X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fflip_level_transformer.cpp;h=228c6200a0799aacbe1e846e76d13a570a3cb26c;hb=3da5eb5cc8f63053aaebb48cb2fffbed66f30d47;hp=3fafbd5cc567c89d6e4fe9b24db52f68adb255d0;hpb=aec32b2eca58fcbe1a2730d79d500a44cf9043f1;p=supertux.git diff --git a/src/flip_level_transformer.cpp b/src/flip_level_transformer.cpp index 3fafbd5cc..228c6200a 100644 --- a/src/flip_level_transformer.cpp +++ b/src/flip_level_transformer.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,20 +12,20 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #include -#include "flip_level_transformer.h" -#include "object/tilemap.h" -#include "object/camera.h" -#include "badguy/badguy.h" -#include "sector.h" -#include "tile_manager.h" -#include "spawn_point.h" +#include "flip_level_transformer.hpp" +#include "object/tilemap.hpp" +#include "object/camera.hpp" +#include "badguy/badguy.hpp" +#include "sector.hpp" +#include "tile_manager.hpp" +#include "spawn_point.hpp" void FlipLevelTransformer::transform_sector(Sector* sector) @@ -44,16 +44,14 @@ FlipLevelTransformer::transform_sector(Sector* sector) Player* player = dynamic_cast (object); if(player) { Vector pos = player->get_pos(); - pos.y = height - pos.y; + pos.y = height - pos.y - player->get_bbox().get_height(); player->move(pos); continue; } BadGuy* badguy = dynamic_cast (object); if(badguy) { transform_badguy(height, badguy); - continue; } - MovingObject* mobject = dynamic_cast (object); if(mobject) { transform_moving_object(height, mobject); @@ -82,7 +80,7 @@ FlipLevelTransformer::transform_tilemap(TileMap* tilemap) } } if(tilemap->get_drawing_effect() != 0) { - tilemap->set_drawing_effect(0); + tilemap->set_drawing_effect(NO_EFFECT); } else { tilemap->set_drawing_effect(VERTICAL_FLIP); } @@ -108,7 +106,7 @@ void FlipLevelTransformer::transform_moving_object(float height, MovingObject*object) { Vector pos = object->get_pos(); - pos.y = height - pos.y; + pos.y = height - pos.y - object->get_bbox().get_height(); object->set_pos(pos); }