X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcollision.cpp;h=716c05aa53beddcb56e8e3c443a3cdea47e74170;hb=935c2f6a2a27248de63fba86b74a724675761487;hp=1c96d91785eb2e44c2e71acb49471689a44f30e7;hpb=ddd864d8f63de465349cfb7b249b335a6b325066;p=supertux.git diff --git a/src/collision.cpp b/src/collision.cpp index 1c96d9178..716c05aa5 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -18,14 +18,21 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. +#include #include "defines.h" #include "collision.h" #include "bitmask.h" #include "scene.h" -#include "world.h" -#include "level.h" +#include "sector.h" +#include "tilemap.h" #include "tile.h" +struct TileInfo +{ + Tile *tile; + int x, y; +} tileinfo; + bool rectcollision(const base_type& one, const base_type& two) { return (one.x >= two.x - one.width + 1 && @@ -42,43 +49,66 @@ bool rectcollision_offset(const base_type& one, const base_type& two, float off_ one.y <= two.y + two.height + off_y - 1); } -bool collision_object_map(const base_type& pbase) +bool collision_object_map(const base_type& base) { - int v = (int)pbase.height / 16; - int h = (int)pbase.width / 16; + const TileMap& tilemap = *Sector::current()->solids; - if(issolid(pbase.x + 1, pbase.y + 1) || - issolid(pbase.x + pbase.width -1, pbase.y + 1) || - issolid(pbase.x +1, pbase.y + pbase.height -1) || - issolid(pbase.x + pbase.width -1, pbase.y + pbase.height - 1)) - return true; + // we make the collision rectangle 1 pixel smaller + int starttilex = int(base.x+1) / 32; + int starttiley = int(base.y+1) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); - for(int i = 1; i < h; ++i) - { - if(issolid(pbase.x + i*16,pbase.y + 1)) - return true; - } + tileinfo.tile = NULL; - for(int i = 1; i < h; ++i) - { - if( issolid(pbase.x + i*16,pbase.y + pbase.height - 1)) + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + Tile* tile = tilemap.get_tile(x, y); + if(tile && tile->attributes & Tile::SOLID) + { + tileinfo.tile = tile; + tileinfo.x = x*32; + tileinfo.y = y*32; return true; + } } + } - for(int i = 1; i < v; ++i) - { - if( issolid(pbase.x + 1, pbase.y + i*16)) - return true; - } - for(int i = 1; i < v; ++i) - { - if( issolid(pbase.x + pbase.width - 1, pbase.y + i*16)) - return true; + return false; +} + +void* collision_func(const base_type& base, tiletestfunction function) +{ + const TileMap& tilemap = *Sector::current()->solids; + + int starttilex = int(base.x) / 32; + int starttiley = int(base.y) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); + + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + Tile* tile = tilemap.get_tile(x, y); + void* result = function(tile); + if(result != 0) + return result; } + } - return false; + return 0; } +static void* test_goal_tile_function(Tile* tile) +{ + if(tile && (tile->attributes & Tile::GOAL)) + return tile; + return 0; +} + +Tile* collision_goal(const base_type& base) +{ + return (Tile*) collision_func(base, test_goal_tile_function); +} void collision_swept_object_map(base_type* old, base_type* current) { @@ -143,6 +173,8 @@ void collision_swept_object_map(base_type* old, base_type* current) steps = (int)(lpath / (float)16); + float orig_x = old->x; + float orig_y = old->y; old->x += xd; old->y += yd; @@ -157,6 +189,21 @@ void collision_swept_object_map(base_type* old, base_type* current) if(collision_object_map(*old)) { + if(tileinfo.tile->slope_angle != 0) + { // in case this is a slope, set the right Y position + // left-right slope: + if(tileinfo.tile->slope_angle > 0 && tileinfo.tile->slope_angle < M_PI/2) + current->y = tileinfo.y - current->height + + (tileinfo.x - current->x)*tan(M_PI/2 - tileinfo.tile->slope_angle) + - 1; + // right-left slope: + if(tileinfo.tile->slope_angle > M_PI/2 && tileinfo.tile->slope_angle < M_PI) + current->y = tileinfo.y - current->height + + (current->x - tileinfo.x)*tan(M_PI - tileinfo.tile->slope_angle) + - 1; + } + else + { switch(h) { case 1: @@ -207,45 +254,57 @@ void collision_swept_object_map(base_type* old, base_type* current) } break; } + } } + if((xd > 0 && current->x < orig_x) || (xd < 0 && current->x > orig_x)) + current->x = orig_x; + if((yd > 0 && current->y < orig_y) || (yd < 0 && current->y > orig_y)) + current->y = orig_y; + *old = *current; } - Tile* gettile(float x, float y) { - return TileManager::instance()->get(World::current()->get_level()->gettileid(x, y)); + const TileMap& tilemap = *Sector::current()->solids; + return tilemap.get_tile_at(Vector(x, y)); } bool issolid(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->solid; + return tile && (tile->attributes & Tile::SOLID); } bool isbrick(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->brick; + return tile && (tile->attributes & Tile::BRICK); } bool isice(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->ice; + return tile && (tile->attributes & Tile::ICE); +} + +bool isspike(float x, float y) +{ + Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::SPIKE); } bool isfullbox(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->fullbox; + return tile && (tile->attributes & Tile::FULLBOX); } -bool isdistro(float x, float y) +bool iscoin(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->distro; + return tile && (tile->attributes & Tile::COIN); } /* EOF */