X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcollision.cpp;h=716c05aa53beddcb56e8e3c443a3cdea47e74170;hb=546364c9567ef212ea9276201facf73f5ada696a;hp=fc7a902a2b18831970fc9767476b4a4900dacb1b;hpb=54769dff40025a2e798d2544df6d745196968f94;p=supertux.git diff --git a/src/collision.cpp b/src/collision.cpp index fc7a902a2..716c05aa5 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -18,14 +18,21 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. +#include #include "defines.h" #include "collision.h" #include "bitmask.h" #include "scene.h" -#include "world.h" -#include "level.h" +#include "sector.h" +#include "tilemap.h" #include "tile.h" +struct TileInfo +{ + Tile *tile; + int x, y; +} tileinfo; + bool rectcollision(const base_type& one, const base_type& two) { return (one.x >= two.x - one.width + 1 && @@ -44,8 +51,7 @@ bool rectcollision_offset(const base_type& one, const base_type& two, float off_ bool collision_object_map(const base_type& base) { - const Level& level = *World::current()->get_level(); - TileManager& tilemanager = *TileManager::instance(); + const TileMap& tilemap = *Sector::current()->solids; // we make the collision rectangle 1 pixel smaller int starttilex = int(base.x+1) / 32; @@ -53,11 +59,18 @@ bool collision_object_map(const base_type& base) int max_x = int(base.x + base.width); int max_y = int(base.y + base.height); + tileinfo.tile = NULL; + for(int x = starttilex; x*32 < max_x; ++x) { for(int y = starttiley; y*32 < max_y; ++y) { - Tile* tile = tilemanager.get(level.get_tile_at(x, y)); - if(tile->solid) + Tile* tile = tilemap.get_tile(x, y); + if(tile && tile->attributes & Tile::SOLID) + { + tileinfo.tile = tile; + tileinfo.x = x*32; + tileinfo.y = y*32; return true; + } } } @@ -66,8 +79,7 @@ bool collision_object_map(const base_type& base) void* collision_func(const base_type& base, tiletestfunction function) { - const Level& level = *World::current()->get_level(); - TileManager& tilemanager = *TileManager::instance(); + const TileMap& tilemap = *Sector::current()->solids; int starttilex = int(base.x) / 32; int starttiley = int(base.y) / 32; @@ -76,7 +88,7 @@ void* collision_func(const base_type& base, tiletestfunction function) for(int x = starttilex; x*32 < max_x; ++x) { for(int y = starttiley; y*32 < max_y; ++y) { - Tile* tile = tilemanager.get(level.get_tile_at(x, y)); + Tile* tile = tilemap.get_tile(x, y); void* result = function(tile); if(result != 0) return result; @@ -88,7 +100,7 @@ void* collision_func(const base_type& base, tiletestfunction function) static void* test_goal_tile_function(Tile* tile) { - if(tile && tile->goal) + if(tile && (tile->attributes & Tile::GOAL)) return tile; return 0; } @@ -177,6 +189,21 @@ void collision_swept_object_map(base_type* old, base_type* current) if(collision_object_map(*old)) { + if(tileinfo.tile->slope_angle != 0) + { // in case this is a slope, set the right Y position + // left-right slope: + if(tileinfo.tile->slope_angle > 0 && tileinfo.tile->slope_angle < M_PI/2) + current->y = tileinfo.y - current->height + + (tileinfo.x - current->x)*tan(M_PI/2 - tileinfo.tile->slope_angle) + - 1; + // right-left slope: + if(tileinfo.tile->slope_angle > M_PI/2 && tileinfo.tile->slope_angle < M_PI) + current->y = tileinfo.y - current->height + + (current->x - tileinfo.x)*tan(M_PI - tileinfo.tile->slope_angle) + - 1; + } + else + { switch(h) { case 1: @@ -227,6 +254,7 @@ void collision_swept_object_map(base_type* old, base_type* current) } break; } + } } if((xd > 0 && current->x < orig_x) || (xd < 0 && current->x > orig_x)) @@ -239,37 +267,44 @@ void collision_swept_object_map(base_type* old, base_type* current) Tile* gettile(float x, float y) { - return TileManager::instance()->get(World::current()->get_level()->gettileid(x, y)); + const TileMap& tilemap = *Sector::current()->solids; + return tilemap.get_tile_at(Vector(x, y)); } bool issolid(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->solid; + return tile && (tile->attributes & Tile::SOLID); } bool isbrick(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->brick; + return tile && (tile->attributes & Tile::BRICK); } bool isice(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->ice; + return tile && (tile->attributes & Tile::ICE); +} + +bool isspike(float x, float y) +{ + Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::SPIKE); } bool isfullbox(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->fullbox; + return tile && (tile->attributes & Tile::FULLBOX); } -bool isdistro(float x, float y) +bool iscoin(float x, float y) { Tile* tile = gettile(x,y); - return tile && tile->distro; + return tile && (tile->attributes & Tile::COIN); } /* EOF */