X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.cpp;h=fbeac4ea7b6768a2fe6cae88234cb11e981b3d78;hb=c1583b50b204a0c9e50c7b7750db50d24ff5f6fa;hp=2928ed1562eea0f69b52091acaf8a1cf0c5f1a4e;hpb=79183af81373e1e1ec8586e082d5537dec55f84a;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index 2928ed156..fbeac4ea7 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -35,38 +35,34 @@ #include -#ifndef WIN32 -#include -#include -#endif - -#include "game_session.h" -#include "video/screen.h" -#include "gui/menu.h" -#include "sector.h" -#include "level.h" -#include "tile.h" -#include "player_status.h" -#include "object/particlesystem.h" -#include "object/background.h" -#include "object/tilemap.h" -#include "object/camera.h" -#include "object/player.h" -#include "lisp/lisp.h" -#include "lisp/parser.h" -#include "resources.h" -#include "worldmap.h" -#include "misc.h" -#include "statistics.h" -#include "timer.h" -#include "object/fireworks.h" -#include "textscroller.h" -#include "control/codecontroller.h" -#include "control/joystickkeyboardcontroller.h" -#include "main.h" -#include "file_system.h" -#include "gameconfig.h" -#include "gettext.h" +#include "game_session.hpp" +#include "video/screen.hpp" +#include "audio/sound_manager.hpp" +#include "gui/menu.hpp" +#include "sector.hpp" +#include "level.hpp" +#include "tile.hpp" +#include "player_status.hpp" +#include "object/particlesystem.hpp" +#include "object/background.hpp" +#include "object/tilemap.hpp" +#include "object/camera.hpp" +#include "object/player.hpp" +#include "lisp/lisp.hpp" +#include "lisp/parser.hpp" +#include "resources.hpp" +#include "worldmap.hpp" +#include "misc.hpp" +#include "statistics.hpp" +#include "timer.hpp" +#include "object/fireworks.hpp" +#include "textscroller.hpp" +#include "control/codecontroller.hpp" +#include "control/joystickkeyboardcontroller.hpp" +#include "main.hpp" +#include "file_system.hpp" +#include "gameconfig.hpp" +#include "gettext.hpp" // the engine will be run with a logical framerate of 64fps. // We chose 64fps here because it is a power of 2, so 1/64 gives an "even" @@ -83,6 +79,7 @@ GameSession::GameSession(const std::string& levelfile_, GameSessionMode mode, capture_demo_stream(0), playback_demo_stream(0), demo_controller(0) { current_ = this; + currentsector = 0; game_pause = false; music_playing = false; @@ -187,8 +184,6 @@ GameSession::play_demo(const std::string& filename) void GameSession::levelintro() { - //sound_manager->halt_music(); - char str[60]; DrawingContext context; @@ -429,6 +424,9 @@ GameSession::update(float elapsed_time) newsector = ""; newspawnpoint = ""; } + + // update sounds + sound_manager->set_listener_position(currentsector->player->get_pos()); } void @@ -530,7 +528,7 @@ GameSession::run() static const float elapsed_time = 1.0 / LOGICAL_FPS; // old code... float elapsed_time = float(ticks - lastticks) / 1000.; if(!game_pause) - global_time += elapsed_time; + game_time += elapsed_time; // regulate fps ticks = SDL_GetTicks(); @@ -592,6 +590,9 @@ GameSession::run() if(!skipdraw) draw(); + // update sounds + sound_manager->update(); + /* Time stops in pause mode */ if(game_pause || Menu::current()) { @@ -698,7 +699,7 @@ GameSession::start_sequence(const std::string& sequencename) end_sequence = ENDSEQUENCE_RUNNING; endsequence_timer.start(7.0); // 7 seconds until we finish the map last_x_pos = -1; - sound_manager->play_music(level_end_song, 0); + sound_manager->play_music("music/leveldone.ogg", false); currentsector->player->invincible_timer.start(7.0); if(sequencename == "fireworks") { @@ -765,7 +766,7 @@ std::string slotinfo(int slot) std::string title; std::stringstream stream; stream << slot; - slotfile = user_dir + "/save/slot" + stream.str() + ".stsg"; + slotfile = "save/slot" + stream.str() + ".stsg"; try { lisp::Parser parser; @@ -796,8 +797,9 @@ bool process_load_game_menu() std::stringstream stream; stream << slot; - std::string slotfile = user_dir + "/save/slot" + stream.str() + ".stsg"; + std::string slotfile = "save/slot" + stream.str() + ".stsg"; + sound_manager->stop_music(); fadeout(256); DrawingContext context; context.draw_text(white_text, "Loading...",