X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgame_session.cpp;h=21c0f542e8cc7f136542109f300eab53c0c1b5c4;hb=c551a7ee31696e62ee6a05d4505ff93cfca24112;hp=ab1697f81fe95d99a56707ed4cb0d9c8a5993819;hpb=365706b3ba17bac751f16e50ccef8aeba879bf70;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index ab1697f81..21c0f542e 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -20,20 +20,21 @@ #include #include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include #include -#include +#include #include #include #include "game_session.hpp" #include "log.hpp" +#include "console.hpp" #include "worldmap/worldmap.hpp" #include "mainloop.hpp" #include "audio/sound_manager.hpp" @@ -99,7 +100,7 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png")); - restart_level(true); + restart_level(); game_menu.reset(new Menu()); game_menu->add_label(_("Pause")); @@ -111,7 +112,7 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) } void -GameSession::restart_level(bool fromBeginning) +GameSession::restart_level() { game_pause = false; end_sequence = 0; @@ -126,9 +127,8 @@ GameSession::restart_level(bool fromBeginning) level->stats.total_badguys = level->get_total_badguys(); level->stats.total_secrets = level->get_total_count(); level->stats.reset(); - if (!fromBeginning && (reset_sector != "")) level->stats.declare_invalid(); + if(reset_sector != "")level->stats.declare_invalid(); - if (fromBeginning) reset_sector=""; if(reset_sector != "") { currentsector = level->get_sector(reset_sector); if(!currentsector) { @@ -382,18 +382,8 @@ GameSession::check_end_conditions() /* End of level? */ if(end_sequence && end_sequence->is_done()) { finish(true); - return; } else if (!end_sequence && tux->is_dead()) { - if (player_status->coins < 0) { - // No more coins: restart level from beginning - player_status->coins += 25; - restart_level(true); - } else { - // Still has coins: restart level from last reset point - restart_level(false); - } - - return; + restart_level(); } } @@ -442,6 +432,11 @@ GameSession::setup() Menu::set_current(NULL); current_ = this; + if(currentsector != Sector::current()) { + currentsector->activate(currentsector->player->get_pos()); + } + currentsector->play_music(LEVEL_MUSIC); + // Eat unneeded events SDL_Event event; while(SDL_PollEvent(&event)) @@ -597,7 +592,7 @@ GameSession::start_sequence(const std::string& sequencename) if (sequencename == "endsequence") { // Determine walking direction for Tux - float xst = 1.f, xend = 2.f; + /*float xst = 1.f, xend = 2.f; for(std::vector::iterator i = currentsector->gameobjects.begin(); i != currentsector->gameobjects.end(); i++) { SequenceTrigger* st = dynamic_cast(*i); if(!st) @@ -612,6 +607,11 @@ GameSession::start_sequence(const std::string& sequencename) end_sequence = new EndSequenceWalkLeft(); } else { end_sequence = new EndSequenceWalkRight(); + }*/ + if (currentsector->get_players()[0]->physic.get_velocity_x() < 0) { + end_sequence = new EndSequenceWalkLeft(); + } else { + end_sequence = new EndSequenceWalkRight(); } } else if (sequencename == "fireworks") end_sequence = new EndSequenceFireworks();