X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fcollision.cpp;h=237590f0200c6a4e982000b40a253f9628dc9b6b;hb=5a542dea3c6043703683b68fcaa774f6cb0d9127;hp=540e40634cf019ac16e3298d405237006535300e;hpb=a5123e6e7071da6d73a1ef0b19bf4acb19981605;p=supertux.git diff --git a/src/collision.cpp b/src/collision.cpp index 540e40634..237590f02 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -18,14 +18,17 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. +#include + +#include #include "defines.h" #include "collision.h" -#include "bitmask.h" #include "scene.h" -#include "world.h" -#include "level.h" +#include "sector.h" +#include "tilemap.h" #include "tile.h" +#if 0 bool rectcollision(const base_type& one, const base_type& two) { return (one.x >= two.x - one.width + 1 && @@ -42,48 +45,49 @@ bool rectcollision_offset(const base_type& one, const base_type& two, float off_ one.y <= two.y + two.height + off_y - 1); } -bool collision_object_map(const base_type& pbase) +bool collision_object_map(const Rectangle& rect) { - int v = (int)pbase.height / 16; - int h = (int)pbase.width / 16; - - if(issolid(pbase.x + 1, pbase.y + 1) || - issolid(pbase.x + pbase.width -1, pbase.y + 1) || - issolid(pbase.x +1, pbase.y + pbase.height -1) || - issolid(pbase.x + pbase.width -1, pbase.y + pbase.height - 1)) - return true; - - for(int i = 1; i < h; ++i) - { - if(issolid(pbase.x + i*16,pbase.y + 1)) - return true; - } - - for(int i = 1; i < h; ++i) - { - if( issolid(pbase.x + i*16,pbase.y + pbase.height - 1)) - return true; - } + base_type base; + base.x = rect.p1.x; + base.y = rect.p1.y; + base.width = rect.get_width(); + base.height = rect.get_height(); + return collision_object_map(base); +} - for(int i = 1; i < v; ++i) - { - if( issolid(pbase.x + 1, pbase.y + i*16)) - return true; - } - for(int i = 1; i < v; ++i) - { - if( issolid(pbase.x + pbase.width - 1, pbase.y + i*16)) +bool collision_object_map(const base_type& base) +{ + const TileMap& tilemap = *Sector::current()->solids; + + // we make the collision rectangle 1 pixel smaller + int starttilex = int(base.x+1) / 32; + int starttiley = int(base.y+1) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); + + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + const Tile* tile = tilemap.get_tile(x, y); + if(tile && tile->attributes & Tile::SOLID) return true; } + } return false; } void* collision_func(const base_type& base, tiletestfunction function) { - for(float x = base.x; x < base.x + base.width; x += 32) { - for(float y = base.y; y < base.y + base.height; y += 32) { - Tile* tile = gettile(x, y); + const TileMap& tilemap = *Sector::current()->solids; + + int starttilex = int(base.x) / 32; + int starttiley = int(base.y) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); + + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + const Tile* tile = tilemap.get_tile(x, y); void* result = function(tile); if(result != 0) return result; @@ -93,16 +97,22 @@ void* collision_func(const base_type& base, tiletestfunction function) return 0; } -static void* test_goal_tile_function(Tile* tile) +static void* test_goal_tile_function(const Tile* tile) { - if(tile->goal) - return tile; + if(tile && (tile->attributes & Tile::GOAL)) + return const_cast ((const void*) tile); // evil cast... return 0; } -Tile* collision_goal(const base_type& base) +const Tile* collision_goal(const Rectangle& rect) { - return (Tile*) collision_func(base, test_goal_tile_function); + // too lazy to rewrite for now, so we transform to base_type... + base_type base; + base.x = rect.p1.x; + base.y = rect.p1.y; + base.width = rect.get_width(); + base.height = rect.get_height(); + return (const Tile*) collision_func(base, test_goal_tile_function); } void collision_swept_object_map(base_type* old, base_type* current) @@ -168,6 +178,8 @@ void collision_swept_object_map(base_type* old, base_type* current) steps = (int)(lpath / (float)16); + float orig_x = old->x; + float orig_y = old->y; old->x += xd; old->y += yd; @@ -234,45 +246,55 @@ void collision_swept_object_map(base_type* old, base_type* current) } } + if((xd > 0 && current->x < orig_x) || (xd < 0 && current->x > orig_x)) + current->x = orig_x; + if((yd > 0 && current->y < orig_y) || (yd < 0 && current->y > orig_y)) + current->y = orig_y; + *old = *current; } - -Tile* gettile(float x, float y) +const Tile* gettile(float x, float y) { - return TileManager::instance()->get(World::current()->get_level()->gettileid(x, y)); + const TileMap& tilemap = *Sector::current()->solids; + return tilemap.get_tile_at(Vector(x, y)); } bool issolid(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->solid; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::SOLID); } bool isbrick(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->brick; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::BRICK); } bool isice(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->ice; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::ICE); } -bool isfullbox(float x, float y) +bool isspike(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->fullbox; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::SPIKE); } -bool isdistro(float x, float y) +bool isfullbox(float x, float y) { - Tile* tile = gettile(x,y); - return tile && tile->distro; + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::FULLBOX); } -/* EOF */ +bool iscoin(float x, float y) +{ + const Tile* tile = gettile(x,y); + return tile && (tile->attributes & Tile::COIN); +} +#endif