X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy.h;h=5b944457029bd2f65260da42e21e2d0e1d8011b8;hb=d46c78c842ab4090a3f46e560c891234167f124b;hp=0db6b6160da287968a79af53121113152ea4d88f;hpb=236df51d91f0845cd4e06b3269e262911d81f5db;p=supertux.git diff --git a/src/badguy.h b/src/badguy.h index 0db6b6160..5b9444570 100644 --- a/src/badguy.h +++ b/src/badguy.h @@ -25,19 +25,19 @@ #include "SDL.h" -#include "special/timer.h" -#include "video/surface.h" +#include "utils/lispreader.h" +#include "timer.h" #include "math/physic.h" -#include "special/sprite.h" -#include "app/defines.h" +#include "defines.h" #include "special/moving_object.h" #include "collision.h" #include "serializable.h" #include "scene.h" -/* Timing constants (in ms): */ +using namespace SuperTux; -#define KICKING_TIME 200 +/* Timing constants */ +#define KICKING_TIME .2 /* Bad guy kinds: */ enum BadGuyKind { @@ -48,6 +48,7 @@ enum BadGuyKind { BAD_STALACTITE, BAD_FLAME, BAD_FISH, + BAD_FLAMEFISH, BAD_BOUNCINGSNOWBALL, BAD_FLYINGSNOWBALL, BAD_SPIKY, @@ -61,17 +62,18 @@ enum BadGuyKind { BadGuyKind badguykind_from_string(const std::string& str); std::string badguykind_to_string(BadGuyKind kind); -void load_badguy_gfx(); -void free_badguy_gfx(); + +#if 0 class Player; +class BadGuySpecs; /* Badguy type: */ class BadGuy : public MovingObject, public Serializable { public: /* Enemy modes: */ - enum BadGuyMode { + enum BadGuyState { NORMAL=0, FLAT, KICK, @@ -94,9 +96,9 @@ public: BGM_SMALL }; public: - DyingType dying; - BadGuyKind kind; - BadGuyMode mode; + DyingType dying; + BadGuyKind kind; + BadGuyState state; /** If true the enemy will stay on its current platform, ie. if he reaches the edge he will turn around and walk into the other @@ -109,7 +111,6 @@ public: Timer frozen_timer; // gets frozen when a ice shot hits it private: - bool removable; bool seen; int squishcount; /// number of times this enemy was squiched Vector target; // Target that badguy is aiming for (wingling uses this) @@ -117,8 +118,9 @@ private: Physic physic; float angle; - Sprite* sprite_left; - Sprite* sprite_right; + std::string action_left, action_right; + + BadGuySpecs* specs; int animation_offset; @@ -144,8 +146,7 @@ public: /** initializes the badguy (when he appears on screen) */ void activate(Direction direction); // should only be used by BadGuy's objects - Surface* get_image() - { return sprite_left->get_frame(0); } + Surface* get_image(); private: void init(); @@ -181,13 +182,10 @@ private: void squish(Player* player); /** squish ourself, give player score and set dying to DYING_SQICHED */ void squish_me(Player* player); - /** set image of the badguy */ - void set_sprite(Sprite* left, Sprite* right); + /** set sprite's action of the badguy */ + void set_action(std::string action_left, std::string action_right); }; -#endif /*SUPERTUX_BADGUY_H*/ - -/* Local Variables: */ -/* mode:c++ */ -/* End: */ +#endif +#endif /*SUPERTUX_BADGUY_H*/