ -1,9 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2004 Bill Kendrick -// Tobias Glaesser -// Ingo Ruhnke +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -14,7 +12,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. @@ -23,117 +21,100 @@ #include #include +#include "screen.hpp" #include "timer.hpp" #include "statistics.hpp" #include "math/vector.hpp" #include "console.hpp" - -/* GameLoop modes */ -enum GameSessionMode { - ST_GL_PLAY, - ST_GL_TEST, - ST_GL_LOAD_GAME, - ST_GL_LOAD_LEVEL_FILE, - ST_GL_DEMO_GAME -}; - -enum GameMenuIDs { - MNID_CONTINUE, - MNID_ABORTLEVEL -}; - -extern int game_started; +#include "video/surface.hpp" +#include "object/endsequence.hpp" class Level; class Sector; class Statistics; class DrawingContext; class CodeController; +class Menu; -/** The GameSession class controlls the controll flow of a World, ie. - present the menu on specifc keypresses, render and update it while - keeping the speed and framerate sane, etc. */ -class GameSession : public ConsoleCommandReceiver +/** + * The GameSession class controlls the controll flow of the Game (the part + * where you actually play a level) + */ +class GameSession : public Screen { public: - enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; - -public: - DrawingContext* context; - - GameSession(const std::string& levelfile, GameSessionMode mode, - Statistics* statistics=0); + GameSession(const std::string& levelfile, Statistics* statistics = NULL); ~GameSession(); - /** Enter the busy loop */ - ExitStatus run(); - void record_demo(const std::string& filename); + int get_demo_random_seed(const std::string& filename); void play_demo(const std::string& filename); - void draw(); + + void draw(DrawingContext& context); void update(float frame_ratio); + void setup(); void set_current() { current_ = this; } - static GameSession* current() { return current_; } + static GameSession* current() + { return current_; } /// ends the current level void finish(bool win = true); - void respawn(const std::string& sectorname, - const std::string& spawnpointname); - void set_reset_point(const std::string& sectorname, - const Vector& pos); + void respawn(const std::string& sectorname, const std::string& spawnpointname); + void set_reset_point(const std::string& sectorname, const Vector& pos); + std::string get_reset_point_sectorname() + { return reset_sector; } + + Vector get_reset_point_pos() + { return reset_pos; } + void display_info_box(const std::string& text); + Sector* get_current_sector() { return currentsector; } Level* get_current_level() - { return level; } + { return level.get(); } void start_sequence(const std::string& sequencename); - /** returns the "working directory" usually this is the directory where the + /** + * returns the "working directory" usually this is the directory where the * currently played level resides. This is used when locating additional * resources for the current level/world */ std::string get_working_directory(); - bool consoleCommand(std::string command); /**< callback from Console; return false if command was unknown, true otherwise */ - -private: void restart_level(); + void toggle_pause(); + +private: void check_end_conditions(); void process_events(); void capture_demo_step(); void levelintro(); void drawstatus(DrawingContext& context); - void drawendscreen(); - void drawresultscreen(); - void draw_pause(); + void draw_pause(DrawingContext& context); + HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename); void on_escape_press(); void process_menu(); - Timer endsequence_timer; - Level* level; + std::auto_ptr level; + std::auto_ptr statistics_backdrop; + + // scripts + typedef std::vector ScriptList; + ScriptList scripts; + Sector* currentsector; - GameSessionMode mode; int levelnb; - float fps_fps; int pause_menu_frame; - /** If true the end_sequence will be played, user input will be - ignored while doing that */ - enum EndSequenceState { - NO_ENDSEQUENCE, - ENDSEQUENCE_RUNNING, // tux is running right - ENDSEQUENCE_WAITING // waiting for the end of the music - }; - EndSequenceState end_sequence; - float last_x_pos; - CodeController* end_sequence_controller; + EndSequence* end_sequence; bool game_pause; @@ -150,19 +131,15 @@ private: static GameSession* current_; Statistics* best_level_statistics; - ExitStatus exit_status; std::ostream* capture_demo_stream; std::string capture_file; std::istream* playback_demo_stream; CodeController* demo_controller; - Console* console; -}; -std::string slotinfo(int slot); + std::auto_ptr game_menu; -/** Return true if the gameloop() was entered, false otherwise */ -bool process_load_game_menu(); + float play_time; /**< total time in seconds that this session ran interactively */ +}; #endif /*SUPERTUX_GAMELOOP_H*/ -