X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fflip_level_transformer.cpp;h=8cb5ff6d0a14b86503a2347d443f14537e0c0d7a;hb=af79f0712f972a0730f8a0220f927b22d568a196;hp=3fafbd5cc567c89d6e4fe9b24db52f68adb255d0;hpb=aec32b2eca58fcbe1a2730d79d500a44cf9043f1;p=supertux.git diff --git a/src/flip_level_transformer.cpp b/src/flip_level_transformer.cpp index 3fafbd5cc..8cb5ff6d0 100644 --- a/src/flip_level_transformer.cpp +++ b/src/flip_level_transformer.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,27 +12,28 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #include -#include "flip_level_transformer.h" -#include "object/tilemap.h" -#include "object/camera.h" -#include "badguy/badguy.h" -#include "sector.h" -#include "tile_manager.h" -#include "spawn_point.h" +#include "flip_level_transformer.hpp" +#include "object/tilemap.hpp" +#include "object/camera.hpp" +#include "badguy/badguy.hpp" +#include "sector.hpp" +#include "tile_manager.hpp" +#include "spawn_point.hpp" +#include "object/platform.hpp" +#include "object/block.hpp" void FlipLevelTransformer::transform_sector(Sector* sector) { - float height = sector->solids->get_height() - * sector->solids->get_tilemanager()->get_default_height(); - + float height = sector->get_height(); + for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) { GameObject* object = *i; @@ -44,16 +45,22 @@ FlipLevelTransformer::transform_sector(Sector* sector) Player* player = dynamic_cast (object); if(player) { Vector pos = player->get_pos(); - pos.y = height - pos.y; + pos.y = height - pos.y - player->get_bbox().get_height(); player->move(pos); continue; } BadGuy* badguy = dynamic_cast (object); if(badguy) { transform_badguy(height, badguy); - continue; } - + Platform* platform = dynamic_cast (object); + if(platform) { + transform_platform(height, *platform); + } + Block* block = dynamic_cast (object); + if(block) { + transform_block(height, *block); + } MovingObject* mobject = dynamic_cast (object); if(mobject) { transform_moving_object(height, mobject); @@ -75,14 +82,14 @@ FlipLevelTransformer::transform_tilemap(TileMap* tilemap) for(size_t y = 0; y < tilemap->get_height()/2; ++y) { // swap tiles int y2 = tilemap->get_height()-1-y; - const Tile* t1 = tilemap->get_tile(x, y); - const Tile* t2 = tilemap->get_tile(x, y2); - tilemap->change(x, y, t2->getID()); - tilemap->change(x, y2, t1->getID()); + uint32_t t1 = tilemap->get_tile_id(x, y); + uint32_t t2 = tilemap->get_tile_id(x, y2); + tilemap->change(x, y, t2); + tilemap->change(x, y2, t1); } } if(tilemap->get_drawing_effect() != 0) { - tilemap->set_drawing_effect(0); + tilemap->set_drawing_effect(NO_EFFECT); } else { tilemap->set_drawing_effect(VERTICAL_FLIP); } @@ -108,7 +115,22 @@ void FlipLevelTransformer::transform_moving_object(float height, MovingObject*object) { Vector pos = object->get_pos(); - pos.y = height - pos.y; + pos.y = height - pos.y - object->get_bbox().get_height(); object->set_pos(pos); } +void +FlipLevelTransformer::transform_platform(float height, Platform& platform) +{ + Path& path = platform.get_path(); + for (std::vector::iterator i = path.nodes.begin(); i != path.nodes.end(); i++) { + Vector& pos = i->position; + pos.y = height - pos.y - platform.get_bbox().get_height(); + } +} + +void +FlipLevelTransformer::transform_block(float height, Block& block) +{ + block.original_y = height - block.original_y - block.get_bbox().get_height(); +}