X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcollision_grid.cpp;h=311fc78af32ed0a54bc369fc36ef00e653b08b03;hb=12b299773de327f4e1bb42311f6eafa7709c6440;hp=9e11b60732183cace46b7647e570533103940488;hpb=c43ea9b0d5372718888138ea2cc4abcd5acb5299;p=supertux.git diff --git a/src/collision_grid.cpp b/src/collision_grid.cpp index 9e11b6073..311fc78af 100644 --- a/src/collision_grid.cpp +++ b/src/collision_grid.cpp @@ -4,11 +4,13 @@ #include "collision_grid.h" #include "special/collision.h" #include "sector.h" +#include "collision_grid_iterator.h" static const float DELTA = .001; CollisionGrid::CollisionGrid(float newwidth, float newheight) - : width(newwidth), height(newheight), cell_width(128), cell_height(128) + : width(newwidth), height(newheight), cell_width(128), cell_height(128), + iterator_timestamp(0) { cells_x = size_t(width / cell_width) + 1; cells_y = size_t(height / cell_height) + 1; @@ -76,7 +78,14 @@ CollisionGrid::remove_object(MovingObject* object) break; } } +#ifdef DEBUG assert(wrapper != 0); +#else + if(wrapper == 0) { + std::cerr << "Tried to remove nonexistant object!\n"; + return; + } +#endif const Rectangle& bbox = wrapper->dest; for(float y = bbox.p1.y; y < bbox.p2.y; y += cell_height) { @@ -88,7 +97,7 @@ CollisionGrid::remove_object(MovingObject* object) std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; continue; } - remove_object_from_gridcell(gridy*cells_x + gridx, object); + remove_object_from_gridcell(gridy*cells_x + gridx, wrapper); } } @@ -96,11 +105,13 @@ CollisionGrid::remove_object(MovingObject* object) } void -CollisionGrid::move_object(MovingObject* object) +CollisionGrid::move_object(ObjectWrapper* wrapper) { - const Rectangle& bbox = object->bbox; - for(float y = bbox.p1.y; y < bbox.p2.y; y += cell_height) { - for(float x = bbox.p1.x; x < bbox.p2.x; x += cell_width) { + // FIXME not optimal yet... should leave the gridcells untouched that don't + // need to be changed. + const Rectangle& obbox = wrapper->dest; + for(float y = obbox.p1.y; y < obbox.p2.y; y += cell_height) { + for(float x = obbox.p1.x; x < obbox.p2.x; x += cell_width) { int gridx = int(x / cell_width); int gridy = int(y / cell_height); if(gridx < 0 || gridy < 0 @@ -108,22 +119,45 @@ CollisionGrid::move_object(MovingObject* object) std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; continue; } - // TODO + remove_object_from_gridcell(gridy*cells_x + gridx, wrapper); } } + + const Rectangle& nbbox = wrapper->object->bbox; + for(float y = nbbox.p1.y; y < nbbox.p2.y; y += cell_height) { + for(float x = nbbox.p1.x; x < nbbox.p2.x; x += cell_width) { + int gridx = int(x / cell_width); + int gridy = int(y / cell_height); + if(gridx < 0 || gridy < 0 + || gridx >= int(cells_x) || gridy >= int(cells_y)) { + std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; + continue; + } + + GridEntry* entry = new GridEntry; + entry->object_wrapper = wrapper; + entry->next = grid[gridy*cells_x + gridx]; + grid[gridy*cells_x + gridx] = entry; + } + } + + wrapper->dest = nbbox; } void CollisionGrid::check_collisions() { - for(Objects::iterator i = objects.begin(); i != objects.end(); ++i) { - ObjectWrapper* wrapper = *i; + std::vector moved_objects; + + CollisionGridIterator iter(*this, Sector::current()->get_active_region()); + while(ObjectWrapper* wrapper = iter.next_wrapper()) { MovingObject* object = wrapper->object; if(!object->is_valid()) continue; if(object->get_flags() & GameObject::FLAG_NO_COLLDET) { object->bbox.move(object->movement); object->movement = Vector(0, 0); + moved_objects.push_back(wrapper); continue; } @@ -132,25 +166,32 @@ CollisionGrid::check_collisions() collide_object(wrapper); - object->bbox.move(object->get_movement()); - object->movement = Vector(0, 0); + if(object->movement != Vector(0, 0)) { + object->bbox.move(object->movement); + object->movement = Vector(0, 0); + moved_objects.push_back(wrapper); + } + } + + for(std::vector::iterator i = moved_objects.begin(); + i != moved_objects.end(); ++i) { + move_object(*i); } } void CollisionGrid::collide_object(ObjectWrapper* wrapper) { - static int timestamp = 0; - timestamp++; + iterator_timestamp++; const Rectangle& bbox = wrapper->object->bbox; - for(float y = bbox.p1.y; y < bbox.p2.y; y += cell_height) { - for(float x = bbox.p1.x; x < bbox.p2.x; x += cell_width) { + for(float y = bbox.p1.y - cell_height; y < bbox.p2.y + cell_height; y += cell_height) { + for(float x = bbox.p1.x - cell_width; x < bbox.p2.x + cell_width; x += cell_width) { int gridx = int(x / cell_width); int gridy = int(y / cell_height); if(gridx < 0 || gridy < 0 || gridx >= int(cells_x) || gridy >= int(cells_y)) { - std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; + //std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n"; continue; } @@ -158,13 +199,13 @@ CollisionGrid::collide_object(ObjectWrapper* wrapper) entry = entry->next) { ObjectWrapper* wrapper2 = entry->object_wrapper; // only check each object once (even if it is in multiple cells) - if(wrapper2->timestamp == timestamp) + if(wrapper2->timestamp == iterator_timestamp) continue; // don't collide with objects we already collided with if(wrapper2->id <= wrapper->id) continue; - wrapper->timestamp = timestamp; + wrapper->timestamp = iterator_timestamp; collide_object_object(wrapper, wrapper2); } } @@ -208,13 +249,13 @@ CollisionGrid::collide_object_object(ObjectWrapper* wrapper, } void -CollisionGrid::remove_object_from_gridcell(int gridcell, MovingObject* object) +CollisionGrid::remove_object_from_gridcell(int gridcell, ObjectWrapper* wrapper) { GridEntry* lastentry = 0; GridEntry* entry = grid[gridcell]; while(entry) { - if(entry->object_wrapper->object == object) { + if(entry->object_wrapper == wrapper) { if(lastentry == 0) { grid[gridcell] = entry->next; } else {