X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.hpp;h=4143286c358a05408c46c9fdf54adeda2a7270fb;hb=ad961cb86ef28feed73e1f524fda692ed58d4e5e;hp=92a0b69875d583c45588100bf08c33735b3bb915;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/game_session.hpp b/src/game_session.hpp index 92a0b6987..4143286c3 100644 --- a/src/game_session.hpp +++ b/src/game_session.hpp @@ -27,6 +27,7 @@ #include "math/vector.hpp" #include "console.hpp" #include "video/surface.hpp" +#include "object/endsequence.hpp" class Level; class Sector; @@ -62,6 +63,12 @@ public: void finish(bool win = true); void respawn(const std::string& sectorname, const std::string& spawnpointname); void set_reset_point(const std::string& sectorname, const Vector& pos); + std::string get_reset_point_sectorname() + { return reset_sector; } + + Vector get_reset_point_pos() + { return reset_pos; } + void display_info_box(const std::string& text); Sector* get_current_sector() @@ -78,16 +85,10 @@ public: * resources for the current level/world */ std::string get_working_directory(); - void restart_level(bool fromBeginning = true); + void restart_level(); void toggle_pause(); - /** - * Allows adjusting the game speed with a factor. 1.0 means normal speed - * 0.0 means the game is stopped. - */ - void adjust_game_speed(float factor); - private: void check_end_conditions(); void process_events(); @@ -101,7 +102,6 @@ private: void on_escape_press(); void process_menu(); - Timer endsequence_timer; std::auto_ptr level; std::auto_ptr statistics_backdrop; @@ -114,16 +114,7 @@ private: int levelnb; int pause_menu_frame; - /** If true the end_sequence will be played, user input will be - ignored while doing that */ - enum EndSequenceState { - NO_ENDSEQUENCE, - ENDSEQUENCE_RUNNING, // tux is running right - ENDSEQUENCE_WAITING // waiting for the end of the music - }; - EndSequenceState end_sequence; - float last_x_pos; - CodeController* end_sequence_controller; + EndSequence* end_sequence; bool game_pause; @@ -133,9 +124,6 @@ private: std::string reset_sector; Vector reset_pos; - /// speed factos - float speed_factor; - // the sector and spawnpoint we should spawn after this frame std::string newsector; std::string newspawnpoint;