X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fflip_level_transformer.cpp;h=2d57f83e01d1102db19652846cb006aa352b966b;hb=d280c800be43b01c92ce31dca9d0a290220e63dd;hp=89f73b1d9beee8792c4a55244a83e87908f722c3;hpb=626ab69641b179048b9d0fc528cd1626886fe9db;p=supertux.git diff --git a/src/flip_level_transformer.cpp b/src/flip_level_transformer.cpp index 89f73b1d9..2d57f83e0 100644 --- a/src/flip_level_transformer.cpp +++ b/src/flip_level_transformer.cpp @@ -1,17 +1,39 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #include -#include "flip_level_transformer.h" -#include "object/tilemap.h" -#include "badguy/badguy.h" -#include "sector.h" -#include "tile_manager.h" +#include "flip_level_transformer.hpp" +#include "object/tilemap.hpp" +#include "object/camera.hpp" +#include "badguy/badguy.hpp" +#include "sector.hpp" +#include "tile_manager.hpp" +#include "spawn_point.hpp" +#include "object/platform.hpp" +#include "object/block.hpp" void FlipLevelTransformer::transform_sector(Sector* sector) { - float height = sector->solids->get_height() - * sector->solids->get_tilemanager()->get_default_height(); - + float height = sector->get_height(); + for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) { GameObject* object = *i; @@ -20,20 +42,37 @@ FlipLevelTransformer::transform_sector(Sector* sector) if(tilemap) { transform_tilemap(tilemap); } + Player* player = dynamic_cast (object); + if(player) { + Vector pos = player->get_pos(); + pos.y = height - pos.y - player->get_bbox().get_height(); + player->move(pos); + continue; + } BadGuy* badguy = dynamic_cast (object); if(badguy) { transform_badguy(height, badguy); - } else { - MovingObject* mobject = dynamic_cast (object); - if(mobject) { - transform_moving_object(height, mobject); - } + } + Platform* platform = dynamic_cast (object); + if(platform) { + transform_platform(height, *platform); + } + Block* block = dynamic_cast (object); + if(block) { + transform_block(height, *block); + } + MovingObject* mobject = dynamic_cast (object); + if(mobject) { + transform_moving_object(height, mobject); } } for(Sector::SpawnPoints::iterator i = sector->spawnpoints.begin(); i != sector->spawnpoints.end(); ++i) { transform_spawnpoint(height, *i); } + + if(sector->camera != 0 && sector->player != 0) + sector->camera->reset(sector->player->get_pos()); } void @@ -43,13 +82,17 @@ FlipLevelTransformer::transform_tilemap(TileMap* tilemap) for(size_t y = 0; y < tilemap->get_height()/2; ++y) { // swap tiles int y2 = tilemap->get_height()-1-y; - const Tile* t1 = tilemap->get_tile(x, y); - const Tile* t2 = tilemap->get_tile(x, y2); - tilemap->change(x, y, t2->getID()); - tilemap->change(x, y2, t1->getID()); + uint32_t t1 = tilemap->get_tile_id(x, y); + uint32_t t2 = tilemap->get_tile_id(x, y2); + tilemap->change(x, y, t2); + tilemap->change(x, y2, t1); } } - tilemap->set_drawing_effect(VERTICAL_FLIP); + if(tilemap->get_drawing_effect() != 0) { + tilemap->set_drawing_effect(NO_EFFECT); + } else { + tilemap->set_drawing_effect(VERTICAL_FLIP); + } } void @@ -72,7 +115,22 @@ void FlipLevelTransformer::transform_moving_object(float height, MovingObject*object) { Vector pos = object->get_pos(); - pos.y = height - pos.y; + pos.y = height - pos.y - object->get_bbox().get_height(); object->set_pos(pos); } +void +FlipLevelTransformer::transform_platform(float height, Platform& platform) +{ + Path& path = platform.get_path(); + for (std::vector::iterator i = path.nodes.begin(); i != path.nodes.end(); i++) { + Vector& pos = i->position; + pos.y = height - pos.y - platform.get_bbox().get_height(); + } +} + +void +FlipLevelTransformer::transform_block(float height, Block& block) +{ + if (block.original_y != -1) block.original_y = height - block.original_y - block.get_bbox().get_height(); +}