X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcollision.cpp;h=237590f0200c6a4e982000b40a253f9628dc9b6b;hb=875ef8eb7e93726bc67dfa7f05da946250e588d4;hp=15a8b8b7fb41b84b4f148cfc6d4a3f35b09a0962;hpb=84160722392a024dda42bd86ca9bd85b68c49457;p=supertux.git diff --git a/src/collision.cpp b/src/collision.cpp index 15a8b8b7f..237590f02 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -18,67 +18,102 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. +#include + +#include #include "defines.h" #include "collision.h" -#include "bitmask.h" #include "scene.h" -#include "world.h" -#include "level.h" +#include "sector.h" +#include "tilemap.h" #include "tile.h" -bool rectcollision(base_type* one, base_type* two) +#if 0 +bool rectcollision(const base_type& one, const base_type& two) { - return (one->x >= two->x - one->width + 1 && - one->x <= two->x + two->width - 1 && - one->y >= two->y - one->height + 1 && - one->y <= two->y + two->height - 1); + return (one.x >= two.x - one.width + 1 && + one.x <= two.x + two.width - 1 && + one.y >= two.y - one.height + 1 && + one.y <= two.y + two.height - 1); } -bool rectcollision_offset(base_type* one, base_type* two, float off_x, float off_y) +bool rectcollision_offset(const base_type& one, const base_type& two, float off_x, float off_y) { - return (one->x >= two->x - one->width +off_x + 1 && - one->x <= two->x + two->width + off_x - 1 && - one->y >= two->y - one->height + off_y + 1 && - one->y <= two->y + two->height + off_y - 1); + return (one.x >= two.x - one.width + off_x + 1 && + one.x <= two.x + two.width + off_x - 1 && + one.y >= two.y - one.height + off_y + 1 && + one.y <= two.y + two.height + off_y - 1); } -bool collision_object_map(base_type* pbase) +bool collision_object_map(const Rectangle& rect) { - int v = (int)pbase->height / 16; - int h = (int)pbase->width / 16; - - if(issolid(pbase->x + 1, pbase->y + 1) || - issolid(pbase->x + pbase->width -1, pbase->y + 1) || - issolid(pbase->x +1, pbase->y + pbase->height -1) || - issolid(pbase->x + pbase->width -1, pbase->y + pbase->height - 1)) - return true; + base_type base; + base.x = rect.p1.x; + base.y = rect.p1.y; + base.width = rect.get_width(); + base.height = rect.get_height(); + return collision_object_map(base); +} - for(int i = 1; i < h; ++i) - { - if(issolid(pbase->x + i*16,pbase->y + 1)) +bool collision_object_map(const base_type& base) +{ + const TileMap& tilemap = *Sector::current()->solids; + + // we make the collision rectangle 1 pixel smaller + int starttilex = int(base.x+1) / 32; + int starttiley = int(base.y+1) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); + + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + const Tile* tile = tilemap.get_tile(x, y); + if(tile && tile->attributes & Tile::SOLID) return true; } + } - for(int i = 1; i < h; ++i) - { - if( issolid(pbase->x + i*16,pbase->y + pbase->height - 1)) - return true; - } + return false; +} - for(int i = 1; i < v; ++i) - { - if( issolid(pbase->x + 1, pbase->y + i*16)) - return true; - } - for(int i = 1; i < v; ++i) - { - if( issolid(pbase->x + pbase->width - 1, pbase->y + i*16)) - return true; +void* collision_func(const base_type& base, tiletestfunction function) +{ + const TileMap& tilemap = *Sector::current()->solids; + + int starttilex = int(base.x) / 32; + int starttiley = int(base.y) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); + + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + const Tile* tile = tilemap.get_tile(x, y); + void* result = function(tile); + if(result != 0) + return result; } + } - return false; + return 0; } +static void* test_goal_tile_function(const Tile* tile) +{ + if(tile && (tile->attributes & Tile::GOAL)) + return const_cast ((const void*) tile); // evil cast... + return 0; +} + +const Tile* collision_goal(const Rectangle& rect) +{ + // too lazy to rewrite for now, so we transform to base_type... + base_type base; + base.x = rect.p1.x; + base.y = rect.p1.y; + base.width = rect.get_width(); + base.height = rect.get_height(); + return (const Tile*) collision_func(base, test_goal_tile_function); +} void collision_swept_object_map(base_type* old, base_type* current) { @@ -143,6 +178,8 @@ void collision_swept_object_map(base_type* old, base_type* current) steps = (int)(lpath / (float)16); + float orig_x = old->x; + float orig_y = old->y; old->x += xd; old->y += yd; @@ -155,18 +192,18 @@ void collision_swept_object_map(base_type* old, base_type* current) steps--; } - if(collision_object_map(old)) + if(collision_object_map(*old)) { switch(h) { case 1: current->y = old->y - yd; - while(collision_object_map(current)) + while(collision_object_map(*current)) current->y -= yd; break; case 2: current->x = old->x - xd; - while(collision_object_map(current)) + while(collision_object_map(*current)) current->x -= xd; break; case 3: @@ -174,7 +211,7 @@ void collision_swept_object_map(base_type* old, base_type* current) yt = current->y; current->x = old->x - xd; current->y = old->y - yd; - while(collision_object_map(current)) + while(collision_object_map(*current)) { current->x -= xd; current->y -= yd; @@ -182,20 +219,20 @@ void collision_swept_object_map(base_type* old, base_type* current) temp = current->x; current->x = xt; - if(!collision_object_map(current)) + if(!collision_object_map(*current)) break; current->x = temp; temp = current->y; current->y = yt; - if(!collision_object_map(current)) + if(!collision_object_map(*current)) { break; } else { current->y = temp; - while(!collision_object_map(current)) + while(!collision_object_map(*current)) current->y += yd; current->y -= yd; break; @@ -209,45 +246,55 @@ void collision_swept_object_map(base_type* old, base_type* current) } } + if((xd > 0 && current->x < orig_x) || (xd < 0 && current->x > orig_x)) + current->x = orig_x; + if((yd > 0 && current->y < orig_y) || (yd < 0 && current->y > orig_y)) + current->y = orig_y; + *old = *current; } - -Tile* gettile(float x, float y) +const Tile* gettile(float x, float y) { - return TileManager::instance()->get(World::current()->get_level()->gettileid(x, y)); + const TileMap& tilemap = *Sector::current()->solids; + return tilemap.get_tile_at(Vector(x, y)); } bool issolid(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->solid; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::SOLID); } bool isbrick(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->brick; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::BRICK); } bool isice(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->ice; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::ICE); } -bool isfullbox(float x, float y) +bool isspike(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->fullbox; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::SPIKE); } -bool isdistro(float x, float y) +bool isfullbox(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->distro; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::FULLBOX); } -/* EOF */ +bool iscoin(float x, float y) +{ + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::COIN); +} +#endif