X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcollision.h;h=d4f58825a5f3e2a0afdccc4a4f0170b35ab32c57;hb=1aa0de39a5f87bda1e74d0992848ad5142a850bc;hp=4a009e576da8965ec3f7013fcade52db2c118000;hpb=ddd864d8f63de465349cfb7b249b335a6b325066;p=supertux.git diff --git a/src/collision.h b/src/collision.h index 4a009e576..d4f58825a 100644 --- a/src/collision.h +++ b/src/collision.h @@ -1,7 +1,7 @@ // $Id$ // // SuperTux -// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2005 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -18,42 +18,29 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. -#ifndef SUPERTUX_COLLISION_H -#define SUPERTUX_COLLISION_H +#ifndef __COLLISION_H__ +#define __COLLISION_H__ -#include "type.h" +class Vector; +class Rect; +class AATriangle; +class CollisionHit; -class Tile; -class World; - -/* Collision objects */ -enum +class Collision { - CO_BULLET, - CO_BADGUY, - CO_PLAYER -}; - -enum CollisionType { - COLLISION_NORMAL, - COLLISION_BUMP, - COLLISION_SQUISH +public: + /** does collision detection between 2 rectangles. Returns true in case of + * collision and fills in the hit structure then. + */ + static bool rectangle_rectangle(CollisionHit& hit, const Rect& r1, + const Vector& movement, const Rect& r2); + + /** does collision detection between a rectangle and an axis aligned triangle + * Returns true in case of a collision and fills in the hit structure then. + */ + static bool rectangle_aatriangle(CollisionHit& hit, const Rect& rect, + const Vector& movement, const AATriangle& triangle); }; -bool rectcollision(const base_type& one, const base_type& two); -bool rectcollision_offset(const base_type& one, const base_type& two, float off_x, float off_y); - -void collision_swept_object_map(base_type* old, base_type* current); -bool collision_object_map(const base_type& object); - -/** Return a pointer to the tile at the given x/y coordinates */ -Tile* gettile(float x, float y); - -// Some little helper function to check for tile properties -bool issolid(float x, float y); -bool isbrick(float x, float y); -bool isice(float x, float y); -bool isfullbox(float x, float y); - -#endif /*SUPERTUX_COLLISION_H*/ +#endif