X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcollision.cpp;h=fc7a902a2b18831970fc9767476b4a4900dacb1b;hb=54769dff40025a2e798d2544df6d745196968f94;hp=1c96d91785eb2e44c2e71acb49471689a44f30e7;hpb=ddd864d8f63de465349cfb7b249b335a6b325066;p=supertux.git diff --git a/src/collision.cpp b/src/collision.cpp index 1c96d9178..fc7a902a2 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -42,43 +42,61 @@ bool rectcollision_offset(const base_type& one, const base_type& two, float off_ one.y <= two.y + two.height + off_y - 1); } -bool collision_object_map(const base_type& pbase) +bool collision_object_map(const base_type& base) { - int v = (int)pbase.height / 16; - int h = (int)pbase.width / 16; - - if(issolid(pbase.x + 1, pbase.y + 1) || - issolid(pbase.x + pbase.width -1, pbase.y + 1) || - issolid(pbase.x +1, pbase.y + pbase.height -1) || - issolid(pbase.x + pbase.width -1, pbase.y + pbase.height - 1)) - return true; - - for(int i = 1; i < h; ++i) - { - if(issolid(pbase.x + i*16,pbase.y + 1)) + const Level& level = *World::current()->get_level(); + TileManager& tilemanager = *TileManager::instance(); + + // we make the collision rectangle 1 pixel smaller + int starttilex = int(base.x+1) / 32; + int starttiley = int(base.y+1) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); + + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + Tile* tile = tilemanager.get(level.get_tile_at(x, y)); + if(tile->solid) return true; } + } - for(int i = 1; i < h; ++i) - { - if( issolid(pbase.x + i*16,pbase.y + pbase.height - 1)) - return true; - } + return false; +} - for(int i = 1; i < v; ++i) - { - if( issolid(pbase.x + 1, pbase.y + i*16)) - return true; - } - for(int i = 1; i < v; ++i) - { - if( issolid(pbase.x + pbase.width - 1, pbase.y + i*16)) - return true; +void* collision_func(const base_type& base, tiletestfunction function) +{ + const Level& level = *World::current()->get_level(); + TileManager& tilemanager = *TileManager::instance(); + + int starttilex = int(base.x) / 32; + int starttiley = int(base.y) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); + + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + Tile* tile = tilemanager.get(level.get_tile_at(x, y)); + void* result = function(tile); + if(result != 0) + return result; } + } - return false; + return 0; } +static void* test_goal_tile_function(Tile* tile) +{ + if(tile && tile->goal) + return tile; + return 0; +} + +Tile* collision_goal(const base_type& base) +{ + return (Tile*) collision_func(base, test_goal_tile_function); +} void collision_swept_object_map(base_type* old, base_type* current) { @@ -143,6 +161,8 @@ void collision_swept_object_map(base_type* old, base_type* current) steps = (int)(lpath / (float)16); + float orig_x = old->x; + float orig_y = old->y; old->x += xd; old->y += yd; @@ -209,10 +229,14 @@ void collision_swept_object_map(base_type* old, base_type* current) } } + if((xd > 0 && current->x < orig_x) || (xd < 0 && current->x > orig_x)) + current->x = orig_x; + if((yd > 0 && current->y < orig_y) || (yd < 0 && current->y > orig_y)) + current->y = orig_y; + *old = *current; } - Tile* gettile(float x, float y) { return TileManager::instance()->get(World::current()->get_level()->gettileid(x, y));