X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.cpp;h=2f663727667624eb71ab4ee9ae8c7e8f5981adef;hb=9a1687312904d32d5aa53851a24d643c7def02ff;hp=5a8ad88b0c514623eb46aefbc712ace37855bd8f;hpb=f5560865fe3013de79e832b2715447354dfe2e53;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index 5a8ad88b0..2f6637276 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -1,9 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2000 Bill Kendrick -// Copyright (C) 2004 Tobias Glaesser -// Copyright (C) 2004 Ingo Ruhnke +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -14,7 +12,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. @@ -35,10 +33,9 @@ #include #include "game_session.hpp" -#include "msg.hpp" -#include "worldmap.hpp" +#include "log.hpp" +#include "worldmap/worldmap.hpp" #include "mainloop.hpp" -#include "video/screen.hpp" #include "audio/sound_manager.hpp" #include "gui/menu.hpp" #include "sector.hpp" @@ -55,10 +52,9 @@ #include "lisp/lisp.hpp" #include "lisp/parser.hpp" #include "resources.hpp" -#include "worldmap.hpp" -#include "misc.hpp" #include "statistics.hpp" #include "timer.hpp" +#include "options_menu.hpp" #include "object/fireworks.hpp" #include "textscroller.hpp" #include "control/codecontroller.hpp" @@ -67,34 +63,45 @@ #include "file_system.hpp" #include "gameconfig.hpp" #include "gettext.hpp" -#include "exceptions.hpp" +#include "console.hpp" #include "flip_level_transformer.hpp" +#include "trigger/secretarea_trigger.hpp" // the engine will be run with a logical framerate of 64fps. // We chose 64fps here because it is a power of 2, so 1/64 gives an "even" // binary fraction... static const float LOGICAL_FPS = 64.0; -using namespace WorldMapNS; +enum GameMenuIDs { + MNID_CONTINUE, + MNID_ABORTLEVEL +}; -GameSession* GameSession::current_ = 0; +GameSession* GameSession::current_ = NULL; -GameSession::GameSession(const std::string& levelfile_, GameSessionMode mode, - Statistics* statistics) - : level(0), currentsector(0), mode(mode), +GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) + : level(0), currentsector(0), end_sequence(NO_ENDSEQUENCE), end_sequence_controller(0), levelfile(levelfile_), best_level_statistics(statistics), - capture_demo_stream(0), playback_demo_stream(0), demo_controller(0) + capture_demo_stream(0), playback_demo_stream(0), demo_controller(0), + play_time(0) { current_ = this; - currentsector = 0; + currentsector = NULL; game_pause = false; - fps_fps = 0; - Console::registerCommandReceiver(this); + statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png")); restart_level(true); + + game_menu.reset(new Menu()); + game_menu->add_label(_("Pause")); + game_menu->add_hl(); + game_menu->add_entry(MNID_CONTINUE, _("Continue")); + game_menu->add_submenu(_("Options"), get_options_menu()); + game_menu->add_hl(); + game_menu->add_entry(MNID_ABORTLEVEL, _("Abort Level")); } void @@ -105,33 +112,14 @@ GameSession::restart_level(bool fromBeginning) main_controller->reset(); - delete level; currentsector = 0; - level = new Level; + level.reset(new Level); level->load(levelfile); - - global_stats.reset(); - global_stats.set_total_points(COINS_COLLECTED_STAT, level->get_total_coins()); - global_stats.set_total_points(BADGUYS_KILLED_STAT, level->get_total_badguys()); - - // get time - int time = 0; - for(std::vector::iterator i = level->sectors.begin(); i != level->sectors.end(); ++i) - { - Sector* sec = *i; - - for(std::vector::iterator j = sec->gameobjects.begin(); - j != sec->gameobjects.end(); ++j) - { - GameObject* obj = *j; - - LevelTime* lt = dynamic_cast (obj); - if(lt) - time += int(lt->get_level_time()); - } - } - global_stats.set_total_points(TIME_NEEDED_STAT, (time == 0) ? -1 : time); + level->stats.total_coins = level->get_total_coins(); + level->stats.total_badguys = level->get_total_badguys(); + level->stats.total_secrets = level->get_total_count(); + level->stats.reset(); if (fromBeginning) reset_sector=""; if(reset_sector != "") { @@ -149,8 +137,7 @@ GameSession::restart_level(bool fromBeginning) currentsector->activate("main"); } - if(mode == ST_GL_PLAY || mode == ST_GL_LOAD_LEVEL_FILE) - levelintro(); + //levelintro(); currentsector->play_music(LEVEL_MUSIC); @@ -165,8 +152,6 @@ GameSession::~GameSession() delete demo_controller; delete end_sequence_controller; - delete level; - Console::unregisterCommandReceiver(this); current_ = NULL; } @@ -233,12 +218,10 @@ GameSession::levelintro() CENTER_ALLIGN, LAYER_FOREGROUND1); if((level->get_author().size()) && (level->get_author() != "SuperTux Team")) - //TODO make author check case/blank-insensitive context.draw_text(white_small_text, std::string(_("contributed by ")) + level->get_author(), Vector(SCREEN_WIDTH/2, 350), CENTER_ALLIGN, LAYER_FOREGROUND1); - if(best_level_statistics != NULL) best_level_statistics->draw_message_info(context, _("Best Level Statistics")); @@ -251,13 +234,12 @@ GameSession::on_escape_press() if(currentsector->player->is_dying() || end_sequence != NO_ENDSEQUENCE) return; // don't let the player open the menu, when he is dying - if(mode == ST_GL_TEST) { - main_loop->exit_screen(); - } else if (!Menu::current()) { - Menu::set_current(game_menu); + if (!Menu::current()) { + Menu::set_current(game_menu.get()); game_menu->set_active_item(MNID_CONTINUE); game_pause = true; } else { + Menu::set_current(NULL); game_pause = false; } } @@ -319,108 +301,6 @@ GameSession::process_events() } } -bool -GameSession::consoleCommand(std::string command) -{ - if (command == "foo") { - msg_info("bar"); - return true; - } - - //TODO: Build command list automatically - if (command == "cmdlist") { - msg_info("foo, cmdlist, cheats, whereami, camera"); - return true; - } - //TODO: remove (or at least hide) this before release - if (command == "cheats") { - msg_info("grow, fire, ice, lifeup, numberofthebeast, lifedown, grease, invincible, mortal, shrink, kill, gotoend, flip, finish"); - return true; - } - - if (currentsector == 0) return false; - Player& tux = *currentsector->player; - - // Cheating words (the goal of this is really for debugging, - // but could be used for some cheating, nothing wrong with that) - if (command == "grow") { - tux.set_bonus(GROWUP_BONUS, false); - return true; - } - if (command == "fire") { - tux.set_bonus(FIRE_BONUS, false); - return true; - } - if (command == "ice") { - tux.set_bonus(ICE_BONUS, false); - return true; - } - if (command == "lifeup") { - player_status->incLives(); - return true; - } - if (command == "numberofthebeast") { - player_status->coins += 55; - return true; - } - if (command == "lifedown") { - player_status->coins = std::max(player_status->coins-25, 0); - return true; - } - if (command == "grease") { - tux.physic.set_velocity_x(tux.physic.get_velocity_x()*3); - return true; - } - if (command == "invincible") { - // be invincle for the rest of the level - tux.invincible_timer.start(10000); - return true; - } - if (command == "mortal") { - // give up invincibility - tux.invincible_timer.stop(); - return true; - } - if (command == "shrink") { - // remove powerups - tux.kill(tux.SHRINK); - return true; - } - if (command == "kill") { - tux.kill(tux.KILL); - return true; - } - if (command == "whereami") { - msg_info("You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y); - return true; - } - if (command == "gotoend") { - // goes to the end of the level - tux.move(Vector( - (currentsector->solids->get_width()*32) - (SCREEN_WIDTH*2), 0)); - currentsector->camera->reset( - Vector(tux.get_pos().x, tux.get_pos().y)); - return true; - } - if (command == "flip") { - FlipLevelTransformer