X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcollision_grid.cpp;h=bf6cc933242e28e28e8b5cc03f13a25de89db58e;hb=544ac07f16c5d3cdba089c08aade5d81160a83bd;hp=660ea878453461d1e7bc5d9e2761786d065ff57a;hpb=c0093d25093395cb62fc2526ab42be65a9f015b8;p=supertux.git diff --git a/src/collision_grid.cpp b/src/collision_grid.cpp index 660ea8784..bf6cc9332 100644 --- a/src/collision_grid.cpp +++ b/src/collision_grid.cpp @@ -21,10 +21,10 @@ #include #include -#include "collision_grid.h" -#include "collision.h" -#include "sector.h" -#include "collision_grid_iterator.h" +#include "collision_grid.hpp" +#include "collision.hpp" +#include "sector.hpp" +#include "collision_grid_iterator.hpp" static const float DELTA = .001; @@ -69,7 +69,7 @@ CollisionGrid::add_object(MovingObject* object) objects.push_back(wrapper); wrapper->id = objects.size()-1; - const Rectangle& bbox = object->bbox; + const Rect& bbox = object->bbox; for(float y = bbox.p1.y; y < bbox.p2.y; y += cell_height) { for(float x = bbox.p1.x; x < bbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); @@ -107,7 +107,7 @@ CollisionGrid::remove_object(MovingObject* object) } #endif - const Rectangle& bbox = wrapper->dest; + const Rect& bbox = wrapper->dest; for(float y = bbox.p1.y; y < bbox.p2.y; y += cell_height) { for(float x = bbox.p1.x; x < bbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); @@ -129,7 +129,7 @@ CollisionGrid::move_object(ObjectWrapper* wrapper) { // FIXME not optimal yet... should leave the gridcells untouched that don't // need to be changed. - const Rectangle& obbox = wrapper->dest; + const Rect& obbox = wrapper->dest; for(float y = obbox.p1.y; y < obbox.p2.y; y += cell_height) { for(float x = obbox.p1.x; x < obbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); @@ -143,7 +143,7 @@ CollisionGrid::move_object(ObjectWrapper* wrapper) } } - const Rectangle& nbbox = wrapper->object->bbox; + const Rect& nbbox = wrapper->object->bbox; for(float y = nbbox.p1.y; y < nbbox.p2.y; y += cell_height) { for(float x = nbbox.p1.x; x < nbbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); @@ -204,7 +204,7 @@ CollisionGrid::collide_object(ObjectWrapper* wrapper) { iterator_timestamp++; - const Rectangle& bbox = wrapper->object->bbox; + const Rect& bbox = wrapper->object->bbox; for(float y = bbox.p1.y - cell_height; y < bbox.p2.y + cell_height; y += cell_height) { for(float x = bbox.p1.x - cell_width; x < bbox.p2.x + cell_width; x += cell_width) { int gridx = int(x / cell_width); @@ -240,9 +240,9 @@ CollisionGrid::collide_object_object(ObjectWrapper* wrapper, MovingObject* object1 = wrapper->object; MovingObject* object2 = wrapper2->object; - Rectangle dest1 = object1->get_bbox(); + Rect dest1 = object1->get_bbox(); dest1.move(object1->get_movement()); - Rectangle dest2 = object2->get_bbox(); + Rect dest2 = object2->get_bbox(); dest2.move(object2->get_movement()); Vector movement = object1->get_movement() - object2->get_movement();