X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.cpp;h=2abb68c5f5d3b37eaeb84a8dca8ab682a7898a4d;hb=ffaadd80066a2a0f8c30d58ef3466f79e98254d7;hp=84c1793cbd65d0bfa0ce3b79aee5817bfb3c2ded;hpb=bb1e51d77df632eca2c4977429e831ae44e0dc98;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index 84c1793cb..2abb68c5f 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -34,6 +34,7 @@ #include "game_session.hpp" #include "log.hpp" +#include "console.hpp" #include "worldmap/worldmap.hpp" #include "mainloop.hpp" #include "audio/sound_manager.hpp" @@ -99,7 +100,7 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png")); - restart_level(true); + restart_level(); game_menu.reset(new Menu()); game_menu->add_label(_("Pause")); @@ -111,7 +112,7 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) } void -GameSession::restart_level(bool fromBeginning) +GameSession::restart_level() { game_pause = false; end_sequence = 0; @@ -126,9 +127,8 @@ GameSession::restart_level(bool fromBeginning) level->stats.total_badguys = level->get_total_badguys(); level->stats.total_secrets = level->get_total_count(); level->stats.reset(); - if (!fromBeginning && (reset_sector != "")) level->stats.declare_invalid(); + if(reset_sector != "")level->stats.declare_invalid(); - if (fromBeginning) reset_sector=""; if(reset_sector != "") { currentsector = level->get_sector(reset_sector); if(!currentsector) { @@ -138,7 +138,6 @@ GameSession::restart_level(bool fromBeginning) } currentsector->activate(reset_pos); } else { - player_status->coins += 25; currentsector = level->get_sector("main"); if(!currentsector) throw std::runtime_error("Couldn't find main sector"); @@ -383,17 +382,8 @@ GameSession::check_end_conditions() /* End of level? */ if(end_sequence && end_sequence->is_done()) { finish(true); - return; } else if (!end_sequence && tux->is_dead()) { - if (player_status->coins < 0) { - // No more coins: restart level from beginning - restart_level(true); - } else { - // Still has coins: restart level from last reset point - restart_level(false); - } - - return; + restart_level(); } } @@ -597,7 +587,7 @@ GameSession::start_sequence(const std::string& sequencename) if (sequencename == "endsequence") { // Determine walking direction for Tux - float xst = 1.f, xend = 2.f; + /*float xst = 1.f, xend = 2.f; for(std::vector::iterator i = currentsector->gameobjects.begin(); i != currentsector->gameobjects.end(); i++) { SequenceTrigger* st = dynamic_cast(*i); if(!st) @@ -612,6 +602,11 @@ GameSession::start_sequence(const std::string& sequencename) end_sequence = new EndSequenceWalkLeft(); } else { end_sequence = new EndSequenceWalkRight(); + }*/ + if (currentsector->get_players()[0]->physic.get_velocity_x() < 0) { + end_sequence = new EndSequenceWalkLeft(); + } else { + end_sequence = new EndSequenceWalkRight(); } } else if (sequencename == "fireworks") end_sequence = new EndSequenceFireworks();