X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.cpp;h=fbeac4ea7b6768a2fe6cae88234cb11e981b3d78;hb=c1583b50b204a0c9e50c7b7750db50d24ff5f6fa;hp=86b38e3d972233d0345caa42cbbc55b0083f5e98;hpb=523d415707de9f777729534f467779d4c5acdf6e;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index 86b38e3d9..fbeac4ea7 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -35,40 +35,37 @@ #include -#ifndef WIN32 -#include -#include -#endif - -#include "game_session.h" -#include "video/screen.h" -#include "gui/menu.h" -#include "sector.h" -#include "level.h" -#include "tile.h" -#include "player_status.h" -#include "object/particlesystem.h" -#include "object/background.h" -#include "object/tilemap.h" -#include "object/camera.h" -#include "object/player.h" -#include "lisp/lisp.h" -#include "lisp/parser.h" -#include "resources.h" -#include "worldmap.h" -#include "misc.h" -#include "statistics.h" -#include "timer.h" -#include "object/fireworks.h" -#include "textscroller.h" -#include "control/codecontroller.h" -#include "control/joystickkeyboardcontroller.h" -#include "main.h" -#include "gameconfig.h" -#include "gettext.h" - -// the engine will be run with a lofical framerate of 64fps. -// We choose 64fps here because it is a power of 2, so 1/64 gives an "even" +#include "game_session.hpp" +#include "video/screen.hpp" +#include "audio/sound_manager.hpp" +#include "gui/menu.hpp" +#include "sector.hpp" +#include "level.hpp" +#include "tile.hpp" +#include "player_status.hpp" +#include "object/particlesystem.hpp" +#include "object/background.hpp" +#include "object/tilemap.hpp" +#include "object/camera.hpp" +#include "object/player.hpp" +#include "lisp/lisp.hpp" +#include "lisp/parser.hpp" +#include "resources.hpp" +#include "worldmap.hpp" +#include "misc.hpp" +#include "statistics.hpp" +#include "timer.hpp" +#include "object/fireworks.hpp" +#include "textscroller.hpp" +#include "control/codecontroller.hpp" +#include "control/joystickkeyboardcontroller.hpp" +#include "main.hpp" +#include "file_system.hpp" +#include "gameconfig.hpp" +#include "gettext.hpp" + +// the engine will be run with a logical framerate of 64fps. +// We chose 64fps here because it is a power of 2, so 1/64 gives an "even" // binary fraction... static const float LOGICAL_FPS = 64.0; @@ -82,8 +79,10 @@ GameSession::GameSession(const std::string& levelfile_, GameSessionMode mode, capture_demo_stream(0), playback_demo_stream(0), demo_controller(0) { current_ = this; + currentsector = 0; game_pause = false; + music_playing = false; fps_fps = 0; context = new DrawingContext(); @@ -109,7 +108,7 @@ GameSession::restart_level() global_stats.reset(); global_stats.set_total_points(COINS_COLLECTED_STAT, level->get_total_coins()); global_stats.set_total_points(BADGUYS_KILLED_STAT, level->get_total_badguys()); - global_stats.set_total_points(TIME_NEEDED_STAT, level->timelimit); + //global_stats.set_total_points(TIME_NEEDED_STAT, level->timelimit); if(reset_sector != "") { currentsector = level->get_sector(reset_sector); @@ -129,8 +128,11 @@ GameSession::restart_level() if(mode == ST_GL_PLAY || mode == ST_GL_LOAD_LEVEL_FILE) levelintro(); - start_timers(); - currentsector->play_music(LEVEL_MUSIC); + if (!music_playing) + { + currentsector->play_music(LEVEL_MUSIC); + music_playing = true; + } if(capture_file != "") record_demo(capture_file); @@ -182,8 +184,6 @@ GameSession::play_demo(const std::string& filename) void GameSession::levelintro() { - sound_manager->halt_music(); - char str[60]; DrawingContext context; @@ -219,13 +219,6 @@ GameSession::levelintro() wait_for_event(1.0, 3.0); } -/* Reset Timers */ -void -GameSession::start_timers() -{ - time_left.start(level->timelimit); -} - void GameSession::on_escape_press() { @@ -315,6 +308,8 @@ GameSession::process_events() void GameSession::try_cheats() { + if(currentsector == 0) + return; Player& tux = *currentsector->player; // Cheating words (the goal of this is really for debugging, @@ -429,6 +424,9 @@ GameSession::update(float elapsed_time) newsector = ""; newspawnpoint = ""; } + + // update sounds + sound_manager->set_listener_position(currentsector->player->get_pos()); } void @@ -442,7 +440,6 @@ GameSession::draw() if(Menu::current()) { Menu::current()->draw(*context); - mouse_cursor->draw(*context); } context->do_drawing(); @@ -531,7 +528,7 @@ GameSession::run() static const float elapsed_time = 1.0 / LOGICAL_FPS; // old code... float elapsed_time = float(ticks - lastticks) / 1000.; if(!game_pause) - global_time += elapsed_time; + game_time += elapsed_time; // regulate fps ticks = SDL_GetTicks(); @@ -593,6 +590,9 @@ GameSession::run() if(!skipdraw) draw(); + // update sounds + sound_manager->update(); + /* Time stops in pause mode */ if(game_pause || Menu::current()) { @@ -601,10 +601,6 @@ GameSession::run() //frame_rate.update(); - /* Handle time: */ - if (time_left.check() && !end_sequence) - currentsector->player->kill(Player::KILL); - /* Handle music: */ if (currentsector->player->invincible_timer.started() && !end_sequence) { @@ -631,14 +627,18 @@ GameSession::run() } // just in case + currentsector = 0; main_controller->reset(); return exit_status; } void -GameSession::finish() +GameSession::finish(bool win) { - exit_status = ES_LEVEL_FINISHED; + if(win) + exit_status = ES_LEVEL_FINISHED; + else + exit_status = ES_LEVEL_ABORT; } void @@ -655,6 +655,12 @@ GameSession::set_reset_point(const std::string& sector, const Vector& pos) reset_pos = pos; } +std::string +GameSession::get_working_directory() +{ + return FileSystem::dirname(levelfile); +} + void GameSession::display_info_box(const std::string& text) { @@ -693,13 +699,9 @@ GameSession::start_sequence(const std::string& sequencename) end_sequence = ENDSEQUENCE_RUNNING; endsequence_timer.start(7.0); // 7 seconds until we finish the map last_x_pos = -1; - sound_manager->play_music(level_end_song, 0); + sound_manager->play_music("music/leveldone.ogg", false); currentsector->player->invincible_timer.start(7.0); - // add left time to stats - global_stats.set_points(TIME_NEEDED_STAT, - int(time_left.get_period() - time_left.get_timeleft())); - if(sequencename == "fireworks") { currentsector->add_object(new Fireworks()); } @@ -714,58 +716,11 @@ GameSession::start_sequence(const std::string& sequencename) void GameSession::drawstatus(DrawingContext& context) { - char str[60]; - - snprintf(str, 60, " %d", global_stats.get_points(SCORE_STAT)); - context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1); - - if(mode == ST_GL_TEST) { - context.draw_text(white_text, _("Press ESC To Return"), Vector(0,20), - LEFT_ALLIGN, LAYER_FOREGROUND1); - } - - if(time_left.get_timeleft() < 0) { - context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, 0), - CENTER_ALLIGN, LAYER_FOREGROUND1); - } else if (time_left.get_timeleft() > TIME_WARNING - || int(global_time * 2.5) % 2) { - sprintf(str, " %d", int(time_left.get_timeleft())); - context.draw_text(white_text, _("TIME"), - Vector(SCREEN_WIDTH/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(gold_text, str, - Vector(SCREEN_WIDTH/2 + 4*16, 0), CENTER_ALLIGN, LAYER_FOREGROUND1); - } - - sprintf(str, " %d", player_status.coins); - context.draw_text(white_text, _("COINS"), - Vector(SCREEN_WIDTH - white_text->get_text_width(_("COINS"))-white_text->get_text_width(" 99"), 0), - LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(gold_text, str, - Vector(SCREEN_WIDTH - gold_text->get_text_width(" 99"), 0),LEFT_ALLIGN, LAYER_FOREGROUND1); - - if (player_status.lives >= 5) - { - sprintf(str, "%dx", player_status.lives); - float x = SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w; - context.draw_text(gold_text, str, Vector(x, 20), LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_surface(tux_life, Vector(SCREEN_WIDTH - 16, 20), - LAYER_FOREGROUND1); - } - else - { - for(int i= 0; i < player_status.lives; ++i) - context.draw_surface(tux_life, - Vector(SCREEN_WIDTH - tux_life->w*4 +(tux_life->w*i), 20), - LAYER_FOREGROUND1); - } - - context.draw_text(white_text, _("LIVES"), - Vector(SCREEN_WIDTH - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20), - LEFT_ALLIGN, LAYER_FOREGROUND1); + player_status.draw(context); if(config->show_fps) { - sprintf(str, "%2.1f", fps_fps); + char str[60]; + snprintf(str, sizeof(str), "%2.1f", fps_fps); context.draw_text(white_text, "FPS", Vector(SCREEN_WIDTH - white_text->get_text_width("FPS "), 40), @@ -811,7 +766,7 @@ std::string slotinfo(int slot) std::string title; std::stringstream stream; stream << slot; - slotfile = user_dir + "/save/slot" + stream.str() + ".stsg"; + slotfile = "save/slot" + stream.str() + ".stsg"; try { lisp::Parser parser; @@ -842,8 +797,9 @@ bool process_load_game_menu() std::stringstream stream; stream << slot; - std::string slotfile = user_dir + "/save/slot" + stream.str() + ".stsg"; + std::string slotfile = "save/slot" + stream.str() + ".stsg"; + sound_manager->stop_music(); fadeout(256); DrawingContext context; context.draw_text(white_text, "Loading...",