X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcontrol%2Fjoystickkeyboardcontroller.cpp;h=53a252d1b22f3dc5570292a78c21bf8b7212af23;hb=9ca6ad8086995cde21a4ae247dac53de336c15ec;hp=ba78bf9ae389addb7c5d366f3897801eb702d593;hpb=a4c8ade1df9364d26570fbdfeb934f174be2f6bf;p=supertux.git diff --git a/src/control/joystickkeyboardcontroller.cpp b/src/control/joystickkeyboardcontroller.cpp index ba78bf9ae..53a252d1b 100644 --- a/src/control/joystickkeyboardcontroller.cpp +++ b/src/control/joystickkeyboardcontroller.cpp @@ -1,13 +1,11 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun , // 2007 Ingo Ruhnke // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -15,143 +13,93 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "control/joystickkeyboardcontroller.hpp" -#include -#include "joystickkeyboardcontroller.hpp" -#include "log.hpp" -#include "gui/menu.hpp" -#include "gettext.hpp" -#include "lisp/lisp.hpp" -#include "lisp/list_iterator.hpp" -#include "game_session.hpp" -#include "console.hpp" -#include "gameconfig.hpp" +#include -class JoystickKeyboardController::JoystickMenu : public Menu -{ -public: - JoystickMenu(JoystickKeyboardController* controller); - virtual ~JoystickMenu(); - - void update(); - std::string get_button_name(int button); - void update_menu_item(Control id); - virtual void menu_action(MenuItem* item); - JoystickKeyboardController* controller; -}; - -class JoystickKeyboardController::KeyboardMenu : public Menu -{ -public: - KeyboardMenu(JoystickKeyboardController* controller); - ~KeyboardMenu(); - - void update(); - std::string get_key_name(SDLKey key); - virtual void menu_action(MenuItem* item); - JoystickKeyboardController* controller; -}; - -JoystickKeyboardController::JoystickKeyboardController() - : wait_for_key(-1), wait_for_joystick(-1), - key_options_menu(0), joystick_options_menu(0) +#include "lisp/list_iterator.hpp" +#include "gui/menu_manager.hpp" +#include "supertux/console.hpp" +#include "supertux/gameconfig.hpp" +#include "supertux/menu/joystick_menu.hpp" +#include "supertux/menu/keyboard_menu.hpp" +#include "util/gettext.hpp" +#include "util/writer.hpp" + +JoystickKeyboardController::JoystickKeyboardController() : + keymap(), + joy_button_map(), + joy_axis_map(), + joy_hat_map(), + joysticks(), + name(), + dead_zone(), + min_joybuttons(), + max_joybuttons(), + max_joyaxis(), + max_joyhats(), + hat_state(0), + jump_with_up_joy(), + jump_with_up_kbd(), + wait_for_key(-1), + wait_for_joystick(-1), + key_options_menu(0), + joystick_options_menu(0) { // initialize default keyboard map - keymap.insert(std::make_pair(SDLK_LEFT, LEFT)); - keymap.insert(std::make_pair(SDLK_RIGHT, RIGHT)); - keymap.insert(std::make_pair(SDLK_UP, UP)); - keymap.insert(std::make_pair(SDLK_DOWN, DOWN)); - keymap.insert(std::make_pair(SDLK_SPACE, JUMP)); - keymap.insert(std::make_pair(SDLK_LCTRL, ACTION)); - keymap.insert(std::make_pair(SDLK_LALT, ACTION)); - keymap.insert(std::make_pair(SDLK_ESCAPE, PAUSE_MENU)); - keymap.insert(std::make_pair(SDLK_p, PAUSE_MENU)); - keymap.insert(std::make_pair(SDLK_PAUSE, PAUSE_MENU)); - keymap.insert(std::make_pair(SDLK_RETURN, MENU_SELECT)); - keymap.insert(std::make_pair(SDLK_KP_ENTER, MENU_SELECT)); - keymap.insert(std::make_pair(SDLK_CARET, CONSOLE)); - keymap.insert(std::make_pair(SDLK_DELETE, PEEK_LEFT)); - keymap.insert(std::make_pair(SDLK_END, PEEK_RIGHT)); - - int joystick_count = SDL_NumJoysticks(); - min_joybuttons = -1; - max_joybuttons = -1; - max_joyaxis = -1; - for(int i = 0; i < joystick_count; ++i) { - SDL_Joystick* joystick = SDL_JoystickOpen(i); - bool good = true; - if(SDL_JoystickNumButtons(joystick) < 2) { - log_info << "Joystick " << i << " has less than 2 buttons" << std::endl; - good = false; - } - if(SDL_JoystickNumAxes(joystick) < 2 - && SDL_JoystickNumHats(joystick) == 0) { - log_info << "Joystick " << i << " has less than 2 axes and no hat" << std::endl; - good = false; - } - if(!good) { - SDL_JoystickClose(joystick); - continue; - } - - if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons) - min_joybuttons = SDL_JoystickNumButtons(joystick); - - if(SDL_JoystickNumButtons(joystick) > max_joybuttons) - max_joybuttons = SDL_JoystickNumButtons(joystick); - - if(SDL_JoystickNumAxes(joystick) > max_joyaxis) - max_joyaxis = SDL_JoystickNumAxes(joystick); - - joysticks.push_back(joystick); - } + keymap[SDLK_LEFT] = LEFT; + keymap[SDLK_RIGHT] = RIGHT; + keymap[SDLK_UP] = UP; + keymap[SDLK_DOWN] = DOWN; + keymap[SDLK_SPACE] = JUMP; + keymap[SDLK_LCTRL] = ACTION; + keymap[SDLK_LALT] = ACTION; + keymap[SDLK_ESCAPE] = PAUSE_MENU; + keymap[SDLK_p] = PAUSE_MENU; + keymap[SDLK_PAUSE] = PAUSE_MENU; + keymap[SDLK_RETURN] = MENU_SELECT; + keymap[SDLK_KP_ENTER] = MENU_SELECT; + keymap[SDLK_CARET] = CONSOLE; + keymap[SDLK_DELETE] = PEEK_LEFT; + keymap[SDLK_PAGEDOWN] = PEEK_RIGHT; + keymap[SDLK_HOME] = PEEK_UP; + keymap[SDLK_END] = PEEK_DOWN; + + jump_with_up_joy = false; + jump_with_up_kbd = false; + + updateAvailableJoysticks(); - use_hat = true; dead_zone = 1000; // Default joystick button configuration - joy_button_map.insert(std::make_pair(0, JUMP)); - joy_button_map.insert(std::make_pair(1, ACTION)); + joy_button_map[0] = JUMP; + joy_button_map[1] = ACTION; // 6 or more Buttons if( min_joybuttons > 5 ){ - joy_button_map.insert(std::make_pair( 4, PEEK_LEFT)); - joy_button_map.insert(std::make_pair( 5, PEEK_RIGHT)); + joy_button_map[4] = PEEK_LEFT; + joy_button_map[5] = PEEK_RIGHT; // 8 or more if(min_joybuttons > 7) - joy_button_map.insert(std::make_pair(min_joybuttons-1, PAUSE_MENU)); - // map all remaining joystick buttons to MENU_SELECT - for(int i = 2; i < max_joybuttons; ++i) { - if( i != min_joybuttons-1 && i !=4 && i!= 5 ) - joy_button_map.insert(std::make_pair(i, MENU_SELECT)); - } - + joy_button_map[min_joybuttons-1] = PAUSE_MENU; } else { // map the last 2 buttons to menu and pause if(min_joybuttons > 2) - joy_button_map.insert(std::make_pair(min_joybuttons-1, PAUSE_MENU)); + joy_button_map[min_joybuttons-1] = PAUSE_MENU; // map all remaining joystick buttons to MENU_SELECT for(int i = 2; i < max_joybuttons; ++i) { if(i != min_joybuttons-1) - joy_button_map.insert(std::make_pair(i, MENU_SELECT)); + joy_button_map[i] = MENU_SELECT; } } // Default joystick axis configuration - joy_axis_map.insert(std::make_pair(-1, LEFT)); - joy_axis_map.insert(std::make_pair( 1, RIGHT)); - joy_axis_map.insert(std::make_pair(-2, UP)); - joy_axis_map.insert(std::make_pair( 2, DOWN)); - - // some joysticks or SDL seem to produce some bogus events after being opened - Uint32 ticks = SDL_GetTicks(); - while(SDL_GetTicks() - ticks < 200) { - SDL_Event event; - SDL_PollEvent(&event); - } + joy_axis_map[-1] = LEFT; + joy_axis_map[ 1] = RIGHT; + joy_axis_map[-2] = UP; + joy_axis_map[ 2] = DOWN; } JoystickKeyboardController::~JoystickKeyboardController() @@ -167,11 +115,73 @@ JoystickKeyboardController::~JoystickKeyboardController() } void -JoystickKeyboardController::read(const lisp::Lisp& lisp) +JoystickKeyboardController::updateAvailableJoysticks() +{ + for(std::vector::iterator i = joysticks.begin(); + i != joysticks.end(); ++i) { + if(*i != 0) + SDL_JoystickClose(*i); + } + joysticks.clear(); + + SDL_QuitSubSystem(SDL_INIT_JOYSTICK); + SDL_InitSubSystem(SDL_INIT_JOYSTICK); + + int joystick_count = SDL_NumJoysticks(); + min_joybuttons = -1; + max_joybuttons = -1; + max_joyaxis = -1; + max_joyhats = -1; + + if( joystick_count > 0 ){ + for(int i = 0; i < joystick_count; ++i) { + SDL_Joystick* joystick = SDL_JoystickOpen(i); + bool good = true; + if(SDL_JoystickNumButtons(joystick) < 2) { + log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 buttons" << std::endl; + good = false; + } + if(SDL_JoystickNumAxes(joystick) < 2 + && SDL_JoystickNumHats(joystick) == 0) { + log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 axes and no hat" << std::endl; + good = false; + } + if(!good) { + SDL_JoystickClose(joystick); + continue; + } + + if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons) + min_joybuttons = SDL_JoystickNumButtons(joystick); + + if(SDL_JoystickNumButtons(joystick) > max_joybuttons) + max_joybuttons = SDL_JoystickNumButtons(joystick); + + if(SDL_JoystickNumAxes(joystick) > max_joyaxis) + max_joyaxis = SDL_JoystickNumAxes(joystick); + + if(SDL_JoystickNumHats(joystick) > max_joyhats) + max_joyhats = SDL_JoystickNumHats(joystick); + + joysticks.push_back(joystick); + } + } + + // some joysticks or SDL seem to produce some bogus events after being opened + Uint32 ticks = SDL_GetTicks(); + while(SDL_GetTicks() - ticks < 200) { + SDL_Event event; + SDL_PollEvent(&event); + } +} + +void +JoystickKeyboardController::read(const Reader& lisp) { const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap"); if(keymap_lisp) { keymap.clear(); + keymap_lisp->get("jump-with-up", jump_with_up_kbd); lisp::ListIterator iter(keymap_lisp); while(iter.next()) { if(iter.item() == "map") { @@ -194,22 +204,21 @@ JoystickKeyboardController::read(const lisp::Lisp& lisp) log_info << "Invalid control '" << control << "' in keymap" << std::endl; continue; } - keymap.insert(std::make_pair((SDLKey) key, (Control) i)); - } else { - log_info << "Invalid lisp element '" << iter.item() << "' in keymap" << std::endl; + keymap[(SDLKey) key] = (Control)i; } } } const lisp::Lisp* joystick_lisp = lisp.get_lisp("joystick"); if(joystick_lisp) { - joystick_lisp->get("use_hat", use_hat); - joystick_lisp->get("dead_zone", dead_zone); + joystick_lisp->get("dead-zone", dead_zone); + joystick_lisp->get("jump-with-up", jump_with_up_joy); lisp::ListIterator iter(joystick_lisp); while(iter.next()) { if(iter.item() == "map") { int button = -1; int axis = 0; + int hat = -1; std::string control; const lisp::Lisp* map = iter.lisp(); @@ -229,7 +238,7 @@ JoystickKeyboardController::read(const lisp::Lisp& lisp) log_info << "Invalid button '" << button << "' in buttonmap" << std::endl; continue; } - reset_joybutton(button, (Control) i); + bind_joybutton(button, (Control) i); } if (map->get("axis", axis)) { @@ -237,7 +246,19 @@ JoystickKeyboardController::read(const lisp::Lisp& lisp) log_info << "Invalid axis '" << axis << "' in axismap" << std::endl; continue; } - reset_joyaxis(axis, (Control) i); + bind_joyaxis(axis, (Control) i); + } + + if (map->get("hat", hat)) { + if (hat != SDL_HAT_UP && + hat != SDL_HAT_DOWN && + hat != SDL_HAT_LEFT && + hat != SDL_HAT_RIGHT) { + log_info << "Invalid axis '" << axis << "' in axismap" << std::endl; + continue; + } else { + bind_joyhat(hat, (Control) i); + } } } } @@ -245,33 +266,41 @@ JoystickKeyboardController::read(const lisp::Lisp& lisp) } void -JoystickKeyboardController::write(lisp::Writer& writer) +JoystickKeyboardController::write(Writer& writer) { writer.start_list("keymap"); + writer.write("jump-with-up", jump_with_up_kbd); for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) { writer.start_list("map"); - writer.write_int("key", (int) i->first); - writer.write_string("control", controlNames[i->second]); + writer.write("key", (int) i->first); + writer.write("control", controlNames[i->second]); writer.end_list("map"); } writer.end_list("keymap"); writer.start_list("joystick"); - writer.write_bool("use_hat", use_hat); - writer.write_int("dead_zone", dead_zone); + writer.write("dead-zone", dead_zone); + writer.write("jump-with-up", jump_with_up_joy); for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) { writer.start_list("map"); - writer.write_int("button", i->first); - writer.write_string("control", controlNames[i->second]); + writer.write("button", i->first); + writer.write("control", controlNames[i->second]); + writer.end_list("map"); + } + + for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) { + writer.start_list("map"); + writer.write("hat", i->first); + writer.write("control", controlNames[i->second]); writer.end_list("map"); } for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) { writer.start_list("map"); - writer.write_int("axis", i->first); - writer.write_string("control", controlNames[i->second]); + writer.write("axis", i->first); + writer.write("control", controlNames[i->second]); writer.end_list("map"); } @@ -285,6 +314,15 @@ JoystickKeyboardController::reset() } void +JoystickKeyboardController::set_joy_controls(Control id, bool value) +{ + if (jump_with_up_joy && id == Controller::UP) + controls[Controller::JUMP] = value; + + controls[(Control)id] = value; +} + +void JoystickKeyboardController::process_event(const SDL_Event& event) { switch(event.type) { @@ -294,104 +332,17 @@ JoystickKeyboardController::process_event(const SDL_Event& event) break; case SDL_JOYAXISMOTION: - if (wait_for_joystick >= 0) - { - if (abs(event.jaxis.value) > dead_zone) - { - if (event.jaxis.value < 0) - reset_joyaxis(-(event.jaxis.axis + 1), Control(wait_for_joystick)); - else - reset_joyaxis(event.jaxis.axis + 1, Control(wait_for_joystick)); - - joystick_options_menu->update(); - wait_for_joystick = -1; - } - } - else - { - // Split the axis into left and right, so that both can be - // mapped seperatly (needed for jump/down vs up/down) - int axis = event.jaxis.axis + 1; - - AxisMap::iterator left = joy_axis_map.find(-axis); - AxisMap::iterator right = joy_axis_map.find(axis); - - if(left == joy_axis_map.end()) { - std::cout << "Unmapped joyaxis " << (int)event.jaxis.axis << " moved" << std::endl; - } else { - if (event.jaxis.value < -dead_zone) - controls[left->second] = true; - else if (event.jaxis.value > dead_zone) - controls[left->second] = false; - else - controls[left->second] = false; - } - - if(right == joy_axis_map.end()) { - std::cout << "Unmapped joyaxis " << (int)event.jaxis.axis << " moved" << std::endl; - } else { - if (event.jaxis.value < -dead_zone) - controls[right->second] = false; - else if (event.jaxis.value > dead_zone) - controls[right->second] = true; - else - controls[right->second] = false; - } - } + process_axis_event(event.jaxis); break; case SDL_JOYHATMOTION: - if(!use_hat) - break; - - if(event.jhat.value & SDL_HAT_UP) { - controls[UP] = true; - controls[DOWN] = false; - } - if(event.jhat.value & SDL_HAT_DOWN) { - controls[UP] = false; - controls[DOWN] = true; - } - if(event.jhat.value & SDL_HAT_LEFT) { - controls[LEFT] = true; - controls[RIGHT] = false; - } - if(event.jhat.value & SDL_HAT_RIGHT) { - controls[LEFT] = false; - controls[RIGHT] = true; - } - if(event.jhat.value == SDL_HAT_CENTERED) { - controls[UP] = false; - controls[DOWN] = false; - controls[LEFT] = false; - controls[RIGHT] = false; - } + process_hat_event(event.jhat); break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: - { - if(wait_for_joystick >= 0) { - if(event.type == SDL_JOYBUTTONUP) - return; - - Control c = (Control) wait_for_joystick; - reset_joybutton(event.jbutton.button, c); - reset(); - joystick_options_menu->update(); - wait_for_joystick = -1; - return; - } - - ButtonMap::iterator i = joy_button_map.find(event.jbutton.button); - if(i == joy_button_map.end()) { - log_debug << "Unmapped joybutton " << (int)event.jbutton.button << " pressed" << std::endl; - return; - } - - controls[i->second] = (event.type == SDL_JOYBUTTONDOWN); - break; - } + process_button_event(event.jbutton); + break; default: break; @@ -399,36 +350,160 @@ JoystickKeyboardController::process_event(const SDL_Event& event) } void -JoystickKeyboardController::process_key_event(const SDL_Event& event) +JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutton) { - KeyMap::iterator key_mapping = keymap.find(event.key.keysym.sym); + if(wait_for_joystick >= 0) + { + if(jbutton.state == SDL_PRESSED) + { + bind_joybutton(jbutton.button, (Control)wait_for_joystick); + joystick_options_menu->update(); + reset(); + wait_for_joystick = -1; + } + } + else + { + ButtonMap::iterator i = joy_button_map.find(jbutton.button); + if(i == joy_button_map.end()) { + log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl; + } else { + set_joy_controls(i->second, (jbutton.state == SDL_PRESSED)); + } + } +} - // if console key was pressed: toggle console - if ((key_mapping != keymap.end()) && (key_mapping->second == CONSOLE)) { - if (event.type != SDL_KEYDOWN) return; - Console::instance->toggle(); - return; +void +JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis) +{ + if (wait_for_joystick >= 0) + { + if (abs(jaxis.value) > dead_zone) { + if (jaxis.value < 0) + bind_joyaxis(-(jaxis.axis + 1), Control(wait_for_joystick)); + else + bind_joyaxis(jaxis.axis + 1, Control(wait_for_joystick)); + + joystick_options_menu->update(); + wait_for_joystick = -1; + } } + else + { + // Split the axis into left and right, so that both can be + // mapped separately (needed for jump/down vs up/down) + int axis = jaxis.axis + 1; - // if console is open: send key there - if (Console::instance->hasFocus()) { - process_console_key_event(event); - return; + AxisMap::iterator left = joy_axis_map.find(-axis); + AxisMap::iterator right = joy_axis_map.find(axis); + + if(left == joy_axis_map.end()) { + std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl; + } else { + if (jaxis.value < -dead_zone) + set_joy_controls(left->second, true); + else if (jaxis.value > dead_zone) + set_joy_controls(left->second, false); + else + set_joy_controls(left->second, false); + } + + if(right == joy_axis_map.end()) { + std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl; + } else { + if (jaxis.value < -dead_zone) + set_joy_controls(right->second, false); + else if (jaxis.value > dead_zone) + set_joy_controls(right->second, true); + else + set_joy_controls(right->second, false); + } } +} - // if menu mode: send key there - if (Menu::current()) { - process_menu_key_event(event); - return; +void +JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat) +{ + Uint8 changed = hat_state ^ jhat.value; + + if (wait_for_joystick >= 0) + { + if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP) + bind_joyhat(SDL_HAT_UP, (Control)wait_for_joystick); + + if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN) + bind_joyhat(SDL_HAT_DOWN, (Control)wait_for_joystick); + + if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT) + bind_joyhat(SDL_HAT_LEFT, (Control)wait_for_joystick); + + if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT) + bind_joyhat(SDL_HAT_RIGHT, (Control)wait_for_joystick); + + joystick_options_menu->update(); + wait_for_joystick = -1; } + else + { + if (changed & SDL_HAT_UP) + { + HatMap::iterator it = joy_hat_map.find(SDL_HAT_UP); + if (it != joy_hat_map.end()) + set_joy_controls(it->second, jhat.value & SDL_HAT_UP); + } - // default action: update controls - if(key_mapping == keymap.end()) { - log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl; - return; + if (changed & SDL_HAT_DOWN) + { + HatMap::iterator it = joy_hat_map.find(SDL_HAT_DOWN); + if (it != joy_hat_map.end()) + set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN); + } + + if (changed & SDL_HAT_LEFT) + { + HatMap::iterator it = joy_hat_map.find(SDL_HAT_LEFT); + if (it != joy_hat_map.end()) + set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT); + } + + if (changed & SDL_HAT_RIGHT) + { + HatMap::iterator it = joy_hat_map.find(SDL_HAT_RIGHT); + if (it != joy_hat_map.end()) + set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT); + } + } + + hat_state = jhat.value; +} + +void +JoystickKeyboardController::process_key_event(const SDL_Event& event) +{ + KeyMap::iterator key_mapping = keymap.find(event.key.keysym.sym); + + // if console key was pressed: toggle console + if ((key_mapping != keymap.end()) && (key_mapping->second == CONSOLE)) { + if (event.type == SDL_KEYDOWN) + Console::instance->toggle(); + } else { + if (Console::instance->hasFocus()) { + // if console is open: send key there + process_console_key_event(event); + } else if (MenuManager::current()) { + // if menu mode: send key there + process_menu_key_event(event); + } else if(key_mapping == keymap.end()) { + // default action: update controls + //log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl; + } else { + Control control = key_mapping->second; + controls[control] = (event.type == SDL_KEYDOWN); + if (jump_with_up_kbd && control == UP){ + controls[JUMP] = (event.type == SDL_KEYDOWN); + } + } } - Control control = key_mapping->second; - controls[control] = (event.type == SDL_KEYDOWN); } void @@ -473,7 +548,7 @@ JoystickKeyboardController::process_console_key_event(const SDL_Event& event) default: int c = event.key.keysym.unicode; if ((c >= 32) && (c <= 126)) { - Console::instance->input((char)c); + Console::instance->input((char)c); } break; } @@ -488,8 +563,8 @@ JoystickKeyboardController::process_menu_key_event(const SDL_Event& event) return; if(event.key.keysym.sym != SDLK_ESCAPE - && event.key.keysym.sym != SDLK_PAUSE) { - reset_key(event.key.keysym.sym, (Control) wait_for_key); + && event.key.keysym.sym != SDLK_PAUSE) { + bind_key(event.key.keysym.sym, (Control) wait_for_key); } reset(); key_options_menu->update(); @@ -540,91 +615,65 @@ JoystickKeyboardController::process_menu_key_event(const SDL_Event& event) } void -JoystickKeyboardController::reset_joyaxis(int axis, Control control) +JoystickKeyboardController::unbind_joystick_control(Control control) { - // axis isn't the SDL axis number, but axisnumber + 1 with sign - // changed depending on if the positive or negative end is to be - // used (negative axis 0 becomes -1, positive axis 2 becomes +3, - // etc.) - // remove all previous mappings for that control - for(AxisMap::iterator i = joy_axis_map.begin(); - i != joy_axis_map.end(); /* no ++i */) { - if(i->second == control) { - AxisMap::iterator e = i; - ++i; - joy_axis_map.erase(e); - } else { + for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); /* no ++i */) { + if(i->second == control) + joy_axis_map.erase(i++); + else ++i; - } } - // remove all previous mappings for that control - for(ButtonMap::iterator i = joy_button_map.begin(); - i != joy_button_map.end(); /* no ++i */) { - if(i->second == control) { - ButtonMap::iterator e = i; + for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); /* no ++i */) { + if(i->second == control) + joy_button_map.erase(i++); + else ++i; - joy_button_map.erase(e); - } else { + } + + for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); /* no ++i */) { + if(i->second == control) + joy_hat_map.erase(i++); + else ++i; - } } +} + +void +JoystickKeyboardController::bind_joyaxis(int axis, Control control) +{ + // axis isn't the SDL axis number, but axisnumber + 1 with sign + // changed depending on if the positive or negative end is to be + // used (negative axis 0 becomes -1, positive axis 2 becomes +3, + // etc.) - // remove all previous and for that axis - AxisMap::iterator i = joy_axis_map.find(axis); - if(i != joy_axis_map.end()) - joy_axis_map.erase(i); + unbind_joystick_control(control); // add new mapping - joy_axis_map.insert(std::make_pair(axis, control)); + joy_axis_map[axis] = control; } void -JoystickKeyboardController::reset_joybutton(int button, Control control) +JoystickKeyboardController::bind_joyhat(int dir, Control c) { - // remove all previous mappings for that control - for(AxisMap::iterator i = joy_axis_map.begin(); - i != joy_axis_map.end(); /* no ++i */) { - if(i->second == control) { - AxisMap::iterator e = i; - ++i; - joy_axis_map.erase(e); - } else { - ++i; - } - } - - // remove all previous mappings for that control and for that key - for(ButtonMap::iterator i = joy_button_map.begin(); - i != joy_button_map.end(); /* no ++i */) { - if(i->second == control) { - ButtonMap::iterator e = i; - ++i; - joy_button_map.erase(e); - } else { - ++i; - } - } - ButtonMap::iterator i = joy_button_map.find(button); - if(i != joy_button_map.end()) - joy_button_map.erase(i); + unbind_joystick_control(c); // add new mapping - joy_button_map.insert(std::make_pair(button, control)); + joy_hat_map[dir] = c; +} - // map all unused buttons to MENU_SELECT - for(int b = 0; b < max_joybuttons; ++b) { - ButtonMap::iterator i = joy_button_map.find(b); - if(i != joy_button_map.end()) - continue; +void +JoystickKeyboardController::bind_joybutton(int button, Control control) +{ + unbind_joystick_control(control); - joy_button_map.insert(std::make_pair(b, MENU_SELECT)); - } + // add new mapping + joy_button_map[button] = control; } void -JoystickKeyboardController::reset_key(SDLKey key, Control control) +JoystickKeyboardController::bind_key(SDLKey key, Control control) { // remove all previous mappings for that control and for that key for(KeyMap::iterator i = keymap.begin(); @@ -637,12 +686,32 @@ JoystickKeyboardController::reset_key(SDLKey key, Control control) ++i; } } + KeyMap::iterator i = keymap.find(key); if(i != keymap.end()) keymap.erase(i); // add new mapping - keymap.insert(std::make_pair(key, control)); + keymap[key]= control; +} + +void +JoystickKeyboardController::print_joystick_mappings() +{ + std::cout << "Joystick Mappings" << std::endl; + std::cout << "-----------------" << std::endl; + for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) { + std::cout << "Axis: " << i->first << " -> " << i->second << std::endl; + } + + for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) { + std::cout << "Button: " << i->first << " -> " << i->second << std::endl; + } + + for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) { + std::cout << "Hat: " << i->first << " -> " << i->second << std::endl; + } + std::cout << std::endl; } SDLKey @@ -663,15 +732,25 @@ JoystickKeyboardController::reversemap_joyaxis(Control c) if(i->second == c) return i->first; } - + return 0; } int JoystickKeyboardController::reversemap_joybutton(Control c) { - for(ButtonMap::iterator i = joy_button_map.begin(); - i != joy_button_map.end(); ++i) { + for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) { + if(i->second == c) + return i->first; + } + + return -1; +} + +int +JoystickKeyboardController::reversemap_joyhat(Control c) +{ + for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) { if(i->second == c) return i->first; } @@ -699,199 +778,4 @@ JoystickKeyboardController::get_joystick_options_menu() return joystick_options_menu; } -//---------------------------------------------------------------------------- - -JoystickKeyboardController::KeyboardMenu::KeyboardMenu( - JoystickKeyboardController* _controller) - : controller(_controller) -{ - add_label(_("Setup Keyboard")); - add_hl(); - add_controlfield(Controller::UP, _("Up")); - add_controlfield(Controller::DOWN, _("Down")); - add_controlfield(Controller::LEFT, _("Left")); - add_controlfield(Controller::RIGHT, _("Right")); - add_controlfield(Controller::JUMP, _("Jump")); - add_controlfield(Controller::ACTION, _("Action")); - add_controlfield(Controller::PEEK_LEFT, _("Peek Left")); - add_controlfield(Controller::PEEK_RIGHT, _("Peek Right")); - if (config->console_enabled) { - add_controlfield(Controller::CONSOLE, _("Console")); - } - add_hl(); - add_back(_("Back")); - update(); -} - -JoystickKeyboardController::KeyboardMenu::~KeyboardMenu() -{} - -std::string -JoystickKeyboardController::KeyboardMenu::get_key_name(SDLKey key) -{ - switch(key) { - case SDLK_UNKNOWN: - return _("None"); - case SDLK_UP: - return _("Up cursor"); - case SDLK_DOWN: - return _("Down cursor"); - case SDLK_LEFT: - return _("Left cursor"); - case SDLK_RIGHT: - return _("Right cursor"); - case SDLK_RETURN: - return _("Return"); - case SDLK_SPACE: - return _("Space"); - case SDLK_RSHIFT: - return _("Right Shift"); - case SDLK_LSHIFT: - return _("Left Shift"); - case SDLK_RCTRL: - return _("Right Control"); - case SDLK_LCTRL: - return _("Left Control"); - case SDLK_RALT: - return _("Right Alt"); - case SDLK_LALT: - return _("Left Alt"); - default: - return SDL_GetKeyName((SDLKey) key); - } -} - -void -JoystickKeyboardController::KeyboardMenu::menu_action(MenuItem* item) -{ - assert(item->id >= 0 && item->id < Controller::CONTROLCOUNT); - item->change_input(_("Press Key")); - controller->wait_for_key = item->id; -} - -void -JoystickKeyboardController::KeyboardMenu::update() -{ - // update menu - get_item_by_id((int) Controller::UP).change_input(get_key_name( - controller->reversemap_key(Controller::UP))); - get_item_by_id((int) Controller::DOWN).change_input(get_key_name( - controller->reversemap_key(Controller::DOWN))); - get_item_by_id((int) Controller::LEFT).change_input(get_key_name( - controller->reversemap_key(Controller::LEFT))); - get_item_by_id((int) Controller::RIGHT).change_input(get_key_name( - controller->reversemap_key(Controller::RIGHT))); - get_item_by_id((int) Controller::JUMP).change_input(get_key_name( - controller->reversemap_key(Controller::JUMP))); - get_item_by_id((int) Controller::ACTION).change_input(get_key_name( - controller->reversemap_key(Controller::ACTION))); - get_item_by_id((int) Controller::PEEK_LEFT).change_input(get_key_name( - controller->reversemap_key(Controller::PEEK_LEFT))); - get_item_by_id((int) Controller::PEEK_RIGHT).change_input(get_key_name( - controller->reversemap_key(Controller::PEEK_RIGHT))); - if (config->console_enabled) { - get_item_by_id((int) Controller::CONSOLE).change_input(get_key_name( - controller->reversemap_key(Controller::CONSOLE))); - } -} - -//--------------------------------------------------------------------------- - -JoystickKeyboardController::JoystickMenu::JoystickMenu( - JoystickKeyboardController* _controller) - : controller(_controller) -{ - add_label(_("Setup Joystick")); - add_hl(); - if(controller->joysticks.size() > 0) { - add_controlfield(Controller::UP, _("Up")); - add_controlfield(Controller::DOWN, _("Down")); - add_controlfield(Controller::LEFT, _("Left")); - add_controlfield(Controller::RIGHT, _("Right")); - add_controlfield(Controller::JUMP, _("Jump")); - add_controlfield(Controller::ACTION, _("Action")); - add_controlfield(Controller::PAUSE_MENU, _("Pause/Menu")); - add_controlfield(Controller::PEEK_LEFT, _("Peek Left")); - add_controlfield(Controller::PEEK_RIGHT, _("Peek Right")); - } else { - add_deactive(-1, _("No Joysticks found")); - } - add_hl(); - add_back(_("Back")); - update(); -} - -JoystickKeyboardController::JoystickMenu::~JoystickMenu() -{} - -std::string -JoystickKeyboardController::JoystickMenu::get_button_name(int button) -{ - if(button < 0) - return _("None"); - - std::ostringstream name; - name << "Button " << button; - return name.str(); -} - -void -JoystickKeyboardController::JoystickMenu::menu_action(MenuItem* item) -{ - assert(item->id >= 0 && item->id < Controller::CONTROLCOUNT); - item->change_input(_("Press Button")); - controller->wait_for_joystick = item->id; -} - -void -JoystickKeyboardController::JoystickMenu::update_menu_item(Control id) -{ - int button = controller->reversemap_joybutton(id); - int axis = controller->reversemap_joyaxis(id); - - if (button != -1) { - get_item_by_id((int)id).change_input(get_button_name(button)); - } else if (axis != 0) { - std::ostringstream name; - - name << "Axis "; - - if (axis < 0) - name << "-"; - else - name << "+"; - - if (abs(axis) == 1) - name << "X"; - else if (abs(axis) == 2) - name << "Y"; - else if (abs(axis) == 2) - name << "X2"; - else if (abs(axis) == 3) - name << "Y2"; - else - name << abs(axis); - - get_item_by_id((int)id).change_input(name.str()); - } else { - get_item_by_id((int)id).change_input("None"); - } -} - -void -JoystickKeyboardController::JoystickMenu::update() -{ - if(controller->joysticks.size() == 0) - return; - - update_menu_item(Controller::UP); - update_menu_item(Controller::DOWN); - update_menu_item(Controller::LEFT); - update_menu_item(Controller::RIGHT); - - update_menu_item(Controller::JUMP); - update_menu_item(Controller::ACTION); - update_menu_item(Controller::PAUSE_MENU); - update_menu_item(Controller::PEEK_LEFT); - update_menu_item(Controller::PEEK_RIGHT); -} +/* EOF */