flip_transformer; - flip_transformer.transform(GameSession::current()->get_current_level()); - return true; - } - if (command == "finish") { - finish(true); - return true; - } - if (command == "camera") { - msg_info("Camera is at " - << Sector::current()->camera->get_translation().x << "," - << Sector::current()->camera->get_translation().y); - return true; - } - - return false; -} - void GameSession::check_end_conditions() { @@ -429,28 +309,6 @@ GameSession::check_end_conditions() /* End of level? */ if(end_sequence && endsequence_timer.check()) { finish(true); - - // add time spent to statistics - int tottime = 0, remtime = 0; - for(std::vector::iterator i = level->sectors.begin(); i != level->sectors.end(); ++i) - { - Sector* sec = *i; - - for(std::vector::iterator j = sec->gameobjects.begin(); - j != sec->gameobjects.end(); ++j) - { - GameObject* obj = *j; - - LevelTime* lt = dynamic_cast (obj); - if(lt) - { - tottime += int(lt->get_level_time()); - remtime += int(lt->get_remaining_time()); - } - } - } - global_stats.set_points(TIME_NEEDED_STAT, (tottime == 0 ? -1 : (tottime-remtime))); - return; } else if (!end_sequence && tux->is_dead()) { if (player_status->coins < 0) { @@ -491,7 +349,7 @@ GameSession::process_menu() if(menu) { menu->update(); - if(menu == game_menu) { + if(menu == game_menu.get()) { switch (game_menu->check()) { case MNID_CONTINUE: Menu::set_current(0); @@ -501,8 +359,6 @@ GameSession::process_menu() main_loop->exit_screen(); break; } - } else if(menu == options_menu) { - process_options_menu(); } } } @@ -535,7 +391,7 @@ GameSession::update(float elapsed_time) if(newsector != "" && newspawnpoint != "") { Sector* sector = level->get_sector(newsector); if(sector == 0) { - msg_warning("Sector '" << newsector << "' not found"); + log_warning << "Sector '" << newsector << "' not found" << std::endl; } sector->activate(newspawnpoint); sector->play_music(LEVEL_MUSIC); @@ -550,8 +406,11 @@ GameSession::update(float elapsed_time) if (end_sequence == ENDSEQUENCE_RUNNING) { currentsector->update(elapsed_time/2); } else if(end_sequence == NO_ENDSEQUENCE) { - if(!currentsector->player->growing_timer.started()) + if(!currentsector->player->growing_timer.started()) { + play_time += elapsed_time; //TODO: make sure we don't count cutscene time + level->stats.time = play_time; currentsector->update(elapsed_time); + } } } @@ -559,136 +418,29 @@ GameSession::update(float elapsed_time) sound_manager->set_listener_position(currentsector->player->get_pos()); /* Handle music: */ - if (currentsector->player->invincible_timer.started() && - currentsector->player->invincible_timer.get_timeleft() - > TUX_INVINCIBLE_TIME_WARNING && !end_sequence) { - currentsector->play_music(HERRING_MUSIC); - } else if(currentsector->get_music_type() != LEVEL_MUSIC && !end_sequence) { - currentsector->play_music(LEVEL_MUSIC); - } -} - -#if 0 -GameSession::ExitStatus -GameSession::run() -{ - Menu::set_current(0); - current_ = this; + if (end_sequence) + return; - int fps_cnt = 0; - - // Eat unneeded events - SDL_Event event; - while(SDL_PollEvent(&event)) - {} - - draw(); - - Uint32 fps_ticks = SDL_GetTicks(); - Uint32 fps_nextframe_ticks = SDL_GetTicks(); - Uint32 ticks; - bool skipdraw = false; - - while (exit_status == ES_NONE) { - // we run in a logical framerate so elapsed time is a constant - // This will make the game run determistic and not different on different - // machines - static const float elapsed_time = 1.0 / LOGICAL_FPS; - // old code... float elapsed_time = float(ticks - lastticks) / 1000.; - if(!game_pause) - game_time += elapsed_time; - - // regulate fps - ticks = SDL_GetTicks(); - if(ticks > fps_nextframe_ticks) { - if(skipdraw == true) { - // already skipped last frame? we have to slow down the game then... - skipdraw = false; - fps_nextframe_ticks -= (Uint32) (1000.0 / LOGICAL_FPS); - } else { - // don't draw all frames when we're getting too slow - skipdraw = true; - } + if(currentsector->player->invincible_timer.started()) { + if(currentsector->player->invincible_timer.get_timeleft() <= + TUX_INVINCIBLE_TIME_WARNING) { + currentsector->play_music(HERRING_WARNING_MUSIC); } else { - skipdraw = false; - while(fps_nextframe_ticks > ticks) { - /* just wait */ - // If we really have to wait long, then do an imprecise SDL_Delay() - Uint32 diff = fps_nextframe_ticks - ticks; - if(diff > 15) { - SDL_Delay(diff - 10); - } - ticks = SDL_GetTicks(); - } - } - fps_nextframe_ticks = ticks + (Uint32) (1000.0 / LOGICAL_FPS); - - process_events(); - process_menu(); - - // Update the world state and all objects in the world - if(!game_pause) - { - // Update the world - check_end_conditions(); - if (end_sequence == ENDSEQUENCE_RUNNING) - update(elapsed_time/2); - else if(end_sequence == NO_ENDSEQUENCE) - update(elapsed_time); - } - - if(!skipdraw) - draw(); - - // update sounds - sound_manager->update(); - - /* Time stops in pause mode */ - if(game_pause || Menu::current()) - { - continue; - } - - /* Handle music: */ - if (currentsector->player->invincible_timer.started() && - currentsector->player->invincible_timer.get_timeleft() - > TUX_INVINCIBLE_TIME_WARNING && !end_sequence) - { currentsector->play_music(HERRING_MUSIC); } - /* or just normal music? */ - else if(currentsector->get_music_type() != LEVEL_MUSIC && !end_sequence) - { - currentsector->play_music(LEVEL_MUSIC); - } - - /* Calculate frames per second */ - if(config->show_fps) - { - ++fps_cnt; - - if(SDL_GetTicks() - fps_ticks >= 500) - { - fps_fps = (float) fps_cnt / .5; - fps_cnt = 0; - fps_ticks = SDL_GetTicks(); - } - } + } else if(currentsector->get_music_type() != LEVEL_MUSIC) { + currentsector->play_music(LEVEL_MUSIC); } - - // just in case - currentsector = 0; - main_controller->reset(); - return exit_status; } -#endif void GameSession::finish(bool win) { + using namespace WorldMapNS; + if(win) { if(WorldMap::current()) - WorldMap::current()->finished_level(levelfile); + WorldMap::current()->finished_level(level.get()); } main_loop->exit_screen(); @@ -724,12 +476,13 @@ GameSession::display_info_box(const std::string& text) while(running) { + // TODO make a screen out of this, another mainloop is ugly main_controller->update(); SDL_Event event; while (SDL_PollEvent(&event)) { main_controller->process_event(event); if(event.type == SDL_QUIT) - throw graceful_shutdown(); + main_loop->quit(); } if(main_controller->pressed(Controller::JUMP) @@ -779,13 +532,12 @@ GameSession::start_sequence(const std::string& sequencename) } } else if(sequencename == "stoptux") { if(!end_sequence) { - msg_warning("Final target reached without " - << "an active end sequence"); + log_warning << "Final target reached without an active end sequence" << std::endl; this->start_sequence("endsequence"); } end_sequence = ENDSEQUENCE_WAITING; } else { - msg_warning("Unknown sequence '" << sequencename << "'"); + log_warning << "Unknown sequence '" << sequencename << "'" << std::endl; } } @@ -795,12 +547,9 @@ GameSession::drawstatus(DrawingContext& context) { player_status->draw(context); - if(config->show_fps) { - char str[60]; - snprintf(str, sizeof(str), "%3.1f", fps_fps); - const char* fpstext = "FPS"; - context.draw_text(white_text, fpstext, Vector(SCREEN_WIDTH - white_text->get_text_width(fpstext) - gold_text->get_text_width(" 99999") - BORDER_X, BORDER_Y + 20), LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(gold_text, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y + 20), RIGHT_ALLIGN, LAYER_FOREGROUND1); + // draw level stats while end_sequence is running + if (end_sequence) { + level->stats.draw_endseq_panel(context, best_level_statistics, statistics_backdrop.get()); } }