X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fflip_level_transformer.cpp;h=9208d7de5d2687621e31b55b549ec0ac92340b25;hb=47c58b6b5d40807eee7bd37fa2fd5d2188a333fd;hp=2d966de7acb77977b50856350ab552441c3a9d2a;hpb=1c148c20eede15d02659203c417d01a9877103de;p=supertux.git diff --git a/src/flip_level_transformer.cpp b/src/flip_level_transformer.cpp index 2d966de7a..9208d7de5 100644 --- a/src/flip_level_transformer.cpp +++ b/src/flip_level_transformer.cpp @@ -22,17 +22,19 @@ #include "flip_level_transformer.hpp" #include "object/tilemap.hpp" #include "object/camera.hpp" +#include "object/player.hpp" #include "badguy/badguy.hpp" #include "sector.hpp" #include "tile_manager.hpp" #include "spawn_point.hpp" +#include "object/platform.hpp" +#include "object/block.hpp" void FlipLevelTransformer::transform_sector(Sector* sector) { - float height = sector->solids->get_height() - * sector->solids->get_tilemanager()->get_default_height(); - + float height = sector->get_height(); + for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) { GameObject* object = *i; @@ -56,6 +58,10 @@ FlipLevelTransformer::transform_sector(Sector* sector) if(platform) { transform_platform(height, *platform); } + Block* block = dynamic_cast (object); + if(block) { + transform_block(height, *block); + } MovingObject* mobject = dynamic_cast (object); if(mobject) { transform_moving_object(height, mobject); @@ -77,10 +83,10 @@ FlipLevelTransformer::transform_tilemap(TileMap* tilemap) for(size_t y = 0; y < tilemap->get_height()/2; ++y) { // swap tiles int y2 = tilemap->get_height()-1-y; - const Tile* t1 = tilemap->get_tile(x, y); - const Tile* t2 = tilemap->get_tile(x, y2); - tilemap->change(x, y, t2->getID()); - tilemap->change(x, y2, t1->getID()); + uint32_t t1 = tilemap->get_tile_id(x, y); + uint32_t t2 = tilemap->get_tile_id(x, y2); + tilemap->change(x, y, t2); + tilemap->change(x, y2, t1); } } if(tilemap->get_drawing_effect() != 0) { @@ -114,7 +120,7 @@ FlipLevelTransformer::transform_moving_object(float height, MovingObject*object) object->set_pos(pos); } -void +void FlipLevelTransformer::transform_platform(float height, Platform& platform) { Path& path = platform.get_path(); @@ -123,3 +129,9 @@ FlipLevelTransformer::transform_platform(float height, Platform& platform) pos.y = height - pos.y - platform.get_bbox().get_height(); } } + +void +FlipLevelTransformer::transform_block(float height, Block& block) +{ + if (block.original_y != -1) block.original_y = height - block.original_y - block.get_bbox().get_height(); +}