X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.cpp;h=5caed2e23e78fb5ec94b545ba605c21b0fffd6af;hb=339968d0eb222f5cad1397580631ab44acf40b10;hp=1159d2ce4bfd1390059b1fb74e555c2ffd0b1e20;hpb=d41074beb3da03264ec115c29ff502729477bf87;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index 1159d2ce4..5caed2e23 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -90,7 +90,7 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) { current_ = this; currentsector = NULL; - + game_pause = false; statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png")); @@ -122,7 +122,7 @@ GameSession::restart_level(bool fromBeginning) level->stats.total_badguys = level->get_total_badguys(); level->stats.total_secrets = level->get_total_count(); level->stats.reset(); - if (!fromBeginning) level->stats.declare_invalid(); + if (!fromBeginning && (reset_sector != "")) level->stats.declare_invalid(); if (fromBeginning) reset_sector=""; if(reset_sector != "") { @@ -139,7 +139,7 @@ GameSession::restart_level(bool fromBeginning) throw std::runtime_error("Couldn't find main sector"); currentsector->activate("main"); } - + //levelintro(); currentsector->play_music(LEVEL_MUSIC); @@ -169,8 +169,8 @@ void GameSession::record_demo(const std::string& filename) { delete capture_demo_stream; - - capture_demo_stream = new std::ofstream(filename.c_str()); + + capture_demo_stream = new std::ofstream(filename.c_str()); if(!capture_demo_stream->good()) { std::stringstream msg; msg << "Couldn't open demo file '" << filename << "' for writing."; @@ -208,7 +208,7 @@ GameSession::play_demo(const std::string& filename) { delete playback_demo_stream; delete demo_controller; - + playback_demo_stream = new std::ifstream(filename.c_str()); if(!playback_demo_stream->good()) { std::stringstream msg; @@ -229,20 +229,9 @@ GameSession::play_demo(const std::string& filename) playback_demo_stream->seekg(0); // old style w/o seed, restart at beg } -namespace { - inline const char* chain(const char* c1, const char* c2) { - return (std::string(c1) + std::string(c2)).c_str(); - } - inline const char* chain(const char* c1, const char* c2, const char* c3) { - return (std::string(c1) + std::string(c2) + std::string(c3)).c_str(); - } -} - void GameSession::levelintro() { - char str[60]; - sound_manager->stop_music(); DrawingContext context; @@ -263,13 +252,14 @@ GameSession::levelintro() context.draw_center_text(gold_text, level->get_name(), Vector(0, 160), LAYER_FOREGROUND1); - snprintf(str, sizeof(str), chain(_("Coins"), ": %d"), player_status->coins); - context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 210), + std::stringstream ss_coins; + ss_coins << _("Coins") << ": " << player_status->coins; + context.draw_text(white_text, ss_coins.str(), Vector(SCREEN_WIDTH/2, 210), CENTER_ALLIGN, LAYER_FOREGROUND1); if((level->get_author().size()) && (level->get_author() != "SuperTux Team")) context.draw_text(white_small_text, - std::string(_("contributed by ")) + level->get_author(), + std::string(_("contributed by ")) + level->get_author(), Vector(SCREEN_WIDTH/2, 350), CENTER_ALLIGN, LAYER_FOREGROUND1); if(best_level_statistics != NULL) @@ -282,7 +272,12 @@ void GameSession::on_escape_press() { if(currentsector->player->is_dying() || end_sequence != NO_ENDSEQUENCE) + { + // Let the timers run out, we fast-forward them to force past a sequence + endsequence_timer.start(FLT_EPSILON); + currentsector->player->dying_timer.start(FLT_EPSILON); return; // don't let the player open the menu, when he is dying + } if(level->on_menukey_script != "") { std::istringstream in(level->on_menukey_script); @@ -291,7 +286,7 @@ GameSession::on_escape_press() toggle_pause(); } } - + void GameSession::toggle_pause() { @@ -352,9 +347,9 @@ GameSession::process_events() } end_sequence_controller->press(Controller::RIGHT); - + if (int(last_x_pos) == int(tux.get_pos().x)) - end_sequence_controller->press(Controller::JUMP); + end_sequence_controller->press(Controller::JUMP); last_x_pos = tux.get_pos().x; } @@ -387,7 +382,7 @@ GameSession::process_events() capture_demo_stream ->put(main_controller->hold(Controller::RIGHT)); capture_demo_stream ->put(main_controller->hold(Controller::UP)); capture_demo_stream ->put(main_controller->hold(Controller::DOWN)); - capture_demo_stream ->put(main_controller->hold(Controller::JUMP)); + capture_demo_stream ->put(main_controller->hold(Controller::JUMP)); capture_demo_stream ->put(main_controller->hold(Controller::ACTION)); } } @@ -402,20 +397,20 @@ GameSession::check_end_conditions() finish(true); return; } else if (!end_sequence && tux->is_dead()) { - if (player_status->coins < 0) { + if (player_status->coins < 0) { // No more coins: restart level from beginning player_status->coins = 0; restart_level(true); - } else { + } else { // Still has coins: restart level from last reset point restart_level(false); } - + return; } } -void +void GameSession::draw(DrawingContext& context) { currentsector->draw(context); @@ -432,7 +427,7 @@ GameSession::draw_pause(DrawingContext& context) Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), Color(.2, .2, .2, .5), LAYER_FOREGROUND1); } - + void GameSession::process_menu() { @@ -472,7 +467,7 @@ GameSession::update(float elapsed_time) // handle controller if(main_controller->pressed(Controller::PAUSE_MENU)) on_escape_press(); - + process_events(); process_menu(); @@ -500,7 +495,7 @@ GameSession::update(float elapsed_time) play_time += elapsed_time; //TODO: make sure we don't count cutscene time level->stats.time = play_time; currentsector->update(elapsed_time); - } + } } // update sounds @@ -509,7 +504,7 @@ GameSession::update(float elapsed_time) /* Handle music: */ if (end_sequence) return; - + if(currentsector->player->invincible_timer.started()) { if(currentsector->player->invincible_timer.get_timeleft() <= TUX_INVINCIBLE_TIME_WARNING) { @@ -531,7 +526,7 @@ GameSession::finish(bool win) if(WorldMap::current()) WorldMap::current()->finished_level(level.get()); } - + main_loop->exit_screen(); } @@ -562,7 +557,7 @@ GameSession::display_info_box(const std::string& text) bool running = true; DrawingContext context; - + while(running) { // TODO make a screen out of this, another mainloop is ugly @@ -641,4 +636,3 @@ GameSession::drawstatus(DrawingContext& context) level->stats.draw_endseq_panel(context, best_level_statistics, statistics_backdrop.get()); } } -