X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.cpp;h=6b9a79766e97280f0725dfb7ee1b9a8c211932c9;hb=07ddaed2a657e4d2a3d038fed223fc5827159caf;hp=b502668c6f49002034dfd69e44fb8d5cdfce9074;hpb=70291cc1f49340fc07bf1e3fec8f604c52e781ac;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index b502668c6..6b9a79766 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -1,9 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2000 Bill Kendrick -// Copyright (C) 2004 Tobias Glaesser -// Copyright (C) 2004 Ingo Ruhnke +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -14,7 +12,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. @@ -35,7 +33,7 @@ #include #include "game_session.hpp" -#include "msg.hpp" +#include "log.hpp" #include "worldmap.hpp" #include "mainloop.hpp" #include "video/screen.hpp" @@ -55,7 +53,6 @@ #include "lisp/lisp.hpp" #include "lisp/parser.hpp" #include "resources.hpp" -#include "worldmap.hpp" #include "misc.hpp" #include "statistics.hpp" #include "timer.hpp" @@ -67,7 +64,7 @@ #include "file_system.hpp" #include "gameconfig.hpp" #include "gettext.hpp" -#include "exceptions.hpp" +#include "console.hpp" #include "flip_level_transformer.hpp" // the engine will be run with a logical framerate of 64fps. @@ -80,11 +77,6 @@ namespace { "foo", "whereami", "camera", - "grow", - "fire", - "ice", - "coins", - "numberofthebeast", "grease", "invincible", "mortal", @@ -116,9 +108,11 @@ GameSession::GameSession(const std::string& levelfile_, GameSessionMode mode, fps_fps = 0; for (uint16_t i=0; i < sizeof(::consoleCommands)/sizeof(typeof(consoleCommands[0])); i++) { - Console::registerCommand(consoleCommands[i], this); + Console::instance->registerCommand(consoleCommands[i], this); } + statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png")); + restart_level(true); } @@ -130,10 +124,9 @@ GameSession::restart_level(bool fromBeginning) main_controller->reset(); - delete level; currentsector = 0; - level = new Level; + level.reset(new Level); level->load(levelfile); global_stats.reset(); @@ -190,10 +183,6 @@ GameSession::~GameSession() delete demo_controller; delete end_sequence_controller; - delete level; - for (uint16_t i=0; i < sizeof(::consoleCommands)/sizeof(typeof(consoleCommands[0])); i++) { - Console::unregisterCommand(consoleCommands[i], this); - } current_ = NULL; } @@ -347,10 +336,10 @@ GameSession::process_events() } bool -GameSession::consoleCommand(std::string command, std::vector arguments) +GameSession::consoleCommand(std::string command, std::vector) { if (command == "foo") { - msg_info << "bar" << std::endl; + log_info << "bar" << std::endl; return true; } @@ -359,30 +348,6 @@ GameSession::consoleCommand(std::string command, std::vector argume // Cheating words (the goal of this is really for debugging, // but could be used for some cheating, nothing wrong with that) - if (command == "grow") { - tux.set_bonus(GROWUP_BONUS, false); - return true; - } - if (command == "fire") { - tux.set_bonus(FIRE_BONUS, false); - return true; - } - if (command == "ice") { - tux.set_bonus(ICE_BONUS, false); - return true; - } - if (command == "coins") { - if ((arguments.size() < 1) || (!Console::string_is(arguments[0]))) { - msg_info << "Usage: coins " << std::endl; - } else { - player_status->coins = Console::string_to(arguments[0]); - } - return true; - } - if (command == "numberofthebeast") { - player_status->coins += 55; - return true; - } if (command == "grease") { tux.physic.set_velocity_x(tux.physic.get_velocity_x()*3); return true; @@ -411,7 +376,7 @@ GameSession::consoleCommand(std::string command, std::vector argume return true; } if (command == "whereami") { - msg_info << "You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y << std::endl; + log_info << "You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y << std::endl; return true; } if (command == "gotoend") { @@ -432,7 +397,7 @@ GameSession::consoleCommand(std::string command, std::vector argume return true; } if (command == "camera") { - msg_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl; + log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl; return true; } if (command == "quit") { @@ -451,28 +416,6 @@ GameSession::check_end_conditions() /* End of level? */ if(end_sequence && endsequence_timer.check()) { finish(true); - - // add time spent to statistics - int tottime = 0, remtime = 0; - for(std::vector::iterator i = level->sectors.begin(); i != level->sectors.end(); ++i) - { - Sector* sec = *i; - - for(std::vector::iterator j = sec->gameobjects.begin(); - j != sec->gameobjects.end(); ++j) - { - GameObject* obj = *j; - - LevelTime* lt = dynamic_cast (obj); - if(lt) - { - tottime += int(lt->get_level_time()); - remtime += int(lt->get_remaining_time()); - } - } - } - global_stats.set_points(TIME_NEEDED_STAT, (tottime == 0 ? -1 : (tottime-remtime))); - return; } else if (!end_sequence && tux->is_dead()) { if (player_status->coins < 0) { @@ -523,8 +466,6 @@ GameSession::process_menu() main_loop->exit_screen(); break; } - } else if(menu == options_menu) { - process_options_menu(); } } } @@ -557,7 +498,7 @@ GameSession::update(float elapsed_time) if(newsector != "" && newspawnpoint != "") { Sector* sector = level->get_sector(newsector); if(sector == 0) { - msg_warning << "Sector '" << newsector << "' not found" << std::endl; + log_warning << "Sector '" << newsector << "' not found" << std::endl; } sector->activate(newspawnpoint); sector->play_music(LEVEL_MUSIC); @@ -581,11 +522,17 @@ GameSession::update(float elapsed_time) sound_manager->set_listener_position(currentsector->player->get_pos()); /* Handle music: */ - if (currentsector->player->invincible_timer.started() && - currentsector->player->invincible_timer.get_timeleft() - > TUX_INVINCIBLE_TIME_WARNING && !end_sequence) { - currentsector->play_music(HERRING_MUSIC); - } else if(currentsector->get_music_type() != LEVEL_MUSIC && !end_sequence) { + if (end_sequence) + return; + + if(currentsector->player->invincible_timer.started()) { + if(currentsector->player->invincible_timer.get_timeleft() <= + TUX_INVINCIBLE_TIME_WARNING) { + currentsector->play_music(HERRING_WARNING_MUSIC); + } else { + currentsector->play_music(HERRING_MUSIC); + } + } else if(currentsector->get_music_type() != LEVEL_MUSIC) { currentsector->play_music(LEVEL_MUSIC); } } @@ -746,12 +693,13 @@ GameSession::display_info_box(const std::string& text) while(running) { + // TODO make a screen out of this, another mainloop is ugly main_controller->update(); SDL_Event event; while (SDL_PollEvent(&event)) { main_controller->process_event(event); if(event.type == SDL_QUIT) - throw graceful_shutdown(); + main_loop->quit(); } if(main_controller->pressed(Controller::JUMP) @@ -796,17 +744,38 @@ GameSession::start_sequence(const std::string& sequencename) lt->stop(); } + // add time spent to statistics + int tottime = 0, remtime = 0; + for(std::vector::iterator i = level->sectors.begin(); i != level->sectors.end(); ++i) + { + Sector* sec = *i; + + for(std::vector::iterator j = sec->gameobjects.begin(); + j != sec->gameobjects.end(); ++j) + { + GameObject* obj = *j; + + LevelTime* lt = dynamic_cast (obj); + if(lt) + { + tottime += int(lt->get_level_time()); + remtime += int(lt->get_remaining_time()); + } + } + } + global_stats.set_points(TIME_NEEDED_STAT, (tottime == 0 ? -1 : (tottime-remtime))); + if(sequencename == "fireworks") { currentsector->add_object(new Fireworks()); } } else if(sequencename == "stoptux") { if(!end_sequence) { - msg_warning << "Final target reached without an active end sequence" << std::endl; + log_warning << "Final target reached without an active end sequence" << std::endl; this->start_sequence("endsequence"); } end_sequence = ENDSEQUENCE_WAITING; } else { - msg_warning << "Unknown sequence '" << sequencename << "'" << std::endl; + log_warning << "Unknown sequence '" << sequencename << "'" << std::endl; } } @@ -823,5 +792,10 @@ GameSession::drawstatus(DrawingContext& context) context.draw_text(white_text, fpstext, Vector(SCREEN_WIDTH - white_text->get_text_width(fpstext) - gold_text->get_text_width(" 99999") - BORDER_X, BORDER_Y + 20), LEFT_ALLIGN, LAYER_FOREGROUND1); context.draw_text(gold_text, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y + 20), RIGHT_ALLIGN, LAYER_FOREGROUND1); } + + // draw level stats while end_sequence is running + if (end_sequence) { + global_stats.draw_endseq_panel(context, best_level_statistics, statistics_backdrop.get()); + } }