X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy.h;h=3ec189bbe9228b93856307516f0d7a84c3503535;hb=546364c9567ef212ea9276201facf73f5ada696a;hp=d1a6b843d461d82363e034b74f8f9a2de35fbb1d;hpb=03fe5c560a616e7d38a8b1d5d11bfe4675fa8896;p=supertux.git diff --git a/src/badguy.h b/src/badguy.h index d1a6b843d..3ec189bbe 100644 --- a/src/badguy.h +++ b/src/badguy.h @@ -24,13 +24,21 @@ #define SUPERTUX_BADGUY_H #include "SDL.h" -#include "timer.h" -#include "screen/texture.h" -#include "physic.h" -#include "sprite.h" -#include "moving_object.h" + +#include "utils/lispreader.h" +#include "special/timer.h" +#include "math/physic.h" +#include "defines.h" +#include "special/moving_object.h" #include "collision.h" #include "serializable.h" +#include "scene.h" + +using namespace SuperTux; + +/* Timing constants (in ms): */ + +#define KICKING_TIME 200 /* Bad guy kinds: */ enum BadGuyKind { @@ -41,21 +49,23 @@ enum BadGuyKind { BAD_STALACTITE, BAD_FLAME, BAD_FISH, + BAD_FLAMEFISH, BAD_BOUNCINGSNOWBALL, BAD_FLYINGSNOWBALL, BAD_SPIKY, BAD_SNOWBALL, BAD_WINGLING, BAD_WALKINGTREE, - NUM_BadGuyKinds + NUM_BadGuyKinds, + + BAD_INVALID }; BadGuyKind badguykind_from_string(const std::string& str); std::string badguykind_to_string(BadGuyKind kind); -void load_badguy_gfx(); -void free_badguy_gfx(); class Player; +class BadGuySpecs; /* Badguy type: */ class BadGuy : public MovingObject, public Serializable @@ -95,6 +105,7 @@ public: bool stay_on_platform; Direction dir; + Vector start_position; Timer frozen_timer; // gets frozen when a ice shot hits it @@ -104,12 +115,12 @@ private: int squishcount; /// number of times this enemy was squiched Vector target; // Target that badguy is aiming for (wingling uses this) Timer timer; - Vector start_position; Physic physic; float angle; - Sprite* sprite_left; - Sprite* sprite_right; + std::string action_left, action_right; + + BadGuySpecs* specs; int animation_offset; @@ -132,6 +143,11 @@ public: */ void kill_me(int score); + /** initializes the badguy (when he appears on screen) */ + void activate(Direction direction); // should only be used by BadGuy's objects + + Surface* get_image(); + private: void init(); @@ -149,16 +165,10 @@ private: void action_wingling(double frame_ratio); void action_walkingtree(double frame_ratio); - /** initializes the badguy (when he appears on screen) */ - void activate(Direction direction); - /** handles falling down. disables gravity calculation when we're back on * ground */ void fall(); - /** let the player jump a bit (used when you hit a badguy) */ - void make_player_jump(Player* player); - /** Turn enemy into a bomb. To explode right way pass true */ void explode(bool right_away); @@ -172,8 +182,8 @@ private: void squish(Player* player); /** squish ourself, give player score and set dying to DYING_SQICHED */ void squish_me(Player* player); - /** set image of the badguy */ - void set_sprite(Sprite* left, Sprite* right); + /** set sprite's action of the badguy */ + void set_action(std::string action_left, std::string action_right); }; #endif /*SUPERTUX_BADGUY_H*/