X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fflip_level_transformer.cpp;h=0ac4816236d899be7c8675f63f1883dc00e55115;hb=36266bca23c8ef1a4b036572b7c5fa07df7a1afd;hp=6e2b2dbe0d6a29aa083604f68f3e86fec3e1426c;hpb=c0093d25093395cb62fc2526ab42be65a9f015b8;p=supertux.git diff --git a/src/flip_level_transformer.cpp b/src/flip_level_transformer.cpp index 6e2b2dbe0..0ac481623 100644 --- a/src/flip_level_transformer.cpp +++ b/src/flip_level_transformer.cpp @@ -17,14 +17,15 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. - #include #include "flip_level_transformer.h" #include "object/tilemap.h" +#include "object/camera.h" #include "badguy/badguy.h" #include "sector.h" #include "tile_manager.h" +#include "spawn_point.h" void FlipLevelTransformer::transform_sector(Sector* sector) @@ -40,20 +41,29 @@ FlipLevelTransformer::transform_sector(Sector* sector) if(tilemap) { transform_tilemap(tilemap); } + Player* player = dynamic_cast (object); + if(player) { + Vector pos = player->get_pos(); + pos.y = height - pos.y - player->get_bbox().get_height(); + player->move(pos); + continue; + } BadGuy* badguy = dynamic_cast (object); if(badguy) { transform_badguy(height, badguy); - } else { - MovingObject* mobject = dynamic_cast (object); - if(mobject) { - transform_moving_object(height, mobject); - } + } + MovingObject* mobject = dynamic_cast (object); + if(mobject) { + transform_moving_object(height, mobject); } } for(Sector::SpawnPoints::iterator i = sector->spawnpoints.begin(); i != sector->spawnpoints.end(); ++i) { transform_spawnpoint(height, *i); } + + if(sector->camera != 0 && sector->player != 0) + sector->camera->reset(sector->player->get_pos()); } void @@ -69,7 +79,11 @@ FlipLevelTransformer::transform_tilemap(TileMap* tilemap) tilemap->change(x, y2, t1->getID()); } } - tilemap->set_drawing_effect(VERTICAL_FLIP); + if(tilemap->get_drawing_effect() != 0) { + tilemap->set_drawing_effect(0); + } else { + tilemap->set_drawing_effect(VERTICAL_FLIP); + } } void @@ -92,7 +106,7 @@ void FlipLevelTransformer::transform_moving_object(float height, MovingObject*object) { Vector pos = object->get_pos(); - pos.y = height - pos.y; + pos.y = height - pos.y - object->get_bbox().get_height(); object->set_pos(pos); }