X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcollision_grid.cpp;h=6ed8e4cc31c38f648f69b2e2c9e3d3a77881dd23;hb=22901c90fe1a4b0d5a6ef8fccb2494699b888e32;hp=311fc78af32ed0a54bc369fc36ef00e653b08b03;hpb=9599042661b468aae7bd34dca05441c0ebc93ad7;p=supertux.git diff --git a/src/collision_grid.cpp b/src/collision_grid.cpp index 311fc78af..6ed8e4cc3 100644 --- a/src/collision_grid.cpp +++ b/src/collision_grid.cpp @@ -1,8 +1,28 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include #include "collision_grid.h" -#include "special/collision.h" +#include "collision.h" #include "sector.h" #include "collision_grid_iterator.h" @@ -49,7 +69,7 @@ CollisionGrid::add_object(MovingObject* object) objects.push_back(wrapper); wrapper->id = objects.size()-1; - const Rectangle& bbox = object->bbox; + const Rect& bbox = object->bbox; for(float y = bbox.p1.y; y < bbox.p2.y; y += cell_height) { for(float x = bbox.p1.x; x < bbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); @@ -87,7 +107,7 @@ CollisionGrid::remove_object(MovingObject* object) } #endif - const Rectangle& bbox = wrapper->dest; + const Rect& bbox = wrapper->dest; for(float y = bbox.p1.y; y < bbox.p2.y; y += cell_height) { for(float x = bbox.p1.x; x < bbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); @@ -109,7 +129,7 @@ CollisionGrid::move_object(ObjectWrapper* wrapper) { // FIXME not optimal yet... should leave the gridcells untouched that don't // need to be changed. - const Rectangle& obbox = wrapper->dest; + const Rect& obbox = wrapper->dest; for(float y = obbox.p1.y; y < obbox.p2.y; y += cell_height) { for(float x = obbox.p1.x; x < obbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); @@ -123,7 +143,7 @@ CollisionGrid::move_object(ObjectWrapper* wrapper) } } - const Rectangle& nbbox = wrapper->object->bbox; + const Rect& nbbox = wrapper->object->bbox; for(float y = nbbox.p1.y; y < nbbox.p2.y; y += cell_height) { for(float x = nbbox.p1.x; x < nbbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); @@ -184,7 +204,7 @@ CollisionGrid::collide_object(ObjectWrapper* wrapper) { iterator_timestamp++; - const Rectangle& bbox = wrapper->object->bbox; + const Rect& bbox = wrapper->object->bbox; for(float y = bbox.p1.y - cell_height; y < bbox.p2.y + cell_height; y += cell_height) { for(float x = bbox.p1.x - cell_width; x < bbox.p2.x + cell_width; x += cell_width) { int gridx = int(x / cell_width); @@ -220,9 +240,9 @@ CollisionGrid::collide_object_object(ObjectWrapper* wrapper, MovingObject* object1 = wrapper->object; MovingObject* object2 = wrapper2->object; - Rectangle dest1 = object1->get_bbox(); + Rect dest1 = object1->get_bbox(); dest1.move(object1->get_movement()); - Rectangle dest2 = object2->get_bbox(); + Rect dest2 = object2->get_bbox(); dest2.move(object2->get_movement()); Vector movement = object1->get_movement() - object2->get_movement